phaser/examples/groups/group transform.js

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2013-10-22 02:58:20 +00:00
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
var robot;
var eye;
var body;
var leftArm;
var rightArm;
var leftLeg;
var rightLeg;
function preload() {
game.load.image('eye', 'assets/sprites/robot/eye.png');
game.load.image('body', 'assets/sprites/robot/body.png');
game.load.image('arm-l', 'assets/sprites/robot/arm-l.png');
game.load.image('arm-r', 'assets/sprites/robot/arm-r.png');
game.load.image('leg-l', 'assets/sprites/robot/leg-l.png');
game.load.image('leg-r', 'assets/sprites/robot/leg-r.png');
}
function create() {
// Use groups of sprites to create a big robot.
// Robot itself, you can subclass group class in a real game.
robot = game.add.group();
// Robot components.
leftArm = robot.create(90, 175, 'arm-l');
rightArm = robot.create(549, 175, 'arm-r');
leftLeg = robot.create(270, 325, 'leg-l');
rightLeg = robot.create(410, 325, 'leg-r');
body = robot.create(219, 32, 'body');
eye = robot.create(335, 173,'eye');
leftArm.input.start(0, false, true);
leftArm.input.enableDrag();
rightArm.input.start(0, false, true);
rightArm.input.enableDrag();
leftLeg.input.start(0, false, true);
leftLeg.input.enableDrag();
rightLeg.input.start(0, false, true);
rightLeg.input.enableDrag();
body.input.start(0, false, true);
body.input.enableDrag();
eye.input.start(0, false, true);
eye.input.enableDrag();
}
function render() {
game.debug.renderSpriteInfo(leftArm, 32, 30);
game.debug.renderSpriteInfo(rightArm, 32, 180);
game.debug.renderSpriteInfo(leftLeg, 32, 325);
game.debug.renderSpriteInfo(rightLeg, 32, 470);
game.debug.renderSpriteInfo(rightLeg, 450, 30);
game.debug.renderSpriteInfo(rightLeg, 450, 180);
game.debug.renderText('The robot is a group and every component is a sprite.', 240, 580);
game.debug.renderText('Drag each part to re-position them. ', 288, 592);
}