phaser/src/math/Rotate.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Rotate a given point by a given angle around the origin (0, 0), in an anti-clockwise direction.
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*
* @function Phaser.Math.Rotate
* @since 3.0.0
*
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* @param {(Phaser.Geom.Point|object)} point - The point to be rotated.
* @param {number} angle - The angle to be rotated by in an anticlockwise direction.
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*
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* @return {Phaser.Geom.Point} The given point, rotated by the given angle in an anticlockwise direction.
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*/
var Rotate = function (point, angle)
{
var x = point.x;
var y = point.y;
point.x = (x * Math.cos(angle)) - (y * Math.sin(angle));
point.y = (x * Math.sin(angle)) + (y * Math.cos(angle));
return point;
};
module.exports = Rotate;