phaser/src/actions/SetRotation.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var PropertyValueSet = require('./PropertyValueSet');
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/**
* Takes an array of Game Objects, or any objects that have the public property `rotation`
* and then sets it to the given value.
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*
* The optional `step` property is applied incrementally, multiplied by each item in the array.
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*
* To use this with a Group: `SetRotation(group.getChildren(), value, step)`
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*
* @function Phaser.Actions.SetRotation
* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {number} value - The amount to set the property to.
* @param {number} [step=0] - This is added to the `value` amount, multiplied by the iteration counter.
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* @param {number} [index=0] - An optional offset to start searching from within the items array.
* @param {number} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
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*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
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*/
var SetRotation = function (items, value, step, index, direction)
{
return PropertyValueSet(items, 'rotation', value, step, index, direction);
};
module.exports = SetRotation;