phaser/src/curves/LineCurve.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
// Based on the three.js Curve classes created by [zz85](http://www.lab4games.net/zz85/blog)
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var Class = require('../utils/Class');
var Curve = require('./Curve');
var FromPoints = require('../geom/rectangle/FromPoints');
var Rectangle = require('../geom/rectangle/Rectangle');
var Vector2 = require('../math/Vector2');
var tmpVec2 = new Vector2();
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/**
* @classdesc
* [description]
*
* @class LineCurve
* @extends Phaser.Curves.Curve
* @memberOf Phaser.Curves
* @constructor
* @since 3.0.0
*
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* @param {Phaser.Math.Vector2} p0 - [description]
* @param {Phaser.Math.Vector2} p1 - [description]
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*/
var LineCurve = new Class({
Extends: Curve,
initialize:
// vec2s or array
function LineCurve (p0, p1)
{
Curve.call(this, 'LineCurve');
if (Array.isArray(p0))
{
p1 = new Vector2(p0[2], p0[3]);
p0 = new Vector2(p0[0], p0[1]);
}
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/**
* [description]
*
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* @name Phaser.Curves.LineCurve#p0
* @type {Phaser.Math.Vector2}
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* @since 3.0.0
*/
this.p0 = p0;
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/**
* [description]
*
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* @property Phaser.Curves.LineCurve#p1
* @type {Phaser.Math.Vector2}
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* @since 3.0.0
*/
this.p1 = p1;
},
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/**
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* Returns a Rectangle where the position and dimensions match the bounds of this Curve.
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*
* @method Phaser.Curves.LineCurve#getBounds
* @since 3.0.0
*
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* @param {Phaser.Geom.Rectangle} [out] - A Rectangle object to store the bounds in. If not given a new Rectangle will be created.
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*
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* @return {Phaser.Geom.Rectangle} A Rectangle object holding the bounds of this curve. If `out` was given it will be this object.
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*/
getBounds: function (out)
{
if (out === undefined) { out = new Rectangle(); }
return FromPoints([ this.p0, this.p1 ], out);
},
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/**
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* Gets the starting point on the curve.
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*
* @method Phaser.Curves.LineCurve#getStartPoint
* @since 3.0.0
*
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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* @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned.
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*/
getStartPoint: function (out)
{
if (out === undefined) { out = new Vector2(); }
return out.copy(this.p0);
},
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/**
* [description]
*
* @method Phaser.Curves.LineCurve#getResolution
* @since 3.0.0
*
* @return {integer} [description]
*/
getResolution: function ()
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{
return 1;
},
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/**
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* Get point at relative position in curve according to length.
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*
* @method Phaser.Curves.LineCurve#getPoint
* @since 3.0.0
*
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* @param {float} t - The position along the curve to return. Where 0 is the start and 1 is the end.
* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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* @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned.
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*/
getPoint: function (t, out)
{
if (out === undefined) { out = new Vector2(); }
if (t === 1)
{
return out.copy(this.p1);
}
out.copy(this.p1).subtract(this.p0).scale(t).add(this.p0);
return out;
},
// Line curve is linear, so we can overwrite default getPointAt
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/**
* [description]
*
* @method Phaser.Curves.LineCurve#getPointAt
* @since 3.0.0
*
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* @param {float} u - The position along the curve to return. Where 0 is the start and 1 is the end.
* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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* @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned.
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*/
getPointAt: function (u, out)
{
return this.getPoint(u, out);
},
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/**
* [description]
*
* @method Phaser.Curves.LineCurve#getTangent
* @since 3.0.0
*
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* @return {Phaser.Math.Vector2} [description]
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*/
getTangent: function ()
{
var tangent = tmpVec2.copy(this.p1).subtract(this.p0);
return tangent.normalize();
},
// Override default Curve.draw because this is better than calling getPoints on a line!
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/**
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* Draws this curve on the given Graphics object.
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*
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* The curve is drawn using `Graphics.lineBetween` so will be drawn at whatever the present Graphics line color is.
* The Graphics object is not cleared before the draw, so the curve will appear on-top of anything else already rendered to it.
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*
* @method Phaser.Curves.LineCurve#draw
* @since 3.0.0
*
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* @param {Phaser.GameObjects.Graphics} graphics - The Graphics instance onto which this curve will be drawn.
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*
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* @return {Phaser.GameObjects.Graphics} The Graphics object to which the curve was drawn.
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*/
draw: function (graphics)
{
graphics.lineBetween(this.p0.x, this.p0.y, this.p1.x, this.p1.y);
// So you can chain graphics calls
return graphics;
},
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/**
* [description]
*
* @method Phaser.Curves.LineCurve#toJSON
* @since 3.0.0
*
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* @return {JSONCurve} The JSON object containing this curve data.
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*/
toJSON: function ()
{
return {
type: this.type,
points: [
this.p0.x, this.p0.y,
this.p1.x, this.p1.y
]
};
}
});
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/**
* [description]
*
* @function Phaser.Curves.LineCurve.fromJSON
* @since 3.0.0
*
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* @param {JSONCurve} data - The JSON object containing this curve data.
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*
* @return {Phaser.Curves.LineCurve} [description]
*/
LineCurve.fromJSON = function (data)
{
var points = data.points;
var p0 = new Vector2(points[0], points[1]);
var p1 = new Vector2(points[2], points[3]);
return new LineCurve(p0, p1);
};
module.exports = LineCurve;