phaser/examples/wip/sort.js

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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser-dude.png');
game.load.spritesheet('veggies', 'assets/sprites/fruitnveg32wh37.png', 32, 32);
}
var sprite;
var group;
var oldY = 0;
function create() {
game.stage.backgroundColor = '#2d2d2d';
// sprite = game.add.sprite(32, 200, 'phaser');
// sprite.name = 'phaser-dude';
group = game.add.group();
sprite = group.create(300, 200, 'phaser');
sprite.name = 'phaser-dude';
for (var i = 0; i < 10; i++)
{
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var c = group.create(game.world.randomX, game.world.randomY, 'veggies', game.rnd.integerInRange(0, 36));
c.name = 'veg' + i;
}
game.input.onUp.add(sortGroup, this);
game.input.keyboard.addKeyCapture([ Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN ]);
}
function sortGroup () {
console.log('%c ', 'background: #efefef');
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// group.dump(true);
group.sort();
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// group.dump(true);
}
function update() {
sprite.body.velocity.x = 0;
sprite.body.velocity.y = 0;
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
sprite.body.velocity.x = -200;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
sprite.body.velocity.x = 200;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
sprite.body.velocity.y = -200;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
sprite.body.velocity.y = 200;
}
if (sprite.y !== oldY)
{
// console.log('sorted');
// group.sort();
// oldY = sprite.y;
}
}
function render() {
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game.debug.renderText(sprite.y, 32, 32);
// game.debug.renderInputInfo(32, 32);
}