phaser/examples/games/starstruck.js

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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create,update:update});
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function preload() {
game.load.tilemap('level1', 'assets/games/starstruck/level1.json', null, Phaser.Tilemap.TILED_JSON);
game.load.tileset('tiles', 'assets/games/starstruck/tiles-1.png', 16, 16);
game.load.spritesheet('dude', 'assets/games/starstruck/dude.png', 32, 48);
game.load.spritesheet('droid', 'assets/games/starstruck/droid.png', 32, 32);
game.load.image('starSmall', 'assets/games/starstruck/star.png');
game.load.image('starBig', 'assets/games/starstruck/star2.png');
game.load.image('background', 'assets/games/starstruck/background2.png');
}
var map;
var tileset;
var layer;
var player;
var facing = 'left';
var jumpTimer = 0;
var cursors;
var jumpButton;
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var bg;
function create() {
game.stage.backgroundColor = '#000000';
bg = game.add.tileSprite(0, 0, 800, 600, 'background');
bg.fixedToCamera = true;
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map = game.add.tilemap('level1');
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tileset = game.add.tileset('tiles');
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tileset.setCollisionRange(0, tileset.total - 1, true, true, true, true);
tileset.setCollisionRange(12, 16, false, false, false, false);
tileset.setCollisionRange(46, 50, false, false, false, false);
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layer = game.add.tilemapLayer(0, 0, 800, 600, tileset, map, 0);
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layer.resizeWorld();
player = game.add.sprite(32, 32, 'dude');
player.body.bounce.y = 0.2;
player.body.collideWorldBounds = true;
player.body.gravity.y = 6;
player.body.setSize(16, 32, 8, 16);
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player.animations.add('left', [0, 1, 2, 3], 10, true);
player.animations.add('turn', [4], 20, true);
player.animations.add('right', [5, 6, 7, 8], 10, true);
game.camera.follow(player);
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
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}
function update() {
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game.physics.collide(player, layer);
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player.body.velocity.x = 0;
if (cursors.left.isDown)
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{
player.body.velocity.x = -150;
if (facing != 'left')
{
player.animations.play('left');
facing = 'left';
}
}
else if (cursors.right.isDown)
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{
player.body.velocity.x = 150;
if (facing != 'right')
{
player.animations.play('right');
facing = 'right';
}
}
else
{
if (facing != 'idle')
{
player.animations.stop();
if (facing == 'left')
{
player.frame = 0;
}
else
{
player.frame = 5;
}
facing = 'idle';
}
}
if (jumpButton.isDown && player.body.touching.down && game.time.now > jumpTimer)
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{
player.body.velocity.y = -250;
jumpTimer = game.time.now + 750;
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}
}