phaser/examples/display/fullscreen.php

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<?php
$title = "Go fullscreen";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update,render:render});
function preload() {
game.load.image('atari1', 'assets/sprites/atari130xe.png');
}
function create() {
var sprite = game.add.sprite(0, 0, 'atari1');
game.stage.backgroundColor = '#e3ed49';
// // Testing iOS7 lack of fullscreen. Damnit.
// document.documentElement['style'].minHeight = '2000px';
// window.scrollTo(0, document.body.scrollHeight);
game.input.onDown.add(gofull, this);
}
function gofull() {
game.stage.scale.startFullScreen();
}
function update() {
if (document.getElementsByTagName('body')[0].scrollTop > 1000)
{
game.stage.backgroundColor = '#87ff55';
window.scrollTo(0, 0);
}
}
function render () {
game.debug.renderText('Tap to go fullscreen',15,150);
}
})();
</script>
<?php
require('../foot.php');
?>