2017-03-13 23:38:48 +00:00
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2017-03-15 01:07:58 +00:00
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var Class = require('../../../utils/Class');
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var GameObject = require('../../GameObject');
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2017-07-04 00:59:31 +00:00
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var Components = require('../../components');
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2017-10-11 16:05:59 +00:00
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var CanvasPool = require('../../../display/canvas/CanvasPool');
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2017-03-13 23:38:48 +00:00
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var TextRender = require('./TextRender');
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var TextStyle = require('../TextStyle');
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2017-03-15 01:07:58 +00:00
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var GetTextSize = require('../GetTextSize');
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2017-03-13 23:38:48 +00:00
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var Text = new Class({
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2017-04-05 01:10:48 +00:00
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Extends: GameObject,
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2017-03-13 23:38:48 +00:00
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Mixins: [
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Components.Alpha,
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Components.BlendMode,
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2017-07-04 11:01:27 +00:00
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Components.Flip,
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2017-03-13 23:38:48 +00:00
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Components.GetBounds,
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Components.Origin,
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2017-04-11 13:15:38 +00:00
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Components.RenderTarget,
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2017-03-13 23:38:48 +00:00
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Components.ScaleMode,
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2017-07-04 11:01:27 +00:00
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Components.ScrollFactor,
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Components.Tint,
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2017-03-13 23:38:48 +00:00
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Components.Transform,
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Components.Visible,
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TextRender
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],
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initialize:
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2017-07-14 13:30:20 +00:00
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function Text (scene, x, y, text, style)
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2017-03-13 23:38:48 +00:00
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{
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2017-03-15 01:07:58 +00:00
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if (x === undefined) { x = 0; }
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if (y === undefined) { y = 0; }
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2017-09-29 11:58:47 +00:00
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if (text === undefined) { text = ''; }
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// Cast to string whatever our value may be (numeric, etc)
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text = text.toString();
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2017-03-15 01:07:58 +00:00
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2017-07-14 13:30:20 +00:00
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GameObject.call(this, scene, 'Text');
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2017-03-13 23:38:48 +00:00
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this.setPosition(x, y);
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2017-03-20 16:28:09 +00:00
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this.setOrigin(0, 0);
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2017-03-13 23:38:48 +00:00
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2017-03-15 01:07:58 +00:00
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/**
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* @property {HTMLCanvasElement} canvas - The canvas element that the text is rendered.
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*/
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this.canvas = CanvasPool.create(this);
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/**
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* @property {HTMLCanvasElement} context - The context of the canvas element that the text is rendered to.
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*/
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this.context = this.canvas.getContext('2d');
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this.style = new TextStyle(this, style);
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2017-03-15 23:08:59 +00:00
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this.autoRound = true;
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2017-03-15 01:07:58 +00:00
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/**
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* The Regular Expression that is used to split the text up into lines, in
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* multi-line text. By default this is `/(?:\r\n|\r|\n)/`.
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* You can change this RegExp to be anything else that you may need.
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* @property {Object} splitRegExp
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*/
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this.splitRegExp = /(?:\r\n|\r|\n)/;
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this.text = (Array.isArray(text)) ? text.join('\n') : text;
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2017-03-15 01:07:58 +00:00
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this.resolution = 1;
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2017-04-26 14:34:15 +00:00
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/**
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* Specify a padding value which is added to the line width and height when calculating the Text size.
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* Allows you to add extra spacing if Phaser is unable to accurately determine the true font dimensions.
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* @property {Phaser.Point} padding
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*/
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this.padding = { x: 0, y: 0 };
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this.width = 1;
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this.height = 1;
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2017-03-21 20:45:57 +00:00
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this.canvasTexture = null;
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this.dirty = false;
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2017-03-21 20:08:43 +00:00
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2017-03-15 01:07:58 +00:00
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if (text !== '')
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{
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this.updateText();
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}
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2017-09-13 20:54:32 +00:00
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var _this = this;
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2017-09-29 11:58:47 +00:00
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scene.sys.game.renderer.addContextRestoredCallback(function ()
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{
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_this.canvasTexture = null;
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_this.dirty = true;
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});
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2017-03-15 01:07:58 +00:00
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},
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2017-03-15 23:44:39 +00:00
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setText: function (value)
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{
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if (Array.isArray(value))
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{
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value = value.join('\n');
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}
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if (value !== this.text)
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{
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this.text = value.toString();
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2017-03-15 23:44:39 +00:00
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this.updateText();
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}
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return this;
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},
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2017-03-16 17:15:58 +00:00
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setStyle: function (style)
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{
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return this.style.setStyle(style);
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},
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2017-03-20 16:28:09 +00:00
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setFont: function (font)
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{
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return this.style.setFont(font);
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},
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setFixedSize: function (width, height)
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{
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return this.style.setFixedSize(width, height);
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},
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setBackgroundColor: function (color)
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{
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return this.style.setBackgroundColor(color);
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},
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setFill: function (color)
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{
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return this.style.setFill(color);
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},
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setStroke: function (color, thickness)
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{
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return this.style.setStroke(color, thickness);
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},
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setShadow: function (x, y, color, blur, shadowStroke, shadowFill)
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{
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return this.style.setShadow(x, y, color, blur, shadowStroke, shadowFill);
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},
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setShadowOffset: function (x, y)
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{
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return this.style.setShadowOffset(x, y);
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},
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setShadowColor: function (color)
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{
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return this.style.setShadowColor(color);
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},
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setShadowBlur: function (blur)
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{
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return this.style.setShadowBlur(blur);
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},
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setShadowStroke: function (enabled)
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{
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return this.style.setShadowStroke(enabled);
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},
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setShadowFill: function (enabled)
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{
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return this.style.setShadowFill(enabled);
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},
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setAlign: function (align)
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{
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return this.style.setAlign(align);
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},
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setMaxLines: function (max)
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{
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return this.style.setMaxLines(max);
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},
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2017-03-15 01:07:58 +00:00
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updateText: function ()
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{
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var canvas = this.canvas;
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var context = this.context;
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var style = this.style;
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2017-03-20 16:09:01 +00:00
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var size = style.metrics;
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2017-03-15 01:07:58 +00:00
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var outputText = this.text;
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// if (style.wordWrap)
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// {
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// outputText = this.runWordWrap(this.text);
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// }
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// Split text into lines
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var lines = outputText.split(this.splitRegExp);
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2017-03-13 23:38:48 +00:00
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2017-03-15 01:07:58 +00:00
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var textSize = GetTextSize(this, size, lines);
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2017-03-20 16:09:01 +00:00
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if (!style.fixedWidth)
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{
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this.width = textSize.width;
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}
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if (!style.fixedHeight)
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{
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this.height = textSize.height;
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}
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2017-03-15 23:08:59 +00:00
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2017-03-15 23:44:39 +00:00
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this.updateOrigin();
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2017-04-25 18:46:13 +00:00
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var padding = this.padding;
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var w = (textSize.width + (padding.x * 2)) * this.resolution;
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var h = (textSize.height + (padding.y * 2)) * this.resolution;
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2017-03-20 16:09:01 +00:00
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if (canvas.width !== w || canvas.height !== h)
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{
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canvas.width = w;
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canvas.height = h;
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}
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2017-03-20 16:48:04 +00:00
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else
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{
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context.clearRect(0, 0, w, h);
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}
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2017-03-15 01:07:58 +00:00
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if (style.backgroundColor)
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{
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context.fillStyle = style.backgroundColor;
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2017-03-20 16:09:01 +00:00
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context.fillRect(0, 0, w, h);
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2017-03-15 01:07:58 +00:00
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}
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2017-03-17 00:16:20 +00:00
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style.syncFont(canvas, context);
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2017-03-15 01:07:58 +00:00
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2017-04-26 02:55:37 +00:00
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context.textBaseline = 'alphabetic';
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2017-04-25 18:46:13 +00:00
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// Apply padding
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context.translate(padding.x, padding.y);
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2017-03-15 01:07:58 +00:00
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var linePositionX;
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var linePositionY;
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// Draw text line by line
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for (var i = 0; i < textSize.lines; i++)
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{
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linePositionX = style.strokeThickness / 2;
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linePositionY = (style.strokeThickness / 2 + i * textSize.lineHeight) + size.ascent;
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if (i > 0)
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{
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linePositionY += (textSize.lineSpacing * i);
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}
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if (style.align === 'right')
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{
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linePositionX += textSize.width - textSize.lineWidths[i];
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}
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else if (style.align === 'center')
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{
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linePositionX += (textSize.width - textSize.lineWidths[i]) / 2;
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}
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if (this.autoRound)
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{
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linePositionX = Math.round(linePositionX);
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linePositionY = Math.round(linePositionY);
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}
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if (style.strokeThickness)
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{
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this.style.syncShadow(context, style.shadowStroke);
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context.strokeText(lines[i], linePositionX, linePositionY);
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}
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if (style.fill)
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{
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this.style.syncShadow(context, style.shadowFill);
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context.fillText(lines[i], linePositionX, linePositionY);
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}
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}
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2017-03-20 16:28:09 +00:00
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2017-03-21 21:06:36 +00:00
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this.dirty = true;
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2017-03-21 20:08:43 +00:00
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2017-03-20 16:28:09 +00:00
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return this;
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2017-04-12 23:35:27 +00:00
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},
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2017-04-26 14:54:23 +00:00
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getTextMetrics: function ()
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{
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return this.style.getTextMetrics();
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},
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2017-04-12 23:35:27 +00:00
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toJSON: function ()
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{
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var out = Components.ToJSON(this);
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// Extra Text data is added here
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var data = {
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autoRound: this.autoRound,
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text: this.text,
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2017-04-25 17:24:37 +00:00
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style: this.style.toJSON(),
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2017-04-12 23:35:27 +00:00
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resolution: this.resolution,
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padding: {
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x: this.padding.x,
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y: this.padding.y
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}
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};
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out.data = data;
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return out;
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2017-03-21 23:14:25 +00:00
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}
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2017-03-13 23:38:48 +00:00
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});
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module.exports = Text;
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