2013-11-27 16:33:49 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2014-02-05 05:54:25 +00:00
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* @copyright 2014 Photon Storm Ltd.
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2013-11-27 16:33:49 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2013-10-11 03:42:11 +00:00
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2013-11-27 16:33:49 +00:00
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/**
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* A Tile set is a combination of an image containing the tiles and collision data per tile.
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2014-10-25 00:08:20 +00:00
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*
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* Tilesets are normally created automatically when Tiled data is loaded.
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2013-11-27 16:33:49 +00:00
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*
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* @class Phaser.Tileset
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* @constructor
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* @param {string} name - The name of the tileset in the map data.
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* @param {integer} firstgid - The first tile index this tileset contains.
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* @param {integer} [width=32] - Width of each tile (in pixels).
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* @param {integer} [height=32] - Height of each tile (in pixels).
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* @param {integer} [margin=0] - The margin around all tiles in the sheet (in pixels).
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* @param {integer} [spacing=0] - The spacing between each tile in the sheet (in pixels).
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* @param {object} [properties={}] - Custom Tileset properties.
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2013-11-27 16:33:49 +00:00
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*/
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2013-12-18 16:56:14 +00:00
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Phaser.Tileset = function (name, firstgid, width, height, margin, spacing, properties) {
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2013-10-11 03:42:11 +00:00
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2014-03-23 23:57:46 +00:00
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if (typeof width === 'undefined' || width <= 0) { width = 32; }
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if (typeof height === 'undefined' || height <= 0) { height = 32; }
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if (typeof margin === 'undefined') { margin = 0; }
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if (typeof spacing === 'undefined') { spacing = 0; }
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2013-10-11 03:42:11 +00:00
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/**
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* The name of the Tileset.
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* @property {string} name
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*/
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this.name = name;
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2013-11-27 16:33:49 +00:00
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/**
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* The Tiled firstgid value.
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* This is the starting index of the first tile index this Tileset contains.
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* @property {integer} firstgid
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*/
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this.firstgid = firstgid | 0;
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2013-10-11 05:30:28 +00:00
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2013-12-18 00:44:04 +00:00
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/**
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* The width of each tile (in pixels).
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* @property {integer} tileWidth
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* @readonly
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*/
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this.tileWidth = width | 0;
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/**
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* The height of each tile (in pixels).
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* @property {integer} tileHeight
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* @readonly
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*/
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this.tileHeight = height | 0;
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2013-12-17 05:07:00 +00:00
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/**
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* The margin around the tiles in the sheet (in pixels).
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* Use `setSpacing` to change.
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* @property {integer} tileMarge
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* @readonly
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*/
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// Modified internally
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this.tileMargin = margin | 0;
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/**
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* The spacing between each tile in the sheet (in pixels).
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* Use `setSpacing` to change.
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* @property {integer} tileSpacing
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*/
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this.tileSpacing = spacing | 0;
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/**
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* Tileset-specific properties that are typically defined in the Tiled editor.
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* @property {object} properties
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*/
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this.properties = properties || {};
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/**
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* The cached image that contains the individual tiles. Use `setImage` to set.
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* @property {?object} image
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* @readonly
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*/
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// Modified internally
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this.image = null;
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/**
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* The number of rows in the tile sheet.
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* @property {integer}
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* @readonly
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*/
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// Modified internally
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this.rows = 0;
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/**
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* The number of columns in the sheet.
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* @property {integer} columns
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* @readonly
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*/
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// Modified internally
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this.columns = 0;
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/**
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* The total number of tiles in the sheet.
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* @property {integer} total
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* @readonly
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*/
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// Modified internally
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this.total = 0;
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2014-03-03 05:19:46 +00:00
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/**
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* The look-up table to specific tile image offsets.
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* The coordinates are interlaced such that it is [x0, y0, x1, y1 .. xN, yN] and the tile with the index of firstgid is found at indices 0/1.
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* @property {integer[]} drawCoords
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* @private
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*/
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this.drawCoords = [];
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2013-12-30 16:54:00 +00:00
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};
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Phaser.Tileset.prototype = {
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/**
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* Draws a tile from this Tileset at the given coordinates on the context.
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*
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* @method Phaser.Tileset#draw
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* @param {CanvasRenderingContext2D} context - The context to draw the tile onto.
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* @param {number} x - The x coordinate to draw to.
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* @param {number} y - The y coordinate to draw to.
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* @param {integer} index - The index of the tile within the set to draw.
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*/
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draw: function (context, x, y, index) {
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// Correct the tile index for the set and bias for interlacing
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var coordIndex = (index - this.firstgid) << 1;
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if (coordIndex >= 0 && (coordIndex + 1) < this.drawCoords.length)
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{
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context.drawImage(
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this.image,
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this.drawCoords[coordIndex],
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this.drawCoords[coordIndex + 1],
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this.tileWidth,
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this.tileHeight,
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x,
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y,
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this.tileWidth,
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this.tileHeight
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);
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}
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},
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/**
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* Returns true if and only if this tileset contains the given tile index.
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*
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* @public
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* @return {boolean} True if this tileset contains the given index.
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*/
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containsTileIndex: function (tileIndex)
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{
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return (
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tileIndex >= this.firstgid &&
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tileIndex < (this.firstgid + this.total)
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);
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},
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/**
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* Set the image associated with this Tileset and update the tile data.
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*
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* @public
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* @param {Image} image - The image that contains the tiles.
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*/
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setImage: function (image) {
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this.image = image;
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this.updateTileData();
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},
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/**
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* Sets tile spacing and margins.
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*
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* @public
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* @param {integer} tileMargin - The margin around the tiles in the sheet (in pixels).
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* @param {integer} tileSpacing - The spacing between the tiles in the sheet (in pixels).
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*/
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setSpacing: function (margin, spacing) {
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this.tileMargin = margin | 0;
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this.tileSpacing = spacing | 0;
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this.updateTileData();
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},
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/**
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* Updates tile coordinates and tileset data.
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*
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* @protected
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*/
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updateTileData: function () {
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var image = this.image;
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this.rows = Math.round((image.height - this.tileMargin) / (this.tileHeight + this.tileSpacing));
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this.columns = Math.round((image.width - this.tileMargin) / (this.tileWidth + this.tileSpacing));
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this.total = this.rows * this.columns;
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2014-03-03 05:19:46 +00:00
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this.drawCoords.length = 0;
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var tx = this.tileMargin;
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var ty = this.tileMargin;
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2014-03-03 05:19:46 +00:00
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for (var y = 0; y < this.rows; y++)
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{
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for (var x = 0; x < this.columns; x++)
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{
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this.drawCoords.push(tx);
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this.drawCoords.push(ty);
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tx += this.tileWidth + this.tileSpacing;
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}
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tx = this.tileMargin;
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ty += this.tileHeight + this.tileSpacing;
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}
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2013-11-25 04:40:04 +00:00
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}
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2013-12-30 16:54:00 +00:00
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};
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Phaser.Tileset.prototype.constructor = Phaser.Tileset;
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