2014-05-29 16:37:28 +00:00
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/* Pixi.js custom build for Phaser v2.0.6 - http://phaser.io - @photonstorm - (c) 2014 Photon Storm Ltd. */
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2014-07-10 19:18:20 +00:00
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(function(){var a=this,b=b||{};b.WEBGL_RENDERER=0,b.CANVAS_RENDERER=1,b.VERSION="v1.6",b.blendModes={NORMAL:0,ADD:1,MULTIPLY:2,SCREEN:3,OVERLAY:4,DARKEN:5,LIGHTEN:6,COLOR_DODGE:7,COLOR_BURN:8,HARD_LIGHT:9,SOFT_LIGHT:10,DIFFERENCE:11,EXCLUSION:12,HUE:13,SATURATION:14,COLOR:15,LUMINOSITY:16},b.scaleModes={DEFAULT:0,LINEAR:0,NEAREST:1},b._UID=0,b.Float32Array=Float32Array||Array,b.Uint16Array=Uint16Array||Array,b.INTERACTION_FREQUENCY=30,b.AUTO_PREVENT_DEFAULT=!0,b.RAD_TO_DEG=180/Math.PI,b.DEG_TO_RAD=Math.PI/180,b.dontSayHello=!1,b.sayHello=function(a){if(!b.dontSayHello){if(navigator.userAgent.toLowerCase().indexOf("chrome")>-1){var c=["%c %c %c Pixi.js "+b.VERSION+" - "+a+" %c %c http://pixijs.com %c %c ♥%c♥%c♥ ","background: #ff66a5","background: #ff66a5","color: #ff66a5; background: #030307;","background: #ff66a5","background: #ffc3dc","background: #ff66a5","color: #ff2424; background: #fff","color: #ff2424; background: #fff","color: #ff2424; background: #fff"];console.log.apply(console,c)}else window.console&&console.log("Pixi.js "+b.VERSION+" - http://pixjs.com");b.dontSayHello=!0}},b.Point=function(a,b){this.x=a||0,this.y=b||0},b.Point.prototype.clone=function(){return new b.Point(this.x,this.y)},b.Point.prototype.set=function(a,b){this.x=a||0,this.y=b||(0!==b?this.x:0)},b.Point.prototype.constructor=b.Point,b.Rectangle=function(a,b,c,d){this.x=a||0,this.y=b||0,this.width=c||0,this.height=d||0},b.Rectangle.prototype.clone=function(){return new b.Rectangle(this.x,this.y,this.width,this.height)},b.Rectangle.prototype.contains=function(a,b){if(this.width<=0||this.height<=0)return!1;var c=this.x;if(a>=c&&a<=c+this.width){var d=this.y;if(b>=d&&b<=d+this.height)return!0}return!1},b.Rectangle.prototype.constructor=b.Rectangle,b.EmptyRectangle=new b.Rectangle(0,0,0,0),b.Polygon=function(a){if(a instanceof Array||(a=Array.prototype.slice.call(arguments)),"number"==typeof a[0]){for(var c=[],d=0,e=a.length;e>d;d+=2)c.push(new b.Point(a[d],a[d+1]));a=c}this.points=a},b.Polygon.prototype.clone=function(){for(var a=[],c=0;c<this.points.length;c++)a.push(this.points[c].clone());return new b.Polygon(a)},b.Polygon.prototype.contains=function(a,b){for(var c=!1,d=0,e=this.points.length-1;d<this.points.length;e=d++){var f=this.points[d].x,g=this.points[d].y,h=this.points[e].x,i=this.points[e].y,j=g>b!=i>b&&(h-f)*(b-g)/(i-g)+f>a;j&&(c=!c)}return c},b.Polygon.prototype.constructor=b.Polygon,b.Circle=function(a,b,c){this.x=a||0,this.y=b||0,this.radius=c||0},b.Circle.prototype.clone=function(){return new b.Circle(this.x,this.y,this.radius)},b.Circle.prototype.contains=function(a,b){if(this.radius<=0)return!1;var c=this.x-a,d=this.y-b,e=this.radius*this.radius;return c*=c,d*=d,e>=c+d},b.Circle.prototype.getBounds=function(){return new b.Rectangle(this.x-this.radius,this.y-this.radius,this.width,this.height)},b.Circle.prototype.constructor=b.Circle,b.Ellipse=function(a,b,c,d){this.x=a||0,this.y=b||0,this.width=c||0,this.height=d||0},b.Ellipse.prototype.clone=function(){return new b.Ellipse(this.x,this.y,this.width,this.height)},b.Ellipse.prototype.contains=function(a,b){if(this.width<=0||this.height<=0)return!1;var c=(a-this.x)/this.width,d=(b-this.y)/this.height;return c*=c,d*=d,1>=c+d},b.Ellipse.prototype.getBounds=function(){return new b.Rectangle(this.x-this.width,this.y-this.height,this.width,this.height)},b.Ellipse.prototype.constructor=b.Ellipse,b.Matrix=function(){this.a=1,this.b=0,this.c=0,this.d=1,this.tx=0,this.ty=0},b.Matrix.prototype.fromArray=function(a){this.a=a[0],this.b=a[1],this.c=a[3],this.d=a[4],this.tx=a[2],this.ty=a[5]},b.Matrix.prototype.toArray=function(a){this.array||(this.array=new Float32Array(9));var b=this.array;return a?(b[0]=this.a,b[1]=this.c,b[2]=0,b[3]=this.b,b[4]=this.d,b[5]=0,b[6]=this.tx,b[7]=this.ty,b[8]=1):(b[0]=this.a,b[1]=this.b,b[2]=this.tx,b[3]=this.c,b[4]=this.d,b[5]=this.ty,b[6]=0,b[7]=0,b[8]=1),b},b.identityMatrix=new b.Matrix,b.determineMatrixArrayType=function(){return"undefined"!=typeof Float32Array?Float32Array:Array},b.Matrix2=b.determineMatrixArrayType(),b.DisplayObject=function()
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2014-07-10 15:23:26 +00:00
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if(c.repeat&&(f=b.REPEAT,g=b.REPEAT),b.pixelStorei(b.UNPACK_FLIP_Y_WEBGL,!!c.flipY),c.width){var i=c.width?c.width:512,j=c.height?c.height:2,k=c.border?c.border:0;b.texImage2D(b.TEXTURE_2D,0,h,i,j,k,h,b.UNSIGNED_BYTE,null)}else b.texImage2D(b.TEXTURE_2D,0,h,b.RGBA,b.UNSIGNED_BYTE,a.value.baseTexture.source);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,d),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,f),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,g)}b.uniform1i(a.uniformLocation,this.textureCount),a._init=!0,this.textureCount++}},b.PixiShader.prototype.syncUniforms=function(){this.textureCount=1;var a,c=this.gl;for(var d in this.uniforms)a=this.uniforms[d],1===a.glValueLength?a.glMatrix===!0?a.glFunc.call(c,a.uniformLocation,a.transpose,a.value):a.glFunc.call(c,a.uniformLocation,a.value):2===a.glValueLength?a.glFunc.call(c,a.uniformLocation,a.value.x,a.value.y):3===a.glValueLength?a.glFunc.call(c,a.uniformLocation,a.value.x,a.value.y,a.value.z):4===a.glValueLength?a.glFunc.call(c,a.uniformLocation,a.value.x,a.value.y,a.value.z,a.value.w):"sampler2D"===a.type&&(a._init?(c.activeTexture(c["TEXTURE"+this.textureCount]),c.bindTexture(c.TEXTURE_2D,a.value.baseTexture._glTextures[c.id]||b.createWebGLTexture(a.value.baseTexture,c)),c.uniform1i(a.uniformLocation,this.textureCount),this.textureCount++):this.initSampler2D(a))},b.PixiShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attributes=null},b.PixiShader.defaultVertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","attribute vec2 aColor;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","varying vec2 vTextureCoord;","varying vec4 vColor;","const vec2 center = vec2(-1.0, 1.0);","void main(void) {"," gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);"," vTextureCoord = aTextureCoord;"," vec3 color = mod(vec3(aColor.y/65536.0, aColor.y/256.0, aColor.y), 256.0) / 256.0;"," vColor = vec4(color * aColor.x, aColor.x);","}"],b.PixiFastShader=function(a){this._UID=b._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision lowp float;","varying vec2 vTextureCoord;","varying float vColor;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aPositionCoord;","attribute vec2 aScale;","attribute float aRotation;","attribute vec2 aTextureCoord;","attribute float aColor;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","uniform mat3 uMatrix;","varying vec2 vTextureCoord;","varying float vColor;","const vec2 center = vec2(-1.0, 1.0);","void main(void) {"," vec2 v;"," vec2 sv = aVertexPosition * aScale;"," v.x = (sv.x) * cos(aRotation) - (sv.y) * sin(aRotation);"," v.y = (sv.x) * sin(aRotation) + (sv.y) * cos(aRotation);"," v = ( uMatrix * vec3(v + aPositionCoord , 1.0) ).xy ;"," gl_Position = vec4( ( v / projectionVector) + center , 0.0, 1.0);"," vTextureCoord = aTextureCoord;"," vColor = aColor;","}"],this.textureCount=0,this.init()},b.PixiFastShader.prototype.init=function(){var a=this.gl,c=b.compileProgram(a,this.vertexSrc,this.fragmentSrc);a.useProgram(c),this.uSampler=a.getUniformLocation(c,"uSampler"),this.projectionVector=a.getUniformLocation(c,"projectionVector"),this.offsetVector=a.getUniformLocation(c,"offsetVector"),this.dimensions=a.getUniformLocation(c,"dimensions"),this.uMatrix=a.getUniformLocation(c,"uMatrix"),this.aVertexPosition=a.getAttribLocation(c,"aVertexPosition"),this.aPositionCoord=a.getAttribLocation(c,"aPositionCoord"),this.aScale=a.getAttribLocation(c,"aScale"),this.aRotation=a.getAttribLocation(c,"aRotation"),this.aTextureCoord=a.getAttribLocation(c,"aTextureCoord"),this.colorAttribute=a.getAttribLocation(c,"aColor"),-1===this.colorAttribute&&(this.colorAttribute=2),this.attributes=[this.aVertexPosition,this.aPositionCoord,this.aScale,this.aRotation,this.aTextureCoord,this.colorAttribute],t
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2014-07-10 19:18:20 +00:00
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}},b.WebGLSpriteBatch.prototype.renderTilingSprite=function(a){var c=a.tilingTexture,d=this.renderSession.blendModeManager.currentBlendMode!==a.blendMode;(c.baseTexture!==this.currentBaseTexture||this.currentBatchSize>=this.size||d)&&(this.flush(),this.currentBaseTexture=c.baseTexture,this.renderSession.blendModeManager.setBlendMode(a.blendMode)),a._uvs||(a._uvs=new b.TextureUvs);var e=a._uvs;a.tilePosition.x%=c.baseTexture.width*a.tileScaleOffset.x,a.tilePosition.y%=c.baseTexture.height*a.tileScaleOffset.y;var f=a.tilePosition.x/(c.baseTexture.width*a.tileScaleOffset.x),g=a.tilePosition.y/(c.baseTexture.height*a.tileScaleOffset.y),h=a.width/c.baseTexture.width/(a.tileScale.x*a.tileScaleOffset.x),i=a.height/c.baseTexture.height/(a.tileScale.y*a.tileScaleOffset.y);e.x0=0-f,e.y0=0-g,e.x1=1*h-f,e.y1=0-g,e.x2=1*h-f,e.y2=1*i-g,e.x3=0-f,e.y3=1*i-g;var j=a.worldAlpha,k=a.tint,l=this.vertices,m=a.width,n=a.height,o=a.anchor.x,p=a.anchor.y,q=m*(1-o),r=m*-o,s=n*(1-p),t=n*-p,u=4*this.currentBatchSize*this.vertSize,v=a.worldTransform,w=v.a,x=v.c,y=v.b,z=v.d,A=v.tx,B=v.ty;l[u++]=w*r+y*t+A,l[u++]=z*t+x*r+B,l[u++]=e.x0,l[u++]=e.y0,l[u++]=j,l[u++]=k,l[u++]=w*q+y*t+A,l[u++]=z*t+x*q+B,l[u++]=e.x1,l[u++]=e.y1,l[u++]=j,l[u++]=k,l[u++]=w*q+y*s+A,l[u++]=z*s+x*q+B,l[u++]=e.x2,l[u++]=e.y2,l[u++]=j,l[u++]=k,l[u++]=w*r+y*s+A,l[u++]=z*s+x*r+B,l[u++]=e.x3,l[u++]=e.y3,l[u++]=j,l[u++]=k,this.currentBatchSize++},b.WebGLSpriteBatch.prototype.flush=function(){if(0!==this.currentBatchSize){var a=this.gl;if(this.renderSession.shaderManager.setShader(this.renderSession.shaderManager.defaultShader),this.dirty){this.dirty=!1,a.activeTexture(a.TEXTURE0),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,this.indexBuffer);var c=this.renderSession.projection;a.uniform2f(this.shader.projectionVector,c.x,c.y);var d=4*this.vertSize;a.vertexAttribPointer(this.shader.aVertexPosition,2,a.FLOAT,!1,d,0),a.vertexAttribPointer(this.shader.aTextureCoord,2,a.FLOAT,!1,d,8),a.vertexAttribPointer(this.shader.colorAttribute,2,a.FLOAT,!1,d,16)}if(a.bindTexture(a.TEXTURE_2D,this.currentBaseTexture._glTextures[a.id]||b.createWebGLTexture(this.currentBaseTexture,a)),this.currentBaseTexture._dirty[a.id]&&b.updateWebGLTexture(this.currentBaseTexture,a),this.currentBatchSize>.5*this.size)a.bufferSubData(a.ARRAY_BUFFER,0,this.vertices);else{var e=this.vertices.subarray(0,4*this.currentBatchSize*this.vertSize);a.bufferSubData(a.ARRAY_BUFFER,0,e)}a.drawElements(a.TRIANGLES,6*this.currentBatchSize,a.UNSIGNED_SHORT,0),this.currentBatchSize=0,this.renderSession.drawCount++}},b.WebGLSpriteBatch.prototype.stop=function(){this.flush()},b.WebGLSpriteBatch.prototype.start=function(){this.dirty=!0},b.WebGLSpriteBatch.prototype.destroy=function(){this.vertices=null,this.indices=null,this.gl.deleteBuffer(this.vertexBuffer),this.gl.deleteBuffer(this.indexBuffer),this.currentBaseTexture=null,this.gl=null},b.WebGLFastSpriteBatch=function(a){this.vertSize=10,this.maxSize=6e3,this.size=this.maxSize;var b=4*this.size*this.vertSize,c=6*this.maxSize;this.vertices=new Float32Array(b),this.indices=new Uint16Array(c),this.vertexBuffer=null,this.indexBuffer=null,this.lastIndexCount=0;for(var d=0,e=0;c>d;d+=6,e+=4)this.indices[d+0]=e+0,this.indices[d+1]=e+1,this.indices[d+2]=e+2,this.indices[d+3]=e+0,this.indices[d+4]=e+2,this.indices[d+5]=e+3;this.drawing=!1,this.currentBatchSize=0,this.currentBaseTexture=null,this.currentBlendMode=0,this.renderSession=null,this.shader=null,this.matrix=null,this.setContext(a)},b.WebGLFastSpriteBatch.prototype.setContext=function(a){this.gl=a,this.vertexBuffer=a.createBuffer(),this.indexBuffer=a.createBuffer(),a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,this.indexBuffer),a.bufferData(a.ELEMENT_ARRAY_BUFFER,this.indices,a.STATIC_DRAW),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),a.bufferData(a.ARRAY_BUFFER,this.vertices,a.DYNAMIC_DRAW)},b.WebGLFastSpriteBatch.prototype.begin=function(a,b){this.renderSession=b,this.shader=this.renderSession.shaderManager.fastShader,this.matrix=a.worldTransform.toArray(!0),this.start()},b.WebGLFastSpriteBatch.prototype.
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2014-07-10 15:23:26 +00:00
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if(a.spriteBatch.stop(),a.blendModeManager.setBlendMode(this.blendMode),this._mask&&a.maskManager.pushMask(this._mask,a),this._filters&&a.filterManager.pushFilter(this._filterBlock),this.blendMode!==a.spriteBatch.currentBlendMode){a.spriteBatch.currentBlendMode=this.blendMode;var c=b.blendModesWebGL[a.spriteBatch.currentBlendMode];a.spriteBatch.gl.blendFunc(c[0],c[1])}if(b.WebGLGraphics.renderGraphics(this,a),this.children.length){a.spriteBatch.start();for(var d=0,e=this.children.length;e>d;d++)this.children[d]._renderWebGL(a);a.spriteBatch.stop()}this._filters&&a.filterManager.popFilter(),this._mask&&a.maskManager.popMask(this.mask,a),a.drawCount++,a.spriteBatch.start()}},b.Graphics.prototype._renderCanvas=function(a){if(this.visible!==!1&&0!==this.alpha&&this.isMask!==!0){var c=a.context,d=this.worldTransform;this.blendMode!==a.currentBlendMode&&(a.currentBlendMode=this.blendMode,c.globalCompositeOperation=b.blendModesCanvas[a.currentBlendMode]),this._mask&&a.maskManager.pushMask(this._mask,a.context),c.setTransform(d.a,d.c,d.b,d.d,d.tx,d.ty),b.CanvasGraphics.renderGraphics(this,c);for(var e=0,f=this.children.length;f>e;e++)this.children[e]._renderCanvas(a);this._mask&&a.maskManager.popMask(a.context)}},b.Graphics.prototype.getBounds=function(a){this.bounds||this.updateBounds();var b=this.bounds.x,c=this.bounds.width+this.bounds.x,d=this.bounds.y,e=this.bounds.height+this.bounds.y,f=a||this.worldTransform,g=f.a,h=f.c,i=f.b,j=f.d,k=f.tx,l=f.ty,m=g*c+i*e+k,n=j*e+h*c+l,o=g*b+i*e+k,p=j*e+h*b+l,q=g*b+i*d+k,r=j*d+h*b+l,s=g*c+i*d+k,t=j*d+h*c+l,u=m,v=n,w=m,x=n;w=w>o?o:w,w=w>q?q:w,w=w>s?s:w,x=x>p?p:x,x=x>r?r:x,x=x>t?t:x,u=o>u?o:u,u=q>u?q:u,u=s>u?s:u,v=p>v?p:v,v=r>v?r:v,v=t>v?t:v;var y=this._bounds;return y.x=w,y.width=u-w,y.y=x,y.height=v-x,y},b.Graphics.prototype.updateBounds=function(){for(var a,c,d,e,f,g=1/0,h=-1/0,i=1/0,j=-1/0,k=0;k<this.graphicsData.length;k++){var l=this.graphicsData[k],m=l.type,n=l.lineWidth;if(a=l.points,m===b.Graphics.RECT)c=a[0]-n/2,d=a[1]-n/2,e=a[2]+n,f=a[3]+n,g=g>c?c:g,h=c+e>h?c+e:h,i=i>d?c:i,j=d+f>j?d+f:j;else if(m===b.Graphics.CIRC||m===b.Graphics.ELIP)c=a[0],d=a[1],e=a[2]+n/2,f=a[3]+n/2,g=g>c-e?c-e:g,h=c+e>h?c+e:h,i=i>d-f?d-f:i,j=d+f>j?d+f:j;else for(var o=0;o<a.length;o+=2)c=a[o],d=a[o+1],g=g>c-n?c-n:g,h=c+n>h?c+n:h,i=i>d-n?d-n:i,j=d+n>j?d+n:j}var p=this.boundsPadding;this.bounds=new b.Rectangle(g-p,i-p,h-g+2*p,j-i+2*p)},b.Graphics.prototype._generateCachedSprite=function(){var a=this.getLocalBounds();if(this._cachedSprite)this._cachedSprite.buffer.resize(a.width,a.height);else{var c=new b.CanvasBuffer(a.width,a.height),d=b.Texture.fromCanvas(c.canvas);this._cachedSprite=new b.Sprite(d),this._cachedSprite.buffer=c,this._cachedSprite.worldTransform=this.worldTransform}this._cachedSprite.anchor.x=-(a.x/a.width),this._cachedSprite.anchor.y=-(a.y/a.height),this._cachedSprite.buffer.context.translate(-a.x,-a.y),b.CanvasGraphics.renderGraphics(this,this._cachedSprite.buffer.context),this._cachedSprite.alpha=this.alpha},b.Graphics.prototype.destroyCachedSprite=function(){this._cachedSprite.texture.destroy(!0),this._cachedSprite=null},b.Graphics.POLY=0,b.Graphics.RECT=1,b.Graphics.CIRC=2,b.Graphics.ELIP=3,b.Graphics.RREC=4,b.Strip=function(a){b.DisplayObjectContainer.call(this),this.texture=a,this.uvs=new b.Float32Array([0,1,1,1,1,0,0,1]),this.verticies=new b.Float32Array([0,0,100,0,100,100,0,100]),this.colors=new b.Float32Array([1,1,1,1]),this.indices=new b.Uint16Array([0,1,2,3]),this.dirty=!0},b.Strip.prototype=Object.create(b.DisplayObjectContainer.prototype),b.Strip.prototype.constructor=b.Strip,b.Strip.prototype._renderWebGL=function(a){!this.visible||this.alpha<=0||(a.spriteBatch.stop(),this._vertexBuffer||this._initWebGL(a),a.shaderManager.setShader(a.shaderManager.stripShader),this._renderStrip(a),a.spriteBatch.start())},b.Strip.prototype._initWebGL=function(a){var b=a.gl;this._vertexBuffer=b.createBuffer(),this._indexBuffer=b.createBuffer(),this._uvBuffer=b.createBuffer(),this._colorBuffer=b.createBuffer(),b.bindBuffer(b.ARRAY_BUFFER,this._vertexBuffer),b.bufferData(b.ARRAY_BUFFER,this.vertici
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