phaser/src/gameobjects/tilesprite/TileSprite.js

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var CanvasPool = require('../../display/canvas/CanvasPool');
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var Class = require('../../utils/Class');
var Components = require('../components');
var GameObject = require('../GameObject');
var GetPowerOfTwo = require('../../math/pow2/GetPowerOfTwo');
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var TileSpriteRender = require('./TileSpriteRender');
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/**
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* @classdesc
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* [description]
*
* @class TileSprite
* @extends Phaser.GameObjects.GameObject
* @memberOf Phaser.GameObjects
* @constructor
* @since 3.0.0
*
* @extends Phaser.GameObjects.Components.Alpha
* @extends Phaser.GameObjects.Components.BlendMode
* @extends Phaser.GameObjects.Components.Depth
* @extends Phaser.GameObjects.Components.Flip
* @extends Phaser.GameObjects.Components.GetBounds
* @extends Phaser.GameObjects.Components.Origin
* @extends Phaser.GameObjects.Components.Pipeline
* @extends Phaser.GameObjects.Components.ScaleMode
* @extends Phaser.GameObjects.Components.ScrollFactor
* @extends Phaser.GameObjects.Components.Size
* @extends Phaser.GameObjects.Components.Texture
* @extends Phaser.GameObjects.Components.Tint
* @extends Phaser.GameObjects.Components.Transform
* @extends Phaser.GameObjects.Components.Visible
*
* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {number} width - The width of the Game Object.
* @param {number} height - The height of the Game Object.
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @param {string|integer} [frame] - An optional frame from the Texture this Game Object is rendering with.
*/
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var TileSprite = new Class({
Extends: GameObject,
Mixins: [
Components.Alpha,
Components.BlendMode,
Components.Depth,
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Components.Flip,
Components.GetBounds,
Components.Origin,
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Components.Pipeline,
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Components.ScaleMode,
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Components.ScrollFactor,
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Components.Size,
Components.Texture,
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Components.Tint,
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Components.Transform,
Components.Visible,
TileSpriteRender
],
initialize:
function TileSprite (scene, x, y, width, height, texture, frame)
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{
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var renderer = scene.sys.game.renderer;
GameObject.call(this, scene, 'TileSprite');
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/**
* [description]
*
* @name Phaser.GameObjects.TileSprite#tilePositionX
* @type {number}
* @default 0
* @since 3.0.0
*/
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this.tilePositionX = 0;
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/**
* [description]
*
* @name Phaser.GameObjects.TileSprite#tilePositionY
* @type {number}
* @default 0
* @since 3.0.0
*/
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this.tilePositionY = 0;
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/**
* [description]
*
* @name Phaser.GameObjects.TileSprite#dirty
* @type {boolean}
* @default true
* @since 3.0.0
*/
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this.dirty = true;
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/**
* [description]
*
* @name Phaser.GameObjects.TileSprite#tileTexture
* @type {?[type]}
* @default null
* @since 3.0.0
*/
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this.tileTexture = null;
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/**
* [description]
*
* @name Phaser.GameObjects.TileSprite#renderer
* @type {[type]}
* @since 3.0.0
*/
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this.renderer = renderer;
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this.setTexture(texture, frame);
this.setPosition(x, y);
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this.setSize(width, height);
this.setOrigin();
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this.initPipeline('TextureTintPipeline');
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/**
* The next power of two value from the width of the Frame.
*
* @name Phaser.GameObjects.TileSprite#potWidth
* @type {integer}
* @since 3.0.0
*/
this.potWidth = GetPowerOfTwo(this.frame.width);
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/**
* The next power of two value from the height of the Frame.
*
* @name Phaser.GameObjects.TileSprite#potHeight
* @type {integer}
* @since 3.0.0
*/
this.potHeight = GetPowerOfTwo(this.frame.height);
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/**
* [description]
*
* @name Phaser.GameObjects.TileSprite#canvasPattern
* @type {?CanvasPattern}
* @default null
* @since 3.0.0
*/
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this.canvasPattern = null;
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/**
* [description]
*
* @name Phaser.GameObjects.TileSprite#canvasBuffer
* @type {HTMLCanvasElement}
* @since 3.0.0
*/
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this.canvasBuffer = CanvasPool.create2D(null, this.potWidth, this.potHeight);
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/**
* [description]
*
* @name Phaser.GameObjects.TileSprite#canvasBufferCtx
* @type {CanvasRenderingContext2D}
* @since 3.0.0
*/
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this.canvasBufferCtx = this.canvasBuffer.getContext('2d');
this.updateTileTexture();
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scene.sys.game.renderer.onContextRestored(function (renderer) {
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this.tileTexture = null;
this.dirty = true;
this.tileTexture = renderer.createTexture2D(0, gl.LINEAR, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.RGBA, this.canvasBuffer, this.potWidth, this.potHeight);
}, this);
},
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/**
* [description]
*
* @method Phaser.GameObjects.TileSprite#updateTileTexture
* @since 3.0.0
*/
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updateTileTexture: function ()
{
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if (!this.dirty)
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{
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return;
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}
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this.canvasBufferCtx.drawImage(
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this.frame.source.image,
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this.frame.cutX, this.frame.cutY,
this.frame.cutWidth, this.frame.cutHeight,
0, 0,
this.potWidth, this.potHeight
);
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if (this.renderer.gl)
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{
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this.tileTexture = this.renderer.canvasToTexture(this.canvasBuffer, this.tileTexture, (this.tileTexture === null), this.scaleMode);
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}
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else
{
this.canvasPattern = this.canvasBufferCtx.createPattern(this.canvasBuffer, 'repeat');
}
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this.dirty = false;
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},
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/**
* [description]
*
* @method Phaser.GameObjects.TileSprite#destroy
* @since 3.0.0
*/
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destroy: function ()
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{
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if (this.renderer)
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{
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this.renderer.deleteTexture(this.tileTexture);
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}
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CanvasPool.remove(this.canvasBuffer);
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this.canvasPattern = null;
this.canvasBufferCtx = null;
this.canvasBuffer = null;
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this.renderer = null;
this.visible = false;
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}
});
module.exports = TileSprite;