mirror of
https://github.com/photonstorm/phaser
synced 2024-12-04 18:40:59 +00:00
79 lines
1.4 KiB
JavaScript
79 lines
1.4 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('ship', 'assets/sprites/thrust_ship2.png');
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game.load.image('chunk', 'assets/sprites/chunk.png');
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}
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var ship;
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var sprite2;
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var body;
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function create() {
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game.stage.backgroundColor = '#2d2d2d';
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game.physics.gravity[1] = -1;
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ship = game.add.sprite(200, 200, 'ship');
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ship.physicsEnabled = true;
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// We do this because our ship is shaped like a triangle, not a square :)
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ship.body.addPolygon({}, 29, 23 , 0, 23 , 14, 1);
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sprite2 = game.add.sprite(300, 300, 'chunk');
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cursors = game.input.keyboard.createCursorKeys();
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game.input.onDown.add(spawn, this);
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}
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function spawn() {
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body = new Phaser.Physics.Body(game, null, 300, 100, 1);
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body.addParticle(4, 4, 0, 0, 0);
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game.physics.addBody(body.data);
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}
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function update() {
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if (body)
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{
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sprite2.x = body.x;
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sprite2.y = body.y;
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}
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if (cursors.left.isDown)
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{
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ship.body.rotateLeft(100);
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}
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else if (cursors.right.isDown)
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{
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ship.body.rotateRight(100);
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}
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else
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{
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ship.body.setZeroRotation();
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}
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if (cursors.up.isDown)
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{
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ship.body.thrust(400);
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}
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else if (cursors.down.isDown)
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{
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ship.body.reverse(400);
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}
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}
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function render() {
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}
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