phaser/examples/sprites/horizontal crop.js

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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
game.load.image('trsi', 'assets/pics/trsipic1_lazur.jpg');
}
function create() {
var pic = game.add.sprite(game.world.centerX, 550, 'trsi');
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pic.anchor.setTo(0.5, 1);
// By default Sprites ignore the crop setting, you have to explicitly enable it like this:
pic.cropEnabled = true;
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// Set the crop rect width to zero
pic.crop.width = 0;
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// Here we'll tween the crop rect, from a width of zero to full width, and back again
game.add.tween(pic.crop).to( { width: pic.width }, 3000, Phaser.Easing.Bounce.Out, true, 0, 1000, true);
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}