phaser/Tests/sprites/scale sprite 4.ts

32 lines
820 B
TypeScript
Raw Normal View History

2013-05-29 01:58:56 +00:00
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.start();
2013-05-29 01:58:56 +00:00
}
var bunny: Phaser.Sprite;
var tweenUp: Phaser.Tween;
var tweenDown: Phaser.Tween;
function create() {
// Here we'll assign the new sprite to the local bunny variable
bunny = game.add.sprite(0, 0, 'bunny');
bunny.transform.scale.setTo(0.5, 0.5);
2013-05-29 01:58:56 +00:00
// This time let's scale the sprite by a looped tween
game.add.tween(bunny.transform.scale).to({ x: 2, y: 2 }, 2000, Phaser.Easing.Elastic.Out, true, 0, true, true);
2013-05-29 01:58:56 +00:00
}
})();