phaser/Tests/particles/multiple streams.ts

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2013-04-12 16:19:56 +00:00
/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/Sprite.ts" />
/// <reference path="../../Phaser/Emitter.ts" />
(function () {
var myGame = new Game(this, 'game', 800, 600, init, create, update);
var emitter1: Emitter;
var emitter2: Emitter;
var emitter3: Emitter;
var emitter4: Emitter;
var emitter5: Emitter;
var emitter6: Emitter;
function init() {
myGame.loader.addImageFile('ball1', 'assets/sprites/aqua_ball.png');
myGame.loader.addImageFile('ball2', 'assets/sprites/yellow_ball.png');
myGame.loader.addImageFile('ball3', 'assets/sprites/red_ball.png');
myGame.loader.addImageFile('ball4', 'assets/sprites/purple_ball.png');
myGame.loader.addImageFile('ball5', 'assets/sprites/blue_ball.png');
myGame.loader.addImageFile('ball6', 'assets/sprites/green_ball.png');
myGame.loader.load();
}
function makeEmitter(emitter, x, y, graphic) {
emitter = myGame.createEmitter(x, y);
emitter.gravity = 100;
emitter.bounce = 0.5;
if (x == 0)
{
emitter.setXSpeed(200, 250);
}
else
{
emitter.setXSpeed(-200, -250);
}
emitter.setYSpeed(-50, -10);
emitter.makeParticles(graphic, 250, 0, false, 0);
return emitter;
}
function create() {
emitter1 = makeEmitter(emitter1, 0, 50, 'ball1');
emitter2 = makeEmitter(emitter2, 0, 250, 'ball2');
emitter3 = makeEmitter(emitter3, 0, 450, 'ball3');
emitter4 = makeEmitter(emitter4, myGame.stage.width, 50, 'ball4');
emitter5 = makeEmitter(emitter5, myGame.stage.width, 250, 'ball5');
emitter6 = makeEmitter(emitter6, myGame.stage.width, 450, 'ball6');
emitter1.start(false, 50, 0.05);
emitter2.start(false, 50, 0.05);
emitter3.start(false, 50, 0.05);
emitter4.start(false, 50, 0.05);
emitter5.start(false, 50, 0.05);
emitter6.start(false, 50, 0.05);
}
function update() {
//myGame.collide(leftEmitter, rightEmitter);
}
})();