2013-04-12 16:19:56 +00:00
|
|
|
/// <reference path="Cache.ts" />
|
|
|
|
/// <reference path="Game.ts" />
|
|
|
|
/// <reference path="Sprite.ts" />
|
|
|
|
/// <reference path="system/animation/Animation.ts" />
|
|
|
|
/// <reference path="system/animation/AnimationLoader.ts" />
|
|
|
|
/// <reference path="system/animation/Frame.ts" />
|
|
|
|
/// <reference path="system/animation/FrameData.ts" />
|
|
|
|
|
|
|
|
class Animations {
|
|
|
|
|
|
|
|
constructor(game: Game, parent: Sprite) {
|
|
|
|
|
|
|
|
this._game = game;
|
|
|
|
this._parent = parent;
|
|
|
|
this._anims = {};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private _game: Game;
|
|
|
|
private _parent: Sprite;
|
|
|
|
|
|
|
|
private _anims: {};
|
|
|
|
private _frameIndex: number;
|
|
|
|
private _frameData: FrameData = null;
|
|
|
|
|
|
|
|
public currentAnim: Animation;
|
|
|
|
public currentFrame: Frame = null;
|
|
|
|
|
|
|
|
public loadFrameData(frameData: FrameData) {
|
|
|
|
|
|
|
|
this._frameData = frameData;
|
|
|
|
|
|
|
|
this.frame = 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public add(name: string, frames:number[] = null, frameRate: number = 60, loop: bool = false) {
|
|
|
|
|
|
|
|
if (this._frameData == null)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (frames == null)
|
|
|
|
{
|
|
|
|
frames = this._frameData.getFrameIndexes();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (this.validateFrames(frames) == false)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this._anims[name] = new Animation(this._game, this._parent, this._frameData, name, frames, frameRate, loop);
|
|
|
|
|
|
|
|
this.currentAnim = this._anims[name];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private validateFrames(frames:number[]):bool {
|
|
|
|
|
|
|
|
var result = true;
|
|
|
|
|
|
|
|
for (var i = 0; i < frames.length; i++)
|
|
|
|
{
|
|
|
|
if (frames[i] > this._frameData.total)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public play(name: string, frameRate?: number = null, loop?: bool) {
|
|
|
|
|
|
|
|
if (this._anims[name])
|
|
|
|
{
|
|
|
|
this.currentAnim = this._anims[name];
|
|
|
|
this.currentAnim.play(frameRate, loop);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public stop(name: string) {
|
|
|
|
|
|
|
|
if (this._anims[name])
|
|
|
|
{
|
|
|
|
this.currentAnim = this._anims[name];
|
|
|
|
this.currentAnim.stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public update() {
|
|
|
|
|
|
|
|
if (this.currentAnim && this.currentAnim.update() == true)
|
|
|
|
{
|
|
|
|
this.currentFrame = this.currentAnim.currentFrame;
|
|
|
|
this._parent.bounds.width = this.currentFrame.width;
|
|
|
|
this._parent.bounds.height = this.currentFrame.height;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public get frameTotal(): number {
|
|
|
|
return this._frameData.total;
|
|
|
|
}
|
|
|
|
|
|
|
|
public get frame(): number {
|
|
|
|
return this._frameIndex;
|
|
|
|
}
|
|
|
|
|
|
|
|
public set frame(value: number) {
|
|
|
|
|
|
|
|
this.currentFrame = this._frameData.getFrame(value);
|
|
|
|
|
|
|
|
if (this.currentFrame !== null)
|
|
|
|
{
|
|
|
|
this._parent.bounds.width = this.currentFrame.width;
|
|
|
|
this._parent.bounds.height = this.currentFrame.height;
|
|
|
|
this._frameIndex = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2013-04-15 14:42:13 +00:00
|
|
|
|
|
|
|
public get frameName(): string {
|
|
|
|
return this.currentFrame.name;
|
|
|
|
}
|
|
|
|
|
|
|
|
public set frameName(value: string) {
|
|
|
|
|
|
|
|
this.currentFrame = this._frameData.getFrameByName(value);
|
|
|
|
|
|
|
|
if (this.currentFrame !== null)
|
|
|
|
{
|
|
|
|
this._parent.bounds.width = this.currentFrame.width;
|
|
|
|
this._parent.bounds.height = this.currentFrame.height;
|
|
|
|
this._frameIndex = this.currentFrame.index;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2013-04-12 16:19:56 +00:00
|
|
|
|
|
|
|
}
|