phaser/src/math/RandomXY.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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/**
* Compute a random unit vector.
*
* Computes random values for the given vector between -1 and 1 that can be used to represent a direction.
*
* Optionally accepts a scale value to scale the resulting vector by.
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*
* @function Phaser.Math.RandomXY
* @since 3.0.0
*
* @param {Phaser.Math.Vector2} vector - The Vector to compute random values for.
* @param {number} [scale=1] - The scale of the random values.
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*
* @return {Phaser.Math.Vector2} The given Vector.
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*/
var RandomXY = function (vector, scale)
{
if (scale === undefined) { scale = 1; }
var r = Math.random() * 2 * Math.PI;
vector.x = Math.cos(r) * scale;
vector.y = Math.sin(r) * scale;
return vector;
};
module.exports = RandomXY;