phaser/src/physics/arcade/const.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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/**
* Arcade Physics consts.
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*
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* @ignore
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*/
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var CONST = {
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/**
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* Dynamic Body.
*
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* @name Phaser.Physics.Arcade.DYNAMIC_BODY
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* @readonly
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* @type {number}
* @since 3.0.0
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*
* @see Phaser.Physics.Arcade.Body#physicsType
* @see Phaser.Physics.Arcade.Group#physicsType
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*/
DYNAMIC_BODY: 0,
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/**
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* Static Body.
*
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* @name Phaser.Physics.Arcade.STATIC_BODY
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* @readonly
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* @type {number}
* @since 3.0.0
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*
* @see Phaser.Physics.Arcade.Body#physicsType
* @see Phaser.Physics.Arcade.StaticBody#physicsType
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*/
STATIC_BODY: 1,
/**
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* Arcade Physics Group containing Dynamic Bodies.
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*
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* @name Phaser.Physics.Arcade.GROUP
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* @readonly
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* @type {number}
* @since 3.0.0
*/
GROUP: 2,
/**
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* A Tilemap Layer.
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*
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* @name Phaser.Physics.Arcade.TILEMAPLAYER
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* @readonly
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* @type {number}
* @since 3.0.0
*/
TILEMAPLAYER: 3,
/**
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* Facing no direction (initial value).
*
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* @name Phaser.Physics.Arcade.FACING_NONE
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* @readonly
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* @type {number}
* @since 3.0.0
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*
* @see Phaser.Physics.Arcade.Body#facing
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*/
FACING_NONE: 10,
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/**
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* Facing up.
*
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* @name Phaser.Physics.Arcade.FACING_UP
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* @readonly
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* @type {number}
* @since 3.0.0
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*
* @see Phaser.Physics.Arcade.Body#facing
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*/
FACING_UP: 11,
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/**
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* Facing down.
*
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* @name Phaser.Physics.Arcade.FACING_DOWN
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* @readonly
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* @type {number}
* @since 3.0.0
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*
* @see Phaser.Physics.Arcade.Body#facing
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*/
FACING_DOWN: 12,
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/**
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* Facing left.
*
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* @name Phaser.Physics.Arcade.FACING_LEFT
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* @readonly
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* @type {number}
* @since 3.0.0
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*
* @see Phaser.Physics.Arcade.Body#facing
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*/
FACING_LEFT: 13,
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/**
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* Facing right.
*
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* @name Phaser.Physics.Arcade.FACING_RIGHT
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* @readonly
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* @type {number}
* @since 3.0.0
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*
* @see Phaser.Physics.Arcade.Body#facing
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*/
FACING_RIGHT: 14
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};
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module.exports = CONST;