mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
55 lines
2.2 KiB
JavaScript
55 lines
2.2 KiB
JavaScript
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update, render);
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var origin;
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var origin2;
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var points = [];
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var points2 = [];
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var d = 0;
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var d2 = 0;
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var m = 64;
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function create() {
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// Let's have some fun :)
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origin = new Phaser.Point(300, 200);
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origin2 = new Phaser.Point(600, 350);
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for(var i = 0; i < m; i++) {
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points.push(new Phaser.Point());
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points2.push(new Phaser.Point());
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}
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}
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function update() {
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for(var i = 0; i < m; i++) {
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points[i].rotate(origin.x, origin.y, myGame.math.wrapAngle(d + (i * (360 / m))), true, i * 5);
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//points2[i].rotate(origin2.x, origin2.y, myGame.math.wrapAngle(d2 + (i * (360/m))), true, i * 10);
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//points[i].rotate(origin.x, origin.y, myGame.math.wrapAngle(d + (i * (360/m))), true, 200);
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points2[i].rotate(origin2.x, origin2.y, myGame.math.wrapAngle(d2 + (i * (360 / m))), true, 200);
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}
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d -= 2;
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d2 += 2;
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}
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function render() {
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// Render the shape
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myGame.stage.context.save();
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//myGame.stage.context.globalCompositeOperation = 'xor';
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myGame.stage.context.globalCompositeOperation = 'lighter';
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myGame.stage.context.lineWidth = 20;
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for(var i = 0; i < m; i++) {
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myGame.stage.context.beginPath();
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myGame.stage.context.strokeStyle = 'rgba(255,' + Math.round(i * (255 / m)).toString() + ',0,1)';
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myGame.stage.context.moveTo(origin.x, origin.y);
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myGame.stage.context.lineTo(points[i].x, points[i].y);
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myGame.stage.context.stroke();
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myGame.stage.context.closePath();
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}
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for(var i = 0; i < m; i++) {
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myGame.stage.context.beginPath();
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myGame.stage.context.strokeStyle = 'rgba(0,' + Math.round(i * (255 / m)).toString() + ',255,1)';
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myGame.stage.context.moveTo(origin2.x, origin2.y);
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myGame.stage.context.lineTo(points2[i].x, points2[i].y);
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myGame.stage.context.stroke();
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myGame.stage.context.closePath();
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}
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myGame.stage.context.restore();
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}
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})();
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