phaser/wip/phaser tests/tilemap/collision.ts

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2013-07-13 11:38:59 +00:00
/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.addImageFile('chunk', 'assets/sprites/chunk.png');
myGame.loader.load();
}
var map: Phaser.Tilemap;
var ufo: Phaser.Sprite;
var tile: Phaser.Tile;
var emitter: Phaser.Emitter;
var test: Phaser.Sprite;
function create() {
map = myGame.add.tilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
map.setCollisionRange(21,53);
map.setCollisionRange(105,109);
myGame.camera.opaque = true;
myGame.camera.backgroundColor = 'rgb(47,154,204)';
myGame.input.keyboard.addKeyCapture([Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN]);
//emitter = myGame.add.emitter(32, 80);
//emitter.width = 700;
//emitter.makeParticles('chunk', 100, false, 1);
//emitter.gravity = 200;
//emitter.bounce = 0.8;
//emitter.start(false, 10, 0.05);
ufo = myGame.add.sprite(250, 64, 'ufo');
ufo.renderDebug = true;
ufo.renderRotation = false;
test = myGame.add.sprite(200, 64, 'ufo');
test.elasticity = 1;
test.velocity.x = 50;
test.velocity.y = 100;
ufo.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
}
function update() {
// Collide everything with the map
map.collide();
// And collide everything in the game :)
myGame.collide();
ufo.velocity.x = 0;
ufo.velocity.y = 0;
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
ufo.velocity.x = -200;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
ufo.velocity.x = 200;
}
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
{
ufo.velocity.y = -200;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
ufo.velocity.y = 200;
}
}
})();