phaser/wip/examples/net.html

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<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a(nother) new beginning</title>
<script src="../src/Phaser.js"></script>
<script src="../src/system/Device.js"></script>
<script src="../src/core/SignalBinding.js"></script>
<script src="../src/core/Signal.js"></script>
<script src="../src/net/Net.js"></script>
<script src="../src/math/RandomDataGenerator.js"></script>
<script src="../src/animation/Animation.js"></script>
<script src="../src/animation/Frame.js"></script>
<script src="../src/animation/FrameData.js"></script>
<script src="../src/animation/Parser.js"></script>
<script src="../src/loader/Cache.js"></script>
<script src="../src/loader/Loader.js"></script>
<script src="../src/Game.js"></script>
</head>
<body>
<script type="text/javascript">
var game = new Phaser.Game(this, '', 800, 600);
console.log('Host Name:', game.net.getHostName());
console.log('Host Name contains 192:', game.net.checkDomainName('192'));
console.log('Host Name contains google.com:', game.net.checkDomainName('google.com'));
// Add some values to the query string
console.log(game.net.updateQueryString('atari', '520'));
console.log(game.net.updateQueryString('amiga', '1200'));
console.log(game.net.updateQueryString('commodore', '64'));
console.log('Query String: ', game.net.getQueryString());
console.log('Query String Param: ', game.net.getQueryString('atari'));
</script>
<a href="?atari=1&amiga=2&commodore=3">Reload with query string</a>
</body>
</html>