2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2018-01-16 19:49:13 +00:00
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var Class = require('../utils/Class');
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2018-02-12 16:59:57 +00:00
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var List = require('../structs/List');
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2018-02-12 23:03:48 +00:00
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var PluginManager = require('../boot/PluginManager');
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2018-01-16 19:49:13 +00:00
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var StableSort = require('../utils/array/StableSort');
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2016-12-07 01:40:56 +00:00
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2018-02-12 21:54:51 +00:00
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/**
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* @classdesc
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* [description]
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*
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* @class DisplayList
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* @extends Phaser.Structs.List
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* @memberOf Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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*/
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2017-07-04 00:59:31 +00:00
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var DisplayList = new Class({
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2016-12-07 01:40:56 +00:00
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2018-02-12 16:59:57 +00:00
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Extends: List,
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2017-06-30 14:47:51 +00:00
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initialize:
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2016-12-07 01:40:56 +00:00
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2018-02-12 16:59:57 +00:00
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function DisplayList (scene)
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2017-06-30 14:47:51 +00:00
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{
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2018-02-12 16:59:57 +00:00
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List.call(this, scene);
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2016-12-07 01:40:56 +00:00
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DisplayList#sortChildrenFlag
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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2018-01-11 13:59:06 +00:00
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this.sortChildrenFlag = false;
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DisplayList#scene
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* @type {Phaser.Scene}
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* @since 3.0.0
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*/
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2018-02-12 16:59:57 +00:00
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this.scene = scene;
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2016-12-07 01:40:56 +00:00
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DisplayList#systems
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* @type {Phaser.Scenes.Systems}
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* @since 3.0.0
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*/
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2018-02-12 16:59:57 +00:00
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this.systems = scene.sys;
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2018-01-11 13:59:06 +00:00
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2018-02-12 16:59:57 +00:00
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if (!scene.sys.settings.isBooted)
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{
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scene.sys.events.once('boot', this.boot, this);
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2018-01-11 13:59:06 +00:00
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}
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},
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.DisplayList#boot
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* @since 3.0.0
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*/
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2018-02-12 16:59:57 +00:00
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boot: function ()
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2018-01-11 13:59:06 +00:00
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{
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2018-02-12 16:59:57 +00:00
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var eventEmitter = this.systems.events;
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eventEmitter.on('shutdown', this.shutdown, this);
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eventEmitter.on('destroy', this.destroy, this);
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2018-01-11 13:59:06 +00:00
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},
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2018-02-12 21:54:51 +00:00
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/**
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* Force a sort of the display list on the next call to depthSort.
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*
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* @method Phaser.GameObjects.DisplayList#queueDepthSort
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* @since 3.0.0
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*/
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2018-01-11 13:59:06 +00:00
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queueDepthSort: function ()
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{
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this.sortChildrenFlag = true;
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},
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2018-02-12 21:54:51 +00:00
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/**
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* Immediately sorts the display list if the flag is set.
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*
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* @method Phaser.GameObjects.DisplayList#depthSort
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* @since 3.0.0
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*/
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2018-01-11 13:59:06 +00:00
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depthSort: function ()
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{
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if (this.sortChildrenFlag)
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{
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2018-02-12 16:59:57 +00:00
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StableSort.inplace(this.list, this.sortByDepth);
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2018-01-11 13:59:06 +00:00
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this.sortChildrenFlag = false;
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}
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},
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.DisplayList#sortByDepth
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} childA - [description]
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* @param {Phaser.GameObjects.GameObject} childB - [description]
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*
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* @return {integer} [description]
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*/
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2018-02-12 16:59:57 +00:00
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sortByDepth: function (childA, childB)
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2016-12-07 01:40:56 +00:00
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{
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2018-02-12 16:59:57 +00:00
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return childA._depth - childB._depth;
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2016-12-07 01:40:56 +00:00
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},
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2018-02-12 21:54:51 +00:00
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/**
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* Given an array of Game Objects, sort the array and return it,
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* so that the objects are in index order with the lowest at the bottom.
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*
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* @method Phaser.GameObjects.DisplayList#sortGameObjects
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject[]} gameObjects - [description]
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*
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* @return {array} [description]
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*/
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2017-07-20 11:50:38 +00:00
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sortGameObjects: function (gameObjects)
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{
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if (gameObjects === undefined) { gameObjects = this.list; }
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this.scene.sys.depthSort();
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return gameObjects.sort(this.sortIndexHandler.bind(this));
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},
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2018-02-12 21:54:51 +00:00
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/**
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* Note that the given array is sorted in place, even though it isn't returned directly it will still be updated.
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*
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* @method Phaser.GameObjects.DisplayList#getTopGameObject
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject[]} gameObjects - [description]
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*
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* @return {Phaser.GameObjects.GameObject} The top-most Game Object on the Display List.
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*/
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2017-07-20 11:50:38 +00:00
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getTopGameObject: function (gameObjects)
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{
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this.sortGameObjects(gameObjects);
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return gameObjects[gameObjects.length - 1];
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2016-12-07 01:40:56 +00:00
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}
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});
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2018-02-12 16:59:57 +00:00
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PluginManager.register('DisplayList', DisplayList, 'displayList');
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2017-07-04 00:59:31 +00:00
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module.exports = DisplayList;
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