mirror of
https://github.com/photonstorm/phaser
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1 line
21 KiB
JSON
1 line
21 KiB
JSON
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{"class":{"name":"Phaser.Physics.Arcade.Body","extends":"","static":false,"constructor":true,"parameters":[{"name":"sprite","type":["Phaser.Sprite"],"help":"The Sprite object this physics body belongs to.","optional":false,"default":null}],"help":"The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than\\nthe Sprite itself. For example you can set the velocity, acceleration, bounce values etc all on the Body."},"consts":[],"methods":{"public":[{"name":"deltaAbsX","static":false,"returns":{"types":["number"],"help":"The absolute delta value."},"help":"Returns the absolute delta x value.","line":675,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"deltaAbsY","static":false,"returns":{"types":["number"],"help":"The absolute delta value."},"help":"Returns the absolute delta y value.","line":685,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"deltaX","static":false,"returns":{"types":["number"],"help":"The delta value. Positive if the motion was to the right, negative if to the left."},"help":"Returns the delta x value. The difference between Body.x now and in the previous step.","line":695,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"deltaY","static":false,"returns":{"types":["number"],"help":"The delta value. Positive if the motion was downwards, negative if upwards."},"help":"Returns the delta y value. The difference between Body.y now and in the previous step.","line":705,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"deltaZ","static":false,"returns":{"types":["number"],"help":"The delta value. Positive if the motion was clockwise, negative if anti-clockwise."},"help":"Returns the delta z value. The difference between Body.rotation now and in the previous step.","line":715,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"destroy","static":false,"returns":null,"help":"Removes this bodies reference to its parent sprite, freeing it up for gc.","line":533,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"hitTest","static":false,"returns":{"types":["boolean"],"help":"True if the given coordinates are inside this Body, otherwise false."},"help":"Tests if a world point lies within this Body.","line":643,"public":true,"protected":false,"private":false,"parameters":[{"name":"x","type":["number"],"help":"The world x coordinate to test.","optional":false,"default":null},{"name":"y","type":["number"],"help":"The world y coordinate to test.","optional":false,"default":null}],"inherited":false,"inheritedFrom":""},{"name":"onFloor","static":false,"returns":{"types":["boolean"],"help":"True if in contact with either the world bounds or a tile."},"help":"Returns true if the bottom of this Body is in contact with either the world bounds or a tile.","line":655,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"onWall","static":false,"returns":{"types":["boolean"],"help":"True if in contact with either the world bounds or a tile."},"help":"Returns true if either side of this Body is in contact with either the world bounds or a tile.","line":665,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"render","static":false,"returns":null,"help":"Render Sprite Body.","line":791,"public":true,"protected":false,"private":false,"parameters":[{"name":"context","type":["object"],"help":"The context to render to.","optional":false,"default":null},{"name":"body","type":["Phaser.Physics.Arcade.Body"],"help":"The Body to render the info of.","optional":false,"default":null},{"name":"color","type":["string"],"help":"color of the debug info to be rendered. (format is css color string).","optional":true,"defau
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