2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<title>Phaser Source: src/pixi/textures/BaseTexture.js</title>
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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<a href="Phaser.Particles.html">Particles</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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</li>
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|
2015-03-23 23:46:30 +00:00
|
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<li class="class-depth-3">
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<a href="Phaser.Physics.Arcade.html#TilemapCollision">TilemapCollision</a>
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</li>
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|
2014-11-15 20:01:46 +00:00
|
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<li class="class-depth-2">
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.P2.html">P2</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Body.html">Body</a>
|
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</li>
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
|
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</li>
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
|
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</li>
|
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<li class="class-depth-3">
|
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|
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.Material.html">Material</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
|
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</li>
|
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<li class="class-depth-3">
|
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|
<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
|
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</li>
|
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<li class="class-depth-3">
|
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|
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.Plugin.html">Plugin</a>
|
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</li>
|
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<li class="class-depth-1">
|
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|
<a href="Phaser.PluginManager.html">PluginManager</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.Point.html">Point</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.Pointer.html">Pointer</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
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|
<a href="Phaser.Polygon.html">Polygon</a>
|
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</li>
|
|
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|
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|
<li class="class-depth-1">
|
|
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|
<a href="Phaser.QuadTree.html">QuadTree</a>
|
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|
|
</li>
|
|
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|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Rectangle.html">Rectangle</a>
|
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|
|
</li>
|
|
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|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.RenderTexture.html">RenderTexture</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.RetroFont.html">RetroFont</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Rope.html">Rope</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.ScaleManager.html">ScaleManager</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Signal.html">Signal</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.SignalBinding.html">SignalBinding</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.SinglePad.html">SinglePad</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Sound.html">Sound</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Sprite.html">Sprite</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Stage.html">Stage</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.State.html">State</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.StateManager.html">StateManager</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Text.html">Text</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Tile.html">Tile</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Tileset.html">Tileset</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Time.html">Time</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Timer.html">Timer</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
|
|
</li>
|
|
|
|
|
2014-11-25 00:23:44 +00:00
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TweenData.html">TweenData</a>
|
|
|
|
</li>
|
|
|
|
|
2014-11-15 20:01:46 +00:00
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-2">
|
|
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.World.html">World</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
|
|
|
</li>
|
|
|
|
|
|
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|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.BitmapText.html">BitmapText</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.Event.html">Event</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.EventTarget.html">EventTarget</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.Graphics.html">Graphics</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.PIXI.html">PIXI</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.Rope.html">Rope</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
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<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
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<a href="PIXI.Stage.html">Stage</a>
|
2014-11-15 20:01:46 +00:00
|
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</li>
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<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
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<a href="PIXI.Strip.html">Strip</a>
|
2014-11-15 20:01:46 +00:00
|
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</li>
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<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
2014-11-15 20:01:46 +00:00
|
|
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</li>
|
|
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|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
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|
<a href="PIXI.Text.html">Text</a>
|
2014-11-15 20:01:46 +00:00
|
|
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</li>
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|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.Texture.html">Texture</a>
|
2014-11-15 20:01:46 +00:00
|
|
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</li>
|
|
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|
|
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|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
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|
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|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
2014-11-15 20:01:46 +00:00
|
|
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</li>
|
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|
2014-11-25 00:23:44 +00:00
|
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<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
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|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
2014-11-25 00:23:44 +00:00
|
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</li>
|
|
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|
2014-11-15 20:01:46 +00:00
|
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<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
2014-11-15 20:01:46 +00:00
|
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</li>
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<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
2014-11-15 20:01:46 +00:00
|
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</li>
|
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<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
2014-11-15 20:01:46 +00:00
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</li>
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|
2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="RoundedRectangle.html">RoundedRectangle</a>
|
2014-11-15 20:01:46 +00:00
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</li>
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|
2015-03-23 23:46:30 +00:00
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-0">
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<a href="global.html#append">append</a>
|
2014-11-15 20:01:46 +00:00
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</li>
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|
2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#apply">apply</a>
|
2014-11-15 20:01:46 +00:00
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</li>
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2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#applyInverse">applyInverse</a>
|
2014-11-15 20:01:46 +00:00
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</li>
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|
2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#blendModes">blendModes</a>
|
2014-11-15 20:01:46 +00:00
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</li>
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2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#clone">clone</a>
|
2014-11-15 20:01:46 +00:00
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</li>
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|
2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#contains">contains</a>
|
2014-11-15 20:01:46 +00:00
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</li>
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|
2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#fromArray">fromArray</a>
|
2014-11-15 20:01:46 +00:00
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</li>
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|
2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#identity">identity</a>
|
2014-11-15 20:01:46 +00:00
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</li>
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|
2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#rotate">rotate</a>
|
2014-11-15 20:01:46 +00:00
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</li>
|
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|
2015-03-23 23:46:30 +00:00
|
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|
<li class="class-depth-0">
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|
<a href="global.html#scale">scale</a>
|
2014-11-15 20:01:46 +00:00
|
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</li>
|
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|
2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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|
<a href="global.html#scaleModes">scaleModes</a>
|
2014-11-15 20:01:46 +00:00
|
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</li>
|
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|
2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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|
<a href="global.html#sort">sort</a>
|
2014-11-15 20:01:46 +00:00
|
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</li>
|
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|
2015-03-23 23:46:30 +00:00
|
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|
<li class="class-depth-0">
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|
<a href="global.html#toArray">toArray</a>
|
2014-11-15 20:01:46 +00:00
|
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</li>
|
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|
2015-03-23 23:46:30 +00:00
|
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|
<li class="class-depth-0">
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|
<a href="global.html#translate">translate</a>
|
2014-11-15 20:01:46 +00:00
|
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</li>
|
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</ul>
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</li>
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|
2014-11-25 00:23:44 +00:00
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|
2014-11-15 20:01:46 +00:00
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<li class="dropdown">
|
2014-11-25 00:23:44 +00:00
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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<ul class="dropdown-menu ">
|
2014-12-03 10:39:11 +00:00
|
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<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
2014-11-25 00:23:44 +00:00
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<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
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<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
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<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
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<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
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<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
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<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
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|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
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|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
2015-01-06 06:57:25 +00:00
|
|
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
2014-11-25 00:23:44 +00:00
|
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
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|
</ul>
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</li>
|
2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
2014-11-15 20:01:46 +00:00
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<ul class="dropdown-menu ">
|
2014-11-25 00:23:44 +00:00
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|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
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<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
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<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
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<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
2015-01-06 06:57:25 +00:00
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
2014-12-03 10:39:11 +00:00
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<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
2014-11-25 00:23:44 +00:00
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<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
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<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
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<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
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<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
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<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
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<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
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|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
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|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
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</ul>
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</li>
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<li class="dropdown">
|
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|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
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|
<ul class="dropdown-menu ">
|
|
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|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
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|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
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|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
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|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
|
|
</ul>
|
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|
</li>
|
2014-11-15 20:01:46 +00:00
|
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|
2014-11-25 00:23:44 +00:00
|
|
|
<li class="dropdown">
|
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|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
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|
|
<ul class="dropdown-menu ">
|
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|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
2014-11-15 20:01:46 +00:00
|
|
|
</ul>
|
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</li>
|
2014-11-25 00:23:44 +00:00
|
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|
<li class="dropdown">
|
|
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|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
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|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
|
|
</ul>
|
|
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</li>
|
|
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|
<li class="dropdown">
|
|
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
2015-03-26 02:55:18 +00:00
|
|
|
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
|
2014-11-25 00:23:44 +00:00
|
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
2015-03-26 02:55:18 +00:00
|
|
|
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
|
2014-11-25 00:23:44 +00:00
|
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
2015-03-26 02:55:18 +00:00
|
|
|
<li class="class-depth-1"><a href="http://phaser.io/learn">Weekly Coding Tips</a></li>
|
2014-11-25 00:23:44 +00:00
|
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
2015-03-26 02:55:18 +00:00
|
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
|
|
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
|
2015-03-23 23:46:30 +00:00
|
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">Donate to the project</a></li>
|
|
|
|
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
|
2014-11-25 00:23:44 +00:00
|
|
|
</ul>
|
|
|
|
</li>
|
|
|
|
|
2014-11-15 20:01:46 +00:00
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
|
|
|
|
|
|
<div class="span12">
|
|
|
|
|
|
|
|
<div id="main">
|
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|
|
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|
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|
|
|
2015-03-23 23:46:30 +00:00
|
|
|
<h1 class="page-title">Source: src/pixi/textures/BaseTexture.js</h1>
|
2014-11-15 20:01:46 +00:00
|
|
|
|
|
|
|
<section>
|
|
|
|
<article>
|
|
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
|
|
*/
|
|
|
|
|
|
|
|
PIXI.BaseTextureCache = {};
|
|
|
|
|
|
|
|
PIXI.BaseTextureCacheIdGenerator = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A texture stores the information that represents an image. All textures have a base texture.
|
|
|
|
*
|
|
|
|
* @class BaseTexture
|
|
|
|
* @uses EventTarget
|
|
|
|
* @constructor
|
|
|
|
* @param source {String} the source object (image or canvas)
|
|
|
|
* @param scaleMode {Number} See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
|
|
|
|
*/
|
|
|
|
PIXI.BaseTexture = function(source, scaleMode)
|
|
|
|
{
|
|
|
|
/**
|
|
|
|
* The Resolution of the texture.
|
|
|
|
*
|
|
|
|
* @property resolution
|
|
|
|
* @type Number
|
|
|
|
*/
|
|
|
|
this.resolution = 1;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [read-only] The width of the base texture set when the image has loaded
|
|
|
|
*
|
|
|
|
* @property width
|
|
|
|
* @type Number
|
|
|
|
* @readOnly
|
|
|
|
*/
|
|
|
|
this.width = 100;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [read-only] The height of the base texture set when the image has loaded
|
|
|
|
*
|
|
|
|
* @property height
|
|
|
|
* @type Number
|
|
|
|
* @readOnly
|
|
|
|
*/
|
|
|
|
this.height = 100;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The scale mode to apply when scaling this texture
|
|
|
|
*
|
|
|
|
* @property scaleMode
|
|
|
|
* @type {Number}
|
|
|
|
* @default PIXI.scaleModes.LINEAR
|
|
|
|
*/
|
|
|
|
this.scaleMode = scaleMode || PIXI.scaleModes.DEFAULT;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [read-only] Set to true once the base texture has loaded
|
|
|
|
*
|
|
|
|
* @property hasLoaded
|
|
|
|
* @type Boolean
|
|
|
|
* @readOnly
|
|
|
|
*/
|
|
|
|
this.hasLoaded = false;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The image source that is used to create the texture.
|
|
|
|
*
|
|
|
|
* @property source
|
|
|
|
* @type Image
|
|
|
|
*/
|
|
|
|
this.source = source;
|
|
|
|
|
|
|
|
this._UID = PIXI._UID++;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Controls if RGB channels should be pre-multiplied by Alpha (WebGL only)
|
|
|
|
*
|
|
|
|
* @property premultipliedAlpha
|
|
|
|
* @type Boolean
|
|
|
|
* @default true
|
|
|
|
*/
|
|
|
|
this.premultipliedAlpha = true;
|
|
|
|
|
|
|
|
// used for webGL
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property _glTextures
|
|
|
|
* @type Array
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this._glTextures = [];
|
|
|
|
|
2014-12-03 10:39:11 +00:00
|
|
|
/**
|
|
|
|
*
|
|
|
|
* Set this to true if a mipmap of this texture needs to be generated. This value needs to be set before the texture is used
|
|
|
|
* Also the texture must be a power of two size to work
|
|
|
|
*
|
|
|
|
* @property mipmap
|
|
|
|
* @type {Boolean}
|
|
|
|
*/
|
|
|
|
this.mipmap = false;
|
2014-11-15 20:01:46 +00:00
|
|
|
// used for webGL texture updating...
|
|
|
|
// TODO - this needs to be addressed
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property _dirty
|
|
|
|
* @type Array
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this._dirty = [true, true, true, true];
|
|
|
|
|
|
|
|
if(!source)return;
|
|
|
|
|
2015-03-23 23:46:30 +00:00
|
|
|
if((this.source.complete || this.source.getContext) && this.source.width && this.source.height)
|
2014-11-15 20:01:46 +00:00
|
|
|
{
|
|
|
|
this.hasLoaded = true;
|
|
|
|
this.width = this.source.naturalWidth || this.source.width;
|
|
|
|
this.height = this.source.naturalHeight || this.source.height;
|
|
|
|
this.dirty();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2015-03-23 23:46:30 +00:00
|
|
|
/*
|
2014-11-15 20:01:46 +00:00
|
|
|
var scope = this;
|
|
|
|
|
|
|
|
this.source.onload = function() {
|
|
|
|
|
|
|
|
scope.hasLoaded = true;
|
|
|
|
scope.width = scope.source.naturalWidth || scope.source.width;
|
|
|
|
scope.height = scope.source.naturalHeight || scope.source.height;
|
|
|
|
|
|
|
|
scope.dirty();
|
|
|
|
|
|
|
|
// add it to somewhere...
|
|
|
|
scope.dispatchEvent( { type: 'loaded', content: scope } );
|
|
|
|
};
|
|
|
|
|
|
|
|
this.source.onerror = function() {
|
|
|
|
scope.dispatchEvent( { type: 'error', content: scope } );
|
|
|
|
};
|
2015-03-23 23:46:30 +00:00
|
|
|
*/
|
2014-11-15 20:01:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property imageUrl
|
|
|
|
* @type String
|
|
|
|
*/
|
|
|
|
this.imageUrl = null;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property _powerOf2
|
|
|
|
* @type Boolean
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this._powerOf2 = false;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
PIXI.BaseTexture.prototype.constructor = PIXI.BaseTexture;
|
|
|
|
|
2015-03-23 23:46:30 +00:00
|
|
|
// PIXI.EventTarget.mixin(PIXI.BaseTexture.prototype);
|
2014-11-15 20:01:46 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Destroys this base texture
|
|
|
|
*
|
|
|
|
* @method destroy
|
|
|
|
*/
|
|
|
|
PIXI.BaseTexture.prototype.destroy = function()
|
|
|
|
{
|
|
|
|
if(this.imageUrl)
|
|
|
|
{
|
|
|
|
delete PIXI.BaseTextureCache[this.imageUrl];
|
|
|
|
delete PIXI.TextureCache[this.imageUrl];
|
|
|
|
this.imageUrl = null;
|
|
|
|
if (!navigator.isCocoonJS) this.source.src = '';
|
|
|
|
}
|
2015-03-23 23:46:30 +00:00
|
|
|
else if (this.source && this.source._pixiId)
|
2014-11-15 20:01:46 +00:00
|
|
|
{
|
|
|
|
delete PIXI.BaseTextureCache[this.source._pixiId];
|
|
|
|
}
|
|
|
|
this.source = null;
|
|
|
|
|
|
|
|
this.unloadFromGPU();
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Changes the source image of the texture
|
|
|
|
*
|
|
|
|
* @method updateSourceImage
|
|
|
|
* @param newSrc {String} the path of the image
|
|
|
|
*/
|
|
|
|
PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
|
|
|
|
{
|
|
|
|
this.hasLoaded = false;
|
|
|
|
this.source.src = null;
|
|
|
|
this.source.src = newSrc;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets all glTextures to be dirty.
|
|
|
|
*
|
|
|
|
* @method dirty
|
|
|
|
*/
|
|
|
|
PIXI.BaseTexture.prototype.dirty = function()
|
|
|
|
{
|
|
|
|
for (var i = 0; i < this._glTextures.length; i++)
|
|
|
|
{
|
|
|
|
this._dirty[i] = true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes the base texture from the GPU, useful for managing resources on the GPU.
|
|
|
|
* Atexture is still 100% usable and will simply be reuploaded if there is a sprite on screen that is using it.
|
|
|
|
*
|
|
|
|
* @method unloadFromGPU
|
|
|
|
*/
|
|
|
|
PIXI.BaseTexture.prototype.unloadFromGPU = function()
|
|
|
|
{
|
|
|
|
this.dirty();
|
|
|
|
|
|
|
|
// delete the webGL textures if any.
|
|
|
|
for (var i = this._glTextures.length - 1; i >= 0; i--)
|
|
|
|
{
|
|
|
|
var glTexture = this._glTextures[i];
|
|
|
|
var gl = PIXI.glContexts[i];
|
|
|
|
|
2015-03-23 23:46:30 +00:00
|
|
|
if(gl && glTexture)
|
2014-11-15 20:01:46 +00:00
|
|
|
{
|
|
|
|
gl.deleteTexture(glTexture);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
this._glTextures.length = 0;
|
|
|
|
|
|
|
|
this.dirty();
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Helper function that creates a base texture from the given image url.
|
|
|
|
* If the image is not in the base texture cache it will be created and loaded.
|
|
|
|
*
|
|
|
|
* @static
|
|
|
|
* @method fromImage
|
|
|
|
* @param imageUrl {String} The image url of the texture
|
|
|
|
* @param crossorigin {Boolean}
|
|
|
|
* @param scaleMode {Number} See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
|
|
|
|
* @return BaseTexture
|
|
|
|
*/
|
|
|
|
PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin, scaleMode)
|
|
|
|
{
|
|
|
|
var baseTexture = PIXI.BaseTextureCache[imageUrl];
|
|
|
|
|
2015-03-23 23:46:30 +00:00
|
|
|
if(crossorigin === undefined && imageUrl.indexOf('data:') === -1) crossorigin = true;
|
2014-11-15 20:01:46 +00:00
|
|
|
|
|
|
|
if(!baseTexture)
|
|
|
|
{
|
|
|
|
// new Image() breaks tex loading in some versions of Chrome.
|
|
|
|
// See https://code.google.com/p/chromium/issues/detail?id=238071
|
|
|
|
var image = new Image();//document.createElement('img');
|
2015-03-23 23:46:30 +00:00
|
|
|
|
2014-11-15 20:01:46 +00:00
|
|
|
if (crossorigin)
|
|
|
|
{
|
|
|
|
image.crossOrigin = '';
|
|
|
|
}
|
|
|
|
|
|
|
|
image.src = imageUrl;
|
|
|
|
baseTexture = new PIXI.BaseTexture(image, scaleMode);
|
|
|
|
baseTexture.imageUrl = imageUrl;
|
|
|
|
PIXI.BaseTextureCache[imageUrl] = baseTexture;
|
|
|
|
|
|
|
|
// if there is an @2x at the end of the url we are going to assume its a highres image
|
|
|
|
if( imageUrl.indexOf(PIXI.RETINA_PREFIX + '.') !== -1)
|
|
|
|
{
|
|
|
|
baseTexture.resolution = 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return baseTexture;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Helper function that creates a base texture from the given canvas element.
|
|
|
|
*
|
|
|
|
* @static
|
|
|
|
* @method fromCanvas
|
|
|
|
* @param canvas {Canvas} The canvas element source of the texture
|
|
|
|
* @param scaleMode {Number} See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
|
|
|
|
* @return BaseTexture
|
|
|
|
*/
|
|
|
|
PIXI.BaseTexture.fromCanvas = function(canvas, scaleMode)
|
|
|
|
{
|
|
|
|
if(!canvas._pixiId)
|
|
|
|
{
|
|
|
|
canvas._pixiId = 'canvas_' + PIXI.TextureCacheIdGenerator++;
|
|
|
|
}
|
|
|
|
|
|
|
|
var baseTexture = PIXI.BaseTextureCache[canvas._pixiId];
|
|
|
|
|
|
|
|
if(!baseTexture)
|
|
|
|
{
|
|
|
|
baseTexture = new PIXI.BaseTexture(canvas, scaleMode);
|
|
|
|
PIXI.BaseTextureCache[canvas._pixiId] = baseTexture;
|
|
|
|
}
|
|
|
|
|
|
|
|
return baseTexture;
|
|
|
|
};
|
|
|
|
</pre>
|
|
|
|
</article>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="clearfix"></div>
|
|
|
|
<footer>
|
|
|
|
|
|
|
|
|
|
|
|
<span class="copyright">
|
2015-03-23 23:46:30 +00:00
|
|
|
Phaser Copyright © 2012-2015 Photon Storm Ltd.
|
2014-11-15 20:01:46 +00:00
|
|
|
</span>
|
|
|
|
<br />
|
|
|
|
|
|
|
|
<span class="jsdoc-message">
|
2015-03-23 23:46:30 +00:00
|
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
|
2015-03-26 02:55:18 +00:00
|
|
|
on Thu Mar 26 2015 02:53:48 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
2014-11-15 20:01:46 +00:00
|
|
|
</span>
|
|
|
|
</footer>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<br clear="both">
|
|
|
|
</div>
|
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|
|
|
|
|
|
</div>
|
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|
|
<script src="scripts/sunlight.js"></script>
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<script src="scripts/sunlight.javascript.js"></script>
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<script src="scripts/sunlight-plugin.doclinks.js"></script>
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<script src="scripts/sunlight-plugin.linenumbers.js"></script>
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<script src="scripts/sunlight-plugin.menu.js"></script>
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<script src="scripts/jquery.min.js"></script>
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|
<script src="scripts/jquery.scrollTo.js"></script>
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|
<script src="scripts/jquery.localScroll.js"></script>
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<script src="scripts/bootstrap-dropdown.js"></script>
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<script src="scripts/toc.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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|
|
|
<script>
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|
|
$( function () {
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|
|
$( "#toc" ).toc( {
|
|
|
|
anchorName : function(i, heading, prefix) {
|
|
|
|
return $(heading).attr("id") || ( prefix + i );
|
|
|
|
},
|
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|
|
selectors : "h1,h2,h3,h4",
|
|
|
|
showAndHide : false,
|
|
|
|
scrollTo : 60
|
|
|
|
} );
|
|
|
|
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
|
|
|
|
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
|
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|
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} );
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</script>
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|
|
</body>
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</html>
|