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<title>Phaser Class: Loader</title>
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<a class="brand" href="index.html">Phaser API</a>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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<a href="Phaser.Component.Core.html">Core</a>
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<a href="Phaser.Component.Crop.html">Crop</a>
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<a href="Phaser.Component.Delta.html">Delta</a>
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<a href="Phaser.Component.Destroy.html">Destroy</a>
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<a href="Phaser.Component.FixedToCamera.html">FixedToCamera</a>
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<a href="Phaser.Component.Health.html">Health</a>
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<a href="Phaser.Component.InCamera.html">InCamera</a>
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<a href="Phaser.Component.LoadTexture.html">LoadTexture</a>
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<a href="Phaser.Component.Overlap.html">Overlap</a>
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<a href="Phaser.Component.PhysicsBody.html">PhysicsBody</a>
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<a href="Phaser.Component.Reset.html">Reset</a>
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<a href="Phaser.Easing.Back.html">Back</a>
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<li class="class-depth-1">
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<a href="Phaser.Filter.html">Filter</a>
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<li class="class-depth-1">
<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<li class="class-depth-1">
<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Game.html">Game</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<li class="class-depth-1">
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<a href="Phaser.Loader.html">Loader</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.LoaderParser.html">LoaderParser</a>
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</li>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<li class="class-depth-1">
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<li class="class-depth-2">
<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.html#TilemapCollision">TilemapCollision</a>
</li>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Physics.P2.html">P2</a>
</li>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
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<li class="class-depth-3">
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<li class="class-depth-1">
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tile.html">Tile</a>
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<li class="class-depth-1">
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<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Timer.html">Timer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.Touch.html">Touch</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
</li>
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<li class="class-depth-2">
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
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<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
</li>
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<li class="class-depth-1">
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BaseTexture.html">BaseTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BitmapText.html">BitmapText</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
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<a href="PIXI.PIXI.html">PIXI</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.PixiShader.html">PixiShader</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.PolyK.html">PolyK</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Rope.html">Rope</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Sprite.html">Sprite</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.Stage.html">Stage</a>
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</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Strip.html">Strip</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.StripShader.html">StripShader</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.Text.html">Text</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Texture.html">Texture</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.TilingSprite.html">TilingSprite</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.VideoTexture.html">VideoTexture</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
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</li>
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<li class="class-depth-0">
<a href="RoundedRectangle.html">RoundedRectangle</a>
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</li>
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</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-0">
<a href="global.html#append">append</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#apply">apply</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#applyInverse">applyInverse</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#clone">clone</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#contains">contains</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#fromArray">fromArray</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#identity">identity</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#rotate">rotate</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#scale">scale</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#sort">sort</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#toArray">toArray</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#translate">translate</a>
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</li>
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</ul>
</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
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<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
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<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
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<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
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2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/learn">Weekly Coding Tips</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
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<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">Donate to the project</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
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<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: Loader</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Loader
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="Loader"><span class="type-signature"></span>new Loader<span class="signature">(game)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files.</p>
<p>The loader uses a combination of tag loading (eg. Image elements) and XHR and provides progress and completion callbacks.</p>
<p>Parallel loading (see <a href="Phaser.Loader.html#enableParallel">enableParallel</a>) is supported and enabled by default.
Load-before behavior of parallel resources is controlled by synchronization points as discussed in withSyncPoint.</p>
<p>Texture Atlases can be created with tools such as <a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a> and
<a href="http://renderhjs.net/shoebox/">Shoebox</a></p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-22">line 22</a>
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</dt>
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</dl>
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2013-10-02 14:05:55 +00:00
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
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<h4 class="name "
id="PHYSICS_LIME_CORONA_JSON"><span class="type-signature">&lt;static, constant> </span>PHYSICS_LIME_CORONA_JSON<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-268">line 268</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="PHYSICS_PHASER_JSON"><span class="type-signature">&lt;static, constant> </span>PHYSICS_PHASER_JSON<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-274">line 274</a>
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</dt>
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</dl>
</dd>
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<dt>
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<h4 class="name "
id="TEXTURE_ATLAS_JSON_ARRAY"><span class="type-signature">&lt;static, constant> </span>TEXTURE_ATLAS_JSON_ARRAY<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-250">line 250</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="TEXTURE_ATLAS_JSON_HASH"><span class="type-signature">&lt;static, constant> </span>TEXTURE_ATLAS_JSON_HASH<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-256">line 256</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="TEXTURE_ATLAS_XML_STARLING"><span class="type-signature">&lt;static, constant> </span>TEXTURE_ATLAS_XML_STARLING<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-262">line 262</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="_withSyncPointDepth"><span class="type-signature"></span>_withSyncPointDepth<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A counter: if more than zero, files will be automatically added as a synchronization point.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>_withSyncPointDepth;</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source -
<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-173">line 173</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="baseURL"><span class="type-signature"></span>baseURL<span class="type-signature"> :string</span></h4>
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</dt>
<dd>
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<div class="description">
<p>If you want to append a URL before the path of any asset you can set this here.
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Useful if allowing the asset base url to be configured outside of the game code.
The string <em>must</em> end with a &quot;/&quot;.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-76">line 76</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="crossOrigin"><span class="type-signature"></span>crossOrigin<span class="type-signature"> :boolean|string</span></h4>
</dt>
<dd>
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<div class="description">
<p>The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">boolean</span>
|
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<span class="param-type">string</span>
</li>
</ul>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-67">line 67</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="enableParallel"><span class="type-signature"></span>enableParallel<span class="type-signature"> :integer</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>If true (the default) then parallel downloading will be enabled.</p>
<p>To disable all parallel downloads this must be set to false prior to any resource being loaded.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-157">line 157</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="game"><span class="type-signature">&lt;internal> </span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Local reference to game.</p>
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</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-29">line 29</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="hasLoaded"><span class="type-signature"></span>hasLoaded<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>True if all assets in the queue have finished loading.</p>
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-50">line 50</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="isLoading"><span class="type-signature"></span>isLoading<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>True if the Loader is in the process of loading the queue.</p>
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-43">line 43</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="maxParallelDownloads"><span class="type-signature">&lt;internal> </span>maxParallelDownloads<span class="type-signature"> :integer</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The number of concurrent / parallel resources to try and fetch at once.</p>
<p>Many current browsers limit 6 requests per domain; this is slightly conservative.</p>
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</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-167">line 167</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="onFileComplete"><span class="type-signature"></span>onFileComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>This event is dispatched when a file has either loaded or failed to load.</p>
<p>Params: <code>(progress, file key, success?, total loaded files, total files)</code></p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-121">line 121</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="onFileError"><span class="type-signature"></span>onFileError<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>This event is dispatched when a file (or pack) errors as a result of the load request.</p>
<p>For files it will be triggered before <code>onFileComplete</code>. For packs it will be triggered before <code>onPackComplete</code>.</p>
<p>Params: <code>(file key, file)</code></p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-132">line 132</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="onFileStart"><span class="type-signature"></span>onFileStart<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>This event is dispatched immediately before a file starts loading.
It's possible the file may fail (eg. download error, invalid format) after this event is sent.</p>
<p>Params: <code>(progress, file key, file url)</code></p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-112">line 112</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="onLoadComplete"><span class="type-signature"></span>onLoadComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>This event is dispatched when the final file in the load queue has either loaded or failed.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-91">line 91</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="onLoadStart"><span class="type-signature"></span>onLoadStart<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>This event is dispatched when the loading process starts: before the first file has been requested,
but after all the initial packs have been loaded.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-84">line 84</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="onPackComplete"><span class="type-signature"></span>onPackComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>This event is dispatched when an asset pack has either loaded or failed to load.</p>
<p>This is called when the asset pack manifest file has loaded and successfully added its contents to the loader queue.</p>
<p>Params: <code>(pack key, success?, total packs loaded, total packs)</code></p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-102">line 102</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="preloadSprite"><span class="type-signature">&lt;internal> </span>preloadSprite<span class="type-signature"> :object</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>You can optionally link a progress sprite with <a href="Phaser.Loader.html#setPreloadSprite">setPreloadSprite</a>.</p>
<p>This property is an object containing: sprite, rect, direction, width and height</p>
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</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-60">line 60</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="progress"><span class="type-signature"></span>progress<span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The rounded load progress percentage value (from 0 to 100). See <a href="Phaser.Loader.html#progressFloat">Phaser.Loader#progressFloat</a>.</p>
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</div>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-2282">line 2282</a>
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</dt>
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</dl>
</dd>
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<dt>
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<h4 class="name "
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id="progressFloat"><span class="type-signature"></span>progressFloat<span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The non-rounded load progress value (from 0.0 to 100.0).</p>
<p>A general indicator of the progress.
It is possible for the progress to decrease, after <code>onLoadStart</code>, if more files are dynamically added.</p>
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</div>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
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<thead>
<tr>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last"></td>
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</tr>
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</tbody>
</table>
</dl>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-2264">line 2264</a>
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</dt>
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</dl>
</dd>
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<dt>
<h4 class="name "
id="resetLocked"><span class="type-signature"></span>resetLocked<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
<p>If true all calls to Loader.reset will be ignored. Useful if you need to create a load queue before swapping to a preloader state.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-36">line 36</a>
</dt>
</dl>
</dd>
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<dt>
<h4 class="name toc-deprecated"
id="useXDomainRequest"><span class="type-signature"></span>useXDomainRequest<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<dt class="important deprecated-notice">
This method is <em>deprecated</em> and should not be used. It may be removed in the future.
</dt>
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<div class="description">
<p>If true and if the browser supports XDomainRequest, it will be used in preference for XHR.</p>
<p>This is only relevant for IE 9 and should <em>only</em> be enabled for IE 9 clients when required by the server/CDN.</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Deprecated:</dt>
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<dd class="tag-deprecated"><ul>
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<li>This is only relevant for IE 9.</li>
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</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-142">line 142</a>
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</dt>
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</dl>
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</dd>
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</dl>
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<h3 class="subsection-title">Methods</h3>
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<dl>
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<dt>
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<h4 class="name "
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id="addToFileList"><span class="type-signature">&lt;internal> </span>addToFileList<span class="signature">(type, key, url, <span class="optional">properties</span>, <span class="optional">overwrite</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Internal function that adds a new entry to the file list. Do not call directly.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>type</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>The type of resource to add to the list (image, audio, xml, etc).</p></td>
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</tr>
<tr>
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<td class="name"><code>key</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>The unique Cache ID key of this resource.</p></td>
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</tr>
<tr>
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<td class="name"><code>url</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>The URL the asset will be loaded from.</p></td>
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</tr>
<tr>
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<td class="name"><code>properties</code></td>
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<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
(none)
</td>
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<td class="description last"><p>Any additional properties needed to load the file. These are added directly to the added file object and overwrite any defaults.</p></td>
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</tr>
<tr>
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<td class="name"><code>overwrite</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
false
</td>
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<td class="description last"><p>If true then this will overwrite a file asset of the same type/key. Otherwise it will will only add a new asset. If overwrite is true, and the asset is already being loaded (or has been loaded), then it is appended instead.</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-455">line 455</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="atlas"><span class="type-signature"></span>atlas<span class="signature">(key, textureURL, <span class="optional">atlasURL</span>, <span class="optional">atlasData</span>, <span class="optional">format</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a new texture atlas ('textureatlas') to the loader.</p>
<p>Texture Atlases can be created with tools such as <a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a> and
<a href="http://renderhjs.net/shoebox/">Shoebox</a></p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
</td>
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<td class="description last"><p>Unique asset key of the texture atlas file.</p></td>
</tr>
<tr>
<td class="name"><code>textureURL</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The url of the texture atlas image file.</p></td>
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</tr>
<tr>
<td class="name"><code>atlasURL</code></td>
<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="description last"><p>The url of the texture atlas data file (json/xml). You don't need this if you are passing an atlasData object instead.</p></td>
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</tr>
<tr>
<td class="name"><code>atlasData</code></td>
<td class="type">
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<span class="param-type">object</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="description last"><p>A JSON or XML data object. You don't need this if the data is being loaded from a URL.</p></td>
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</tr>
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<tr>
<td class="name"><code>format</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>A value describing the format of the data, the default is Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY.</p></td>
</tr>
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</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1023">line 1023</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="atlasJSONArray"><span class="type-signature"></span>atlasJSONArray<span class="signature">(key, textureURL, <span class="optional">atlasURL</span>, <span class="optional">atlasData</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a new texture atlas ('textureatlas') to the loader. This atlas uses the JSON Array data format.</p>
<p>Texture Atlases can be created with tools such as <a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a> and
<a href="http://renderhjs.net/shoebox/">Shoebox</a></p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
</td>
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<td class="description last"><p>Unique asset key of the texture atlas file.</p></td>
</tr>
<tr>
<td class="name"><code>textureURL</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The url of the texture atlas image file.</p></td>
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</tr>
<tr>
<td class="name"><code>atlasURL</code></td>
<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="description last"><p>The url of the texture atlas data file (json/xml). You don't need this if you are passing an atlasData object instead.</p></td>
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</tr>
<tr>
<td class="name"><code>atlasData</code></td>
<td class="type">
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<span class="param-type">object</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="description last"><p>A JSON or XML data object. You don't need this if the data is being loaded from a URL.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-969">line 969</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="atlasJSONHash"><span class="type-signature"></span>atlasJSONHash<span class="signature">(key, textureURL, <span class="optional">atlasURL</span>, <span class="optional">atlasData</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a new texture atlas ('textureatlas') to the loader. This atlas uses the JSON Hash data format.</p>
<p>Texture Atlases can be created with tools such as <a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a> and
<a href="http://renderhjs.net/shoebox/">Shoebox</a></p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
</td>
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<td class="description last"><p>Unique asset key of the texture atlas file.</p></td>
</tr>
<tr>
<td class="name"><code>textureURL</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The url of the texture atlas image file.</p></td>
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</tr>
<tr>
<td class="name"><code>atlasURL</code></td>
<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="description last"><p>The url of the texture atlas data file (json/xml). You don't need this if you are passing an atlasData object instead.</p></td>
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</tr>
<tr>
<td class="name"><code>atlasData</code></td>
<td class="type">
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<span class="param-type">object</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="description last"><p>A JSON or XML data object. You don't need this if the data is being loaded from a URL.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-988">line 988</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="atlasXML"><span class="type-signature"></span>atlasXML<span class="signature">(key, textureURL, <span class="optional">atlasURL</span>, <span class="optional">atlasData</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a new texture atlas ('textureatlas') to the loader. This atlas uses the Starling XML data format.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
</td>
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<td class="description last"><p>Unique asset key of the texture atlas file.</p></td>
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</tr>
<tr>
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<td class="name"><code>textureURL</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
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</td>
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<td class="description last"><p>The url of the texture atlas image file.</p></td>
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</tr>
<tr>
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<td class="name"><code>atlasURL</code></td>
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<td class="type">
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<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The url of the texture atlas data file (json/xml). You don't need this if you are passing an atlasData object instead.</p></td>
</tr>
<tr>
<td class="name"><code>atlasData</code></td>
<td class="type">
<span class="param-type">object</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="description last"><p>A JSON or XML data object. You don't need this if the data is being loaded from a URL.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1007">line 1007</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="audio"><span class="type-signature"></span>audio<span class="signature">(key, urls, <span class="optional">autoDecode</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a new 'audio' file to the loader.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Unique asset key of the audio file.</p></td>
</tr>
<tr>
<td class="name"><code>urls</code></td>
<td class="type">
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<span class="param-type">string</span>
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|
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<span class="param-type">Array.&lt;string></span>
|
<span class="param-type">Array.&lt;object></span>
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</td>
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<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Either a single string or an array of URIs or pairs of <code>{uri: .., type: ..}</code>.
If an array is specified then the first URI (or URI + mime pair) that is device-compatible will be selected.
For example: <code>&quot;jump.mp3&quot;</code>, <code>['jump.mp3', 'jump.ogg', 'jump.m4a']</code>, or <code>[{uri: &quot;data:&lt;opus_resource&gt;&quot;, type: 'opus'}, 'fallback.mp3']</code>.
BLOB and DATA URIs can be used but only support automatic detection when used in the pair form; otherwise the format must be manually checked before adding the resource.</p></td>
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</tr>
<tr>
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<td class="name"><code>autoDecode</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
true
</td>
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<td class="description last"><p>When using Web Audio the audio files can either be decoded at load time or run-time.
Audio files can't be played until they are decoded and, if specified, this enables immediate decoding. Decoding is a non-blocking async process.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-755">line 755</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="audiosprite"><span class="type-signature"></span>audiosprite<span class="signature">(key, urls, <span class="optional">jsonURL</span>, <span class="optional">jsonData</span>, <span class="optional">autoDecode</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a new audiosprite file to the loader.</p>
<p>Audio Sprites are a combination of audio files and a JSON configuration.
The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Unique asset key of the audio file.</p></td>
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</tr>
<tr>
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<td class="name"><code>urls</code></td>
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<td class="type">
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<span class="param-type">Array</span>
|
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<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>An array containing the URLs of the audio files, i.e.: [ 'audiosprite.mp3', 'audiosprite.ogg', 'audiosprite.m4a' ] or a single string containing just one URL.</p></td>
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</tr>
<tr>
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<td class="name"><code>jsonURL</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
null
</td>
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<td class="description last"><p>The URL of the audiosprite configuration JSON object. If you wish to pass the data directly set this parameter to null.</p></td>
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</tr>
<tr>
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<td class="name"><code>jsonData</code></td>
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<td class="type">
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<span class="param-type">string</span>
|
<span class="param-type">object</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
null
</td>
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<td class="description last"><p>A JSON object or string containing the audiosprite configuration data. This is ignored if jsonURL is not null.</p></td>
</tr>
<tr>
<td class="name"><code>autoDecode</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>When using Web Audio the audio files can either be decoded at load time or run-time.
Audio files can't be played until they are decoded and, if specified, this enables immediate decoding. Decoding is a non-blocking async process.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-783">line 783</a>
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</dt>
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</dl>
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2013-10-02 14:05:55 +00:00
</dd>
<dt>
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<h4 class="name "
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id="binary"><span class="type-signature"></span>binary<span class="signature">(key, url, <span class="optional">callback</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a 'binary' file to the Loader.</p>
<p>It will be loaded via xhr with a responseType of &quot;arraybuffer&quot;. You can specify an optional callback to process the file after load.
When the callback is called it will be passed 2 parameters: the key of the file and the file data.</p>
<p>WARNING: If a callback is specified the data will be set to whatever it returns. Always return the data object, even if you didn't modify it.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
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<tr>
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<td class="name"><code>key</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
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</td>
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<td class="default">
</td>
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<td class="description last"><p>Unique asset key of the binary file.</p></td>
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</tr>
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<tr>
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<td class="name"><code>url</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>URL of the binary file.</p></td>
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</tr>
<tr>
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<td class="name"><code>callback</code></td>
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<td class="type">
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<span class="param-type">function</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
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(none)
</td>
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<td class="description last"><p>Optional callback that will be passed the file after loading, so you can perform additional processing on it.</p></td>
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</tr>
<tr>
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<td class="name"><code>callbackContext</code></td>
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<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
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<td class="description last"><p>The context under which the callback will be applied. If not specified it will use the callback itself as the context.</p></td>
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</tr>
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</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
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<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
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-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-702">line 702</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="bitmapFont"><span class="type-signature"></span>bitmapFont<span class="signature">(key, textureURL, <span class="optional">xmlURL</span>, <span class="optional">xmlData</span>, <span class="optional">xSpacing</span>, <span class="optional">ySpacing</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a new bitmap font ('bitmapfont') loading request.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>key</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
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</td>
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<td class="default">
</td>
<td class="description last"><p>Unique asset key of the bitmap font.</p></td>
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</tr>
<tr>
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<td class="name"><code>textureURL</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
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</td>
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<td class="default">
</td>
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<td class="description last"><p>The url of the font image file.</p></td>
</tr>
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<tr>
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<td class="name"><code>xmlURL</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
&lt;optional><br>
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</td>
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<td class="default">
</td>
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<td class="description last"><p>The url of the font data file (xml/fnt)</p></td>
</tr>
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<tr>
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<td class="name"><code>xmlData</code></td>
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<td class="type">
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<span class="param-type">object</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
</td>
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<td class="description last"><p>An optional XML data object.</p></td>
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</tr>
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<tr>
<td class="name"><code>xSpacing</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
&lt;optional><br>
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</td>
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<td class="default">
0
</td>
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<td class="description last"><p>If you'd like to add additional horizontal spacing between the characters then set the pixel value here.</p></td>
</tr>
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<tr>
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<td class="name"><code>ySpacing</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
0
</td>
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<td class="description last"><p>If you'd like to add additional vertical spacing between the lines then set the pixel value here.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-925">line 925</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="checkKeyExists"><span class="type-signature"></span>checkKeyExists<span class="signature">(type, key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Check whether a file/asset with a specific key is queued to be loaded.</p>
<p>To access a loaded asset use Phaser.Cache, eg. <a href="Phaser.Cache.html#checkImageKey">Phaser.Cache#checkImageKey</a></p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>type</code></td>
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<td class="type">
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<span class="param-type">string</span>
</td>
<td class="description last"><p>The type asset you want to check.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
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</td>
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<td class="description last"><p>Key of the asset you want to check.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>Return true if exists, otherwise return false.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-330">line 330</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="getAsset"><span class="type-signature"></span>getAsset<span class="signature">(type, key)</span><span class="type-signature"> &rarr; {any}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Find a file/asset with a specific key.</p>
<p>Only assets in the download file queue will be found.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>type</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
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<td class="description last"><p>The type asset you want to check.</p></td>
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</tr>
<tr>
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<td class="name"><code>key</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
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<td class="description last"><p>Key of the asset you want to check.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
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<p>Returns an object if found that has 2 properties: <code>index</code> and <code>file</code>; otherwise a non-true value is returned.
The index may change and should only be used immediately following this call.</p>
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</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-381">line 381</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="getAssetIndex"><span class="type-signature"></span>getAssetIndex<span class="signature">(type, key)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Get the queue-index of the file/asset with a specific key.</p>
<p>Only assets in the download file queue will be found.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>type</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The type asset you want to check.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to check.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
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<p>The index of this key in the filelist, or -1 if not found.
The index may change and should only be used immediately following this call</p>
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</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-346">line 346</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="image"><span class="type-signature"></span>image<span class="signature">(key, url, <span class="optional">overwrite</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add an 'image' to the Loader.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Unique asset key of this image file.</p></td>
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</tr>
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<tr>
<td class="name"><code>url</code></td>
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<td class="type">
<span class="param-type">string</span>
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</td>
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2013-11-28 15:57:09 +00:00
<td class="attributes">
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2013-11-28 15:57:09 +00:00
2013-10-02 14:05:55 +00:00
2013-11-28 15:57:09 +00:00
</td>
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<td class="default">
</td>
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<td class="description last"><p>URL of image file.</p></td>
</tr>
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<tr>
<td class="name"><code>overwrite</code></td>
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<td class="type">
<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
&lt;optional><br>
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</td>
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<td class="default">
false
</td>
<td class="description last"><p>If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-598">line 598</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="json"><span class="type-signature"></span>json<span class="signature">(key, url, <span class="optional">overwrite</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Add a 'json' file to the Loader.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Unique asset key of the json file.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
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<td class="description last"><p>URL of the json file.</p></td>
</tr>
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<tr>
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<td class="name"><code>overwrite</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
false
</td>
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<td class="description last"><p>If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-636">line 636</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="pack"><span class="type-signature"></span>pack<span class="signature">(key, <span class="optional">url</span>, <span class="optional">data</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a JSON resource pack ('packfile') to the Loader.</p>
<p>Packs are always put before the first non-pack file that is not loaded/loading.
This means that all packs added before any loading has started are added to the front
of the file/asset list, in order added.</p>
2014-07-10 19:31:11 +00:00
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Unique asset key of this resource pack.</p></td>
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</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
</td>
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<td class="description last"><p>URL of the Asset Pack JSON file. If you wish to pass a json object instead set this to null and pass the object as the data parameter.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
</td>
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<td class="description last"><p>The Asset Pack JSON data. Use this to pass in a json data object rather than loading it from a URL. TODO</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
(loader)
</td>
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<td class="description last"><p>Some Loader operations, like Binary and Script require a context for their callbacks. Pass the context here.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-527">line 527</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="physics"><span class="type-signature"></span>physics<span class="signature">(key, <span class="optional">url</span>, <span class="optional">data</span>, <span class="optional">format</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Add a new 'physics' data object loading request. If data is supplied the object is loaded immediately.</p>
<p>The data must be in Lime + Corona JSON format. Physics Editor by code'n'web exports in this format natively.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Unique asset key of the physics json data.</p></td>
</tr>
<tr>
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<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The url of the map data file (csv/json)</p></td>
</tr>
<tr>
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<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
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<td class="description last"><p>An optional JSON data object. If given then the url is ignored and this JSON object is used for physics data instead.</p></td>
</tr>
<tr>
<td class="name"><code>format</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Physics.LIME_CORONA_JSON
</td>
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<td class="description last"><p>The format of the physics data.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-881">line 881</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
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id="removeAll"><span class="type-signature">&lt;internal> </span>removeAll<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Remove all file loading requests - this is <em>insufficient</em> to stop current loading. Use <code>reset</code> instead.</p>
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</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2013-10-02 14:05:55 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1159">line 1159</a>
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</dt>
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</dl>
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2013-10-02 14:05:55 +00:00
</dd>
<dt>
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<h4 class="name "
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id="removeFile"><span class="type-signature">&lt;internal> </span>removeFile<span class="signature">(type, key)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Remove a file/asset from the loading queue.</p>
<p>A file that is loaded or has started loading cannot be removed.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>type</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="description last"><p>The type of resource to add to the list (image, audio, xml, etc).</p></td>
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</tr>
<tr>
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<td class="name"><code>key</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="description last"><p>Key of the file you want to remove.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1135">line 1135</a>
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</dt>
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</dl>
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2013-11-28 15:57:09 +00:00
</dd>
<dt>
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<h4 class="name "
id="replaceInFileList"><span class="type-signature">&lt;internal> </span>replaceInFileList<span class="signature">(type, key, url, properties)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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2013-11-28 15:57:09 +00:00
<div class="description">
<p>Internal function that replaces an existing entry in the file list with a new one. Do not call directly.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>type</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The type of resource to add to the list (image, audio, xml, etc).</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The unique Cache ID key of this resource.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset will be loaded from.</p></td>
</tr>
<tr>
<td class="name"><code>properties</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Any additional properties needed to load the file.</p></td>
</tr>
</tbody>
</table>
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2013-11-28 15:57:09 +00:00
<dl class="details">
2014-11-15 20:01:46 +00:00
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-511">line 511</a>
2014-11-15 20:01:46 +00:00
</dt>
2013-11-28 15:57:09 +00:00
</dl>
2014-11-15 20:01:46 +00:00
</dd>
<dt>
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="reset"><span class="type-signature">&lt;internal> </span>reset<span class="signature">(<span class="optional">hard</span>, <span class="optional">clearEvents</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
<div class="description">
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<p>Reset the loader and clear any queued assets. If <code>Loader.resetLocked</code> is true this operation will abort.</p>
<p>This will abort any loading and clear any queued assets.</p>
<p>Optionally you can clear any associated events.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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2015-03-23 23:46:30 +00:00
<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>hard</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
false
</td>
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<td class="description last"><p>If true then the preload sprite and other artifacts may also be cleared.</p></td>
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</tr>
<tr>
2015-03-23 23:46:30 +00:00
<td class="name"><code>clearEvents</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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2015-03-23 23:46:30 +00:00
<td class="default">
false
</td>
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<td class="description last"><p>If true then the all Loader signals will have removeAll called on them.</p></td>
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</tr>
2015-03-23 23:46:30 +00:00
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-405">line 405</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resize"><span class="type-signature">&lt;internal> </span>resize<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Called automatically by ScaleManager when the game resizes in RESIZE scalemode.</p>
<p>This can be used to adjust the preloading sprite size, eg.</p>
</div>
2014-11-15 20:01:46 +00:00
2015-03-23 23:46:30 +00:00
2014-11-15 20:01:46 +00:00
<dl class="details">
2015-03-23 23:46:30 +00:00
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-313">line 313</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="script"><span class="type-signature"></span>script<span class="signature">(key, url, <span class="optional">callback</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a JavaScript ('script') file to the Loader.</p>
<p>The loaded JavaScript is automatically turned into a script tag and executed, so be careful what you load!</p>
<p>A callback, which will be invoked as the script tag has been created, can also be specified.
The callback must return relevant <code>data</code>.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Unique asset key of the script file.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>URL of the JavaScript file.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
(none)
</td>
<td class="description last"><p>Optional callback that will be called after the script tag has loaded, so you can perform additional processing.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
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<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
(loader)
</td>
<td class="description last"><p>The context under which the callback will be applied. If not specified it will use the callback itself as the context.</p></td>
</tr>
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</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-674">line 674</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setPreloadSprite"><span class="type-signature"></span>setPreloadSprite<span class="signature">(sprite, <span class="optional">direction</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Set a Sprite to be a &quot;preload&quot; sprite by passing it to this method.</p>
<p>A &quot;preload&quot; sprite will have its width or height crop adjusted based on the percentage of the loader in real-time.
This allows you to easily make loading bars for games.</p>
<p>The sprite will automatically be made visible when calling this.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
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</td>
<td class="attributes">
</td>
<td class="default">
</td>
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<td class="description last"><p>The sprite or image that will be cropped during the load.</p></td>
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</tr>
<tr>
<td class="name"><code>direction</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
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<td class="description last"><p>A value of zero means the sprite will be cropped horizontally, a value of 1 means its will be cropped vertically.</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-278">line 278</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="spritesheet"><span class="type-signature"></span>spritesheet<span class="signature">(key, url, frameWidth, frameHeight, <span class="optional">frameMax</span>, <span class="optional">margin</span>, <span class="optional">spacing</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a new sprite sheet ('spritesheet') to the loader.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
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</td>
<td class="default">
</td>
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<td class="description last"><p>Unique asset key of the sheet file.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
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</td>
<td class="default">
</td>
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<td class="description last"><p>URL of the sheet file.</p></td>
</tr>
<tr>
<td class="name"><code>frameWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
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</td>
<td class="default">
</td>
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<td class="description last"><p>Width of each single frame.</p></td>
</tr>
<tr>
<td class="name"><code>frameHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Height of each single frame.</p></td>
</tr>
<tr>
<td class="name"><code>frameMax</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
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</td>
<td class="default">
-1
</td>
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<td class="description last"><p>How many frames in this sprite sheet. If not specified it will divide the whole image into frames.</p></td>
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</tr>
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<tr>
<td class="name"><code>margin</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the frames have been drawn with a margin, specify the amount here.</p></td>
</tr>
<tr>
<td class="name"><code>spacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the frames have been drawn with spacing between them, specify the amount here.</p></td>
</tr>
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</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
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<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
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-
</div>
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<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-730">line 730</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="start"><span class="type-signature"></span>start<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1172">line 1172</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="text"><span class="type-signature"></span>text<span class="signature">(key, url, <span class="optional">overwrite</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a 'text' file to the Loader.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Unique asset key of the text file.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
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<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>URL of the text file.</p></td>
</tr>
<tr>
<td class="name"><code>overwrite</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
false
</td>
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<td class="description last"><p>If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-617">line 617</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="tilemap"><span class="type-signature"></span>tilemap<span class="signature">(key, <span class="optional">url</span>, <span class="optional">data</span>, <span class="optional">format</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a new 'tilemap' loading request. If data is supplied the object is loaded immediately.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
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<tbody>
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<tr>
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<td class="name"><code>key</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Unique asset key of the tilemap data.</p></td>
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</tr>
<tr>
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<td class="name"><code>url</code></td>
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<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
</td>
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<td class="description last"><p>The url of the map data file (csv/json)</p></td>
</tr>
<tr>
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<td class="name"><code>data</code></td>
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<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
</td>
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<td class="description last"><p>An optional JSON data object. If given then the url is ignored and this JSON object is used for map data instead.</p></td>
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</tr>
<tr>
<td class="name"><code>format</code></td>
<td class="type">
<span class="param-type">number</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
Phaser.Tilemap.CSV
</td>
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<td class="description last"><p>The format of the map data. Either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-828">line 828</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="totalLoadedFiles"><span class="type-signature">&lt;internal> </span>totalLoadedFiles<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Returns the number of files that have already been loaded, even if they errored.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of files that have already been loaded (even if they errored)</p>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-2210">line 2210</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="totalLoadedPacks"><span class="type-signature">&lt;internal> </span>totalLoadedPacks<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Returns the number of asset packs that have already been loaded, even if they errored.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of asset packs that have already been loaded (even if they errored)</p>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-2236">line 2236</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="totalQueuedFiles"><span class="type-signature">&lt;internal> </span>totalQueuedFiles<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Returns the number of files still waiting to be processed in the load queue. This value decreases as each file in the queue is loaded.</p>
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</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of files that still remain in the load queue.</p>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-2223">line 2223</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="totalQueuedPacks"><span class="type-signature">&lt;internal> </span>totalQueuedPacks<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Returns the number of asset packs still waiting to be processed in the load queue. This value decreases as each pack in the queue is loaded.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of asset packs that still remain in the load queue.</p>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-2249">line 2249</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="transformUrl"><span class="type-signature">&lt;internal> </span>transformUrl<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Transforms the asset URL. The default implementation prepends the baseURL.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1492">line 1492</a>
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</dt>
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</dl>
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2014-07-10 19:31:11 +00:00
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</dd>
<dt>
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<h4 class="name "
id="xml"><span class="type-signature"></span>xml<span class="signature">(key, url, <span class="optional">overwrite</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add an XML ('xml') file to the Loader.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Unique asset key of the xml file.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>URL of the xml file.</p></td>
</tr>
<tr>
<td class="name"><code>overwrite</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Loader instance.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-655">line 655</a>
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</dt>
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</dl>
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</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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</span>
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
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on Thu Mar 26 2015 02:53:53 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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