phaser/src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextCreator.js

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var BitmapText = require('./DynamicBitmapText');
var BuildGameObject = require('../../BuildGameObject');
var GameObjectCreator = require('../../GameObjectCreator');
var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue');
// When registering a factory function 'this' refers to the GameObjectCreator context.
GameObjectCreator.register('dynamicBitmapText', function (config)
{
var font = GetAdvancedValue(config, 'font', '');
var text = GetAdvancedValue(config, 'text', '');
var size = GetAdvancedValue(config, 'size', false);
var align = GetAdvancedValue(config, 'align', 'left');
var bitmapText = new BitmapText(this.scene, 0, 0, font, text, size, align);
BuildGameObject(this.scene, bitmapText, config);
return bitmapText;
});