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2014-11-25 00:23:44 +00:00
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2014-04-10 22:13:43 +00:00
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<a href="Phaser.Utils.html">Utils</a>
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<li class="class-depth-1">
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<a href="Phaser.Video.html">Video</a>
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2016-06-17 00:11:24 +00:00
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<a href="Phaser.Weapon.html">Weapon</a>
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2014-11-15 20:01:46 +00:00
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<a href="Phaser.World.html">World</a>
2014-11-15 20:01:46 +00:00
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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
2014-11-15 20:01:46 +00:00
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2015-07-22 14:31:30 +00:00
<a href="PIXI.BaseTexture.html">BaseTexture</a>
2014-11-15 20:01:46 +00:00
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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<a href="PIXI.CanvasPool.html">CanvasPool</a>
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2014-11-15 20:01:46 +00:00
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
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2016-02-08 17:01:36 +00:00
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<a href="PIXI.EarCut.html">EarCut</a>
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2014-11-15 20:01:46 +00:00
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<a href="PIXI.Event.html">Event</a>
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2016-07-01 15:57:13 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
2014-11-15 20:01:46 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.StripShader.html">StripShader</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.Texture.html">Texture</a>
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<a href="PIXI.TilingSprite.html">TilingSprite</a>
2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
2014-11-15 20:01:46 +00:00
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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<a href="global.html#AUTO">AUTO</a>
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<a href="global.html#BITMAPDATA">BITMAPDATA</a>
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<a href="global.html#blendModes">blendModes</a>
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<a href="global.html#CENTER">CENTER</a>
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<a href="global.html#CIRCLE">CIRCLE</a>
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<a href="global.html#CREATURE">CREATURE</a>
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2016-06-09 16:13:31 +00:00
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<a href="global.html#displayList">displayList</a>
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<a href="global.html#DOWN">DOWN</a>
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<a href="global.html#ELLIPSE">ELLIPSE</a>
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<a href="global.html#emit">emit</a>
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2016-06-09 16:13:31 +00:00
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<a href="global.html#HORIZONTAL">HORIZONTAL</a>
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<a href="global.html#IMAGE">IMAGE</a>
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<a href="global.html#LANDSCAPE">LANDSCAPE</a>
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<a href="global.html#LEFT">LEFT</a>
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2016-06-17 00:11:24 +00:00
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<a href="global.html#LEFT_TOP">LEFT_TOP</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#LINE">LINE</a>
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2016-08-26 00:18:47 +00:00
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<a href="global.html#listeners">listeners</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#MATRIX">MATRIX</a>
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2016-08-26 00:18:47 +00:00
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<a href="global.html#mixin">mixin</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#NONE">NONE</a>
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2016-08-26 00:18:47 +00:00
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<a href="global.html#off">off</a>
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<a href="global.html#on">on</a>
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<a href="global.html#once">once</a>
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2016-02-08 17:01:36 +00:00
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<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
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2016-08-26 00:18:47 +00:00
<li class="class-depth-2">
<a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.</a>
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2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
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<a href="global.html#POINTER">POINTER</a>
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<a href="global.html#POLYGON">POLYGON</a>
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2016-06-09 16:13:31 +00:00
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<a href="global.html#PORTRAIT">PORTRAIT</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#RECTANGLE">RECTANGLE</a>
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2016-08-26 00:18:47 +00:00
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<a href="global.html#removeAllListeners">removeAllListeners</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#RIGHT">RIGHT</a>
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2016-06-17 00:11:24 +00:00
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<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
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<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
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<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#ROPE">ROPE</a>
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<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<a href="global.html#SPRITE">SPRITE</a>
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<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
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2016-08-26 00:18:47 +00:00
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<a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a>
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<a href="global.html#stopPropagation">stopPropagation</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#TEXT">TEXT</a>
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<a href="global.html#TILEMAP">TILEMAP</a>
2014-11-15 20:01:46 +00:00
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2015-07-22 14:31:30 +00:00
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
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<a href="global.html#TILESPRITE">TILESPRITE</a>
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2016-06-17 00:11:24 +00:00
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<a href="global.html#TOP_CENTER">TOP_CENTER</a>
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<a href="global.html#TOP_LEFT">TOP_LEFT</a>
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<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#UP">UP</a>
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<a href="global.html#VERSION">VERSION</a>
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2016-06-09 16:13:31 +00:00
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<a href="global.html#VERTICAL">VERTICAL</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#VIDEO">VIDEO</a>
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<a href="global.html#WEBGL">WEBGL</a>
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<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
2014-11-25 00:23:44 +00:00
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2015-07-22 14:31:30 +00:00
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2014-11-25 00:23:44 +00:00
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<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
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2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
2014-11-15 20:01:46 +00:00
<ul class="dropdown-menu ">
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
2014-11-25 00:23:44 +00:00
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<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
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<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
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<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
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<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
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<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
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<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
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<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
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<li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li>
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<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2016-05-19 11:36:51 +00:00
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2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: QuadTree</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
QuadTree
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="QuadTree"><span class="type-signature"></span>new QuadTree<span class="signature">(x, y, width, height, <span class="optional">maxObjects</span>, <span class="optional">maxLevels</span>, <span class="optional">level</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
2016-08-26 00:18:47 +00:00
<p>A QuadTree implementation. The original code was a conversion of the Java code posted to GameDevTuts.<br>However I've tweaked it massively to add node indexing, removed lots of temp. var creation and significantly increased performance as a result.<br>Original version at https://github.com/timohausmann/quadtree-js/</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The top left coordinate of the quadtree.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The top left coordinate of the quadtree.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The width of the quadtree in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The height of the quadtree in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>maxObjects</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
10
</td>
<td class="description last"><p>The maximum number of objects per node.</p></td>
</tr>
<tr>
<td class="name"><code>maxLevels</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
4
</td>
<td class="description last"><p>The maximum number of levels to iterate to.</p></td>
</tr>
<tr>
<td class="name"><code>level</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Which level is this?</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-23">line 23</a>
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</dt>
</dl>
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</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
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<h4 class="name "
id="bounds"><span class="type-signature"></span>bounds<span class="type-signature"> :object</span></h4>
</dt>
<dd>
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<div class="description">
<p>Object that contains the quadtree bounds.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-45">line 45</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="level"><span class="type-signature"></span>level<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The current level.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-40">line 40</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="maxLevels"><span class="type-signature"></span>maxLevels<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The maximum number of levels to break down to.</p>
</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>4</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-35">line 35</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="maxObjects"><span class="type-signature"></span>maxObjects<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The maximum number of objects per node.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>10</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-29">line 29</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="nodes"><span class="type-signature"></span>nodes<span class="type-signature"> :array</span></h4>
</dt>
<dd>
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<div class="description">
<p>Array of associated child nodes.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-55">line 55</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="objects"><span class="type-signature"></span>objects<span class="type-signature"> :array</span></h4>
</dt>
<dd>
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<div class="description">
<p>Array of quadtree children.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-50">line 50</a>
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</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name "
id="clear"><span class="type-signature"></span>clear<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Clear the quadtree.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-295">line 295</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="getIndex"><span class="type-signature"></span>getIndex<span class="signature">(rect)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
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<div class="description">
<p>Determine which node the object belongs to.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>rect</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>
|
<span class="param-type">object</span>
</td>
<td class="description last"><p>The bounds in which to check.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>index - Index of the subnode (0-3), or -1 if rect cannot completely fit within a subnode and is part of the parent node.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-203">line 203</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="insert"><span class="type-signature"></span>insert<span class="signature">(body)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Insert the object into the node. If the node exceeds the capacity, it will split and add all objects to their corresponding subnodes.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>body</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Arcade.Body.html">Phaser.Physics.Arcade.Body</a></span>
|
<span class="param-type">object</span>
</td>
<td class="description last"><p>The Body object to insert into the quadtree. Can be any object so long as it exposes x, y, right and bottom properties.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-151">line 151</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="populate"><span class="type-signature"></span>populate<span class="signature">(group)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Populates this quadtree with the children of the given Group. In order to be added the child must exist and have a body property.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>group</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="description last"><p>The Group to add to the quadtree.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-103">line 103</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="populateHandler"><span class="type-signature"></span>populateHandler<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Handler for the populate method.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type">object</span>
</td>
<td class="description last"><p>The Sprite to check.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-115">line 115</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="reset"><span class="type-signature"></span>reset<span class="signature">(x, y, width, height, <span class="optional">maxObjects</span>, <span class="optional">maxLevels</span>, <span class="optional">level</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Resets the QuadTree.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The top left coordinate of the quadtree.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The top left coordinate of the quadtree.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The width of the quadtree in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The height of the quadtree in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>maxObjects</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
10
</td>
<td class="description last"><p>The maximum number of objects per node.</p></td>
</tr>
<tr>
<td class="name"><code>maxLevels</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
4
</td>
<td class="description last"><p>The maximum number of levels to iterate to.</p></td>
</tr>
<tr>
<td class="name"><code>level</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Which level is this?</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-69">line 69</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="retrieve"><span class="type-signature"></span>retrieve<span class="signature">(source)</span><span class="type-signature"> &rarr; {array}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Return all objects that could collide with the given Sprite or Rectangle.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>source</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
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|
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>
</td>
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<td class="description last"><p>The source object to check the QuadTree against. Either a Sprite or Rectangle.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">array</span>
-
</div>
<div class="returns-desc param-desc">
<ul>
<li>Array with all detected objects.</li>
</ul>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-247">line 247</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="split"><span class="type-signature"></span>split<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Split the node into 4 subnodes</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_math_QuadTree.js.html">math/QuadTree.js</a>, <a href="src_math_QuadTree.js.html#sunlight-1-line-130">line 130</a>
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</dt>
</dl>
2014-11-15 20:01:46 +00:00
</dd>
</dl>
</article>
</section>
</div>
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<span class="copyright">
2016-04-22 14:15:28 +00:00
Phaser Copyright © 2012-2016 Photon Storm Ltd.
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<span class="jsdoc-message">
2016-08-26 00:18:47 +00:00
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.0</a>
on Fri Aug 26 2016 01:16:17 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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