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< title > Phaser Class: Mouse< / title >
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class="caret">< / b > < / a >
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< li >
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< a href = "Phaser.html" > Phaser< / a >
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< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
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< li >
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
< li >
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< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
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< / li >
< li >
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< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
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< li >
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
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< a href = "Phaser.BitmapFont.html" > BitmapFont< / a >
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< a href = "Phaser.BitmapText.html" > BitmapText< / a >
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< a href = "Phaser.Button.html" > Button< / a >
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< li >
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< a href = "Phaser.Cache.html" > Cache< / a >
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< li >
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< a href = "Phaser.Camera.html" > Camera< / a >
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< li >
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< a href = "Phaser.Canvas.html" > Canvas< / a >
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< / li >
< li >
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< a href = "Phaser.Circle.html" > Circle< / a >
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< li >
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< a href = "Phaser.Color.html" > Color< / a >
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< / li >
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< li >
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< a href = "Phaser.Device.html" > Device< / a >
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< / li >
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< li >
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< a href = "Phaser.Easing.html" > Easing< / a >
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< li >
< a href = "Phaser.Easing.Back.html" > Back< / a >
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< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
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< a href = "Phaser.Easing.Circular.html" > Circular< / a >
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< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
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< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
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< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
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< a href = "Phaser.Easing.Linear.html" > Linear< / a >
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< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
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< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
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< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
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< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
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< li >
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
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< li >
< a href = "Phaser.Events.html" > Events< / a >
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< li >
< a href = "Phaser.Filter.html" > Filter< / a >
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< a href = "Phaser.Frame.html" > Frame< / a >
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< a href = "Phaser.FrameData.html" > FrameData< / a >
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< li >
< a href = "Phaser.Game.html" > Game< / a >
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< li >
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
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< li >
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
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< a href = "Phaser.Gamepad.html" > Gamepad< / a >
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< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
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< a href = "Phaser.Graphics.html" > Graphics< / a >
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< a href = "Phaser.Group.html" > Group< / a >
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< li >
< a href = "Phaser.Image.html" > Image< / a >
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< li >
< a href = "Phaser.Input.html" > Input< / a >
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< a href = "Phaser.InputHandler.html" > InputHandler< / a >
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< a href = "Phaser.Key.html" > Key< / a >
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< a href = "Phaser.Keyboard.html" > Keyboard< / a >
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< li >
< a href = "Phaser.Line.html" > Line< / a >
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< li >
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
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< li >
< a href = "Phaser.Loader.html" > Loader< / a >
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< li >
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< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
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< / li >
< li >
< a href = "Phaser.Math.html" > Math< / a >
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< li >
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
< li >
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
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< li >
< a href = "Phaser.Net.html" > Net< / a >
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< li >
< a href = "Phaser.Particles.html" > Particles< / a >
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< li >
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
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< li >
< a href = "Phaser.Physics.html" > Physics< / a >
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< li >
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
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< li >
< a href = "Phaser.Physics.Body.html" > Body< / a >
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< li >
< a href = "Phaser.Physics.CollisionGroup.html" > CollisionGroup< / a >
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< li >
< a href = "Phaser.Physics.ContactMaterial.html" > ContactMaterial< / a >
< / li >
< li >
< a href = "Phaser.Physics.InversePointProxy.html" > InversePointProxy< / a >
< / li >
< li >
< a href = "Phaser.Physics.Material.html" > Material< / a >
< / li >
< li >
< a href = "Phaser.Physics.PointProxy.html" > PointProxy< / a >
< / li >
< li >
< a href = "Phaser.Physics.Spring.html" > Spring< / a >
< / li >
< li >
< a href = "Phaser.Physics.World.html" > World< / a >
< / li >
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< li >
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
< li >
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
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< li >
< a href = "Phaser.Point.html" > Point< / a >
< / li >
< li >
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
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< li >
< a href = "Phaser.Polygon.html" > Polygon< / a >
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< li >
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
< li >
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
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< li >
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
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< li >
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
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< li >
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
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< li >
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
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< li >
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
< li >
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
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< li >
< a href = "Phaser.Sprite.html" > Sprite< / a >
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< li >
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
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< li >
< a href = "Phaser.Stage.html" > Stage< / a >
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< li >
< a href = "Phaser.StageScaleMode.html" > StageScaleMode< / a >
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< li >
< a href = "Phaser.State.html" > State< / a >
< / li >
< li >
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
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< li >
< a href = "Phaser.Text.html" > Text< / a >
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< li >
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
< li >
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
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< li >
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
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< li >
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
< li >
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
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< li >
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
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< li >
< a href = "Phaser.Time.html" > Time< / a >
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< li >
< a href = "Phaser.Timer.html" > Timer< / a >
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< li >
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
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< li >
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
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< li >
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
< li >
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
< li >
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
< li >
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li >
< a href = "Phaser.World.html" > World< / a >
< / li >
< li >
< a href = "SignalBinding.html" > SignalBinding< / a >
< / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "global.html#canUseNewCanvasBlendModes" > canUseNewCanvasBlendModes< / a >
< / li >
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< li >
< a href = "global.html#getBounds" > getBounds< / a >
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< li >
< a href = "global.html#getNextPowerOfTwo" > getNextPowerOfTwo< / a >
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< li >
< a href = "global.html#hex2rgb" > hex2rgb< / a >
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< li >
< a href = "global.html#hitTest" > hitTest< / a >
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< li >
< a href = "global.html#rgb2hex" > rgb2hex< / a >
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< / ul >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: Mouse< / h1 >
< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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Mouse
< / h2 >
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< div class = "class-description" > < p > Phaser.Mouse< / p > < / div >
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< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "Mouse" > < span class = "type-signature" > < / span > new Mouse< span class = "signature" > (game)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Phaser.Mouse is responsible for handling all aspects of mouse interaction with the browser. It captures and processes mouse events.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-14" > line 14< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name" id = "LEFT_BUTTON" > < span class = "type-signature" > < static, constant> < / span > LEFT_BUTTON< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-106" > line 106< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "MIDDLE_BUTTON" > < span class = "type-signature" > < static, constant> < / span > MIDDLE_BUTTON< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-112" > line 112< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "NO_BUTTON" > < span class = "type-signature" > < static, constant> < / span > NO_BUTTON< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-100" > line 100< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "RIGHT_BUTTON" > < span class = "type-signature" > < static, constant> < / span > RIGHT_BUTTON< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-118" > line 118< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "button" > < span class = "type-signature" > < / span > button< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > button-< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The type of click, either: Phaser.Mouse.NO_BUTTON, Phaser.Mouse.LEFT_BUTTON, Phaser.Mouse.MIDDLE_BUTTON or Phaser.Mouse.RIGHT_BUTTON.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-50" > line 50< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "callbackContext" > < span class = "type-signature" > < / span > callbackContext< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > callbackContext< / code > < / td >
< td class = "type" >
< span class = "param-type" > Object< / span >
< / td >
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< td class = "description last" > < p > The context under which callbacks are called.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-24" > line 24< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "capture" > < span class = "type-signature" > < / span > capture< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > capture< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If true the DOM mouse events will have event.preventDefault applied to them, if false they will propogate fully.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-44" > line 44< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "disabled" > < span class = "type-signature" > < / span > disabled< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > disabled< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "description last" > < p > You can disable all Input by setting disabled = true. While set all new input related events will be ignored.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-56" > line 56< / a >
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< / li > < / ul > < / dd >
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< / dl >
< / dd >
< dt >
< h4 class = "name" id = "event" > < span class = "type-signature" > < / span > event< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
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< td class = "description last" > < p > The browser mouse DOM event. Will be set to null if no mouse event has ever been received.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-74" > line 74< / a >
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< / li > < / ul > < / dd >
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< / dl >
< / dd >
< dt >
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
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< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-19" > line 19< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "locked" > < span class = "type-signature" > < / span > locked< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > locked< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "description last" > < p > If the mouse has been Pointer Locked successfully this will be set to true.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-62" > line 62< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "mouseDownCallback" > < span class = "type-signature" > < / span > mouseDownCallback< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > mouseDownCallback< / code > < / td >
< td class = "type" >
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< span class = "param-type" > function< / span >
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< / td >
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< td class = "description last" > < p > A callback that can be fired when the mouse is pressed down.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-29" > line 29< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "mouseMoveCallback" > < span class = "type-signature" > < / span > mouseMoveCallback< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > mouseMoveCallback< / code > < / td >
< td class = "type" >
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< span class = "param-type" > function< / span >
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< / td >
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< td class = "description last" > < p > A callback that can be fired when the mouse is moved while pressed down.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-34" > line 34< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "mouseUpCallback" > < span class = "type-signature" > < / span > mouseUpCallback< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > mouseUpCallback< / code > < / td >
< td class = "type" >
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< span class = "param-type" > function< / span >
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< / td >
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< td class = "description last" > < p > A callback that can be fired when the mouse is released from a pressed down state.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-39" > line 39< / a >
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< / li > < / ul > < / dd >
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< / dl >
< / dd >
< dt >
< h4 class = "name" id = "pointerLock" > < span class = "type-signature" > < / span > pointerLock< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > pointerLock< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
< / td >
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< td class = "description last" > < p > This event is dispatched when the browser enters or leaves pointer lock state.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-68" > line 68< / a >
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< / li > < / ul > < / dd >
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< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "onMouseDown" > < span class = "type-signature" > < / span > onMouseDown< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > The internal method that handles the mouse down event from the browser.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
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< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-154" > line 154< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "onMouseMove" > < span class = "type-signature" > < / span > onMouseMove< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > The internal method that handles the mouse move event from the browser.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
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< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-186" > line 186< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "onMouseUp" > < span class = "type-signature" > < / span > onMouseUp< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > The internal method that handles the mouse up event from the browser.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > MouseEvent< / span >
< / td >
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< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-216" > line 216< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "pointerLockChange" > < span class = "type-signature" > < / span > pointerLockChange< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Internal pointerLockChange handler.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
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< span class = "param-type" > pointerlockchange< / span >
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< / td >
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< td class = "description last" > < p > The native event from the browser. This gets stored in Mouse.event.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-277" > line 277< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "releasePointerLock" > < span class = "type-signature" > < / span > releasePointerLock< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Internal release pointer lock handler.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-301" > line 301< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "requestPointerLock" > < span class = "type-signature" > < / span > requestPointerLock< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > If the browser supports it you can request that the pointer be locked to the browser window.
This is classically known as 'FPS controls', where the pointer can't leave the browser until the user presses an exit key.
If the browser successfully enters a locked state the event Phaser.Mouse.pointerLock will be dispatched and the first parameter will be 'true'.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-248" > line 248< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "start" > < span class = "type-signature" > < / span > start< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Starts the event listeners running.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-122" > line 122< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "stop" > < span class = "type-signature" > < / span > stop< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Stop the event listeners.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Mouse.js.html" > input/Mouse.js< / a > , < a href = "Mouse.js.html#sunlight-1-line-317" > line 317< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
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on Mon Feb 24 2014 12:11:41 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >