2013-04-18 13:16:18 +00:00
|
|
|
/// <reference path="../../Phaser/Phaser.ts" />
|
2013-04-12 16:19:56 +00:00
|
|
|
(function () {
|
2013-04-18 13:16:18 +00:00
|
|
|
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
|
2013-04-12 16:19:56 +00:00
|
|
|
function init() {
|
|
|
|
myGame.loader.addImageFile('car', 'assets/sprites/asteroids_ship.png');
|
|
|
|
myGame.loader.load();
|
|
|
|
}
|
|
|
|
var car;
|
|
|
|
function create() {
|
|
|
|
car = myGame.createSprite(200, 300, 'car');
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
car.renderDebugInfo(16, 16);
|
|
|
|
car.velocity.x = 0;
|
|
|
|
car.velocity.y = 0;
|
|
|
|
car.angularVelocity = 0;
|
|
|
|
car.angularAcceleration = 0;
|
2013-04-18 13:16:18 +00:00
|
|
|
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
|
2013-04-12 16:19:56 +00:00
|
|
|
car.angularVelocity = -200;
|
2013-04-18 13:16:18 +00:00
|
|
|
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
|
2013-04-12 16:19:56 +00:00
|
|
|
car.angularVelocity = 200;
|
|
|
|
}
|
2013-04-18 13:16:18 +00:00
|
|
|
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
|
|
|
|
var motion = myGame.motion.velocityFromAngle(car.angle, 200);
|
2013-04-12 16:19:56 +00:00
|
|
|
// instant
|
|
|
|
car.velocity.copyFrom(motion);
|
|
|
|
// acceleration
|
|
|
|
//car.acceleration.copyFrom(motion);
|
2013-04-18 13:16:18 +00:00
|
|
|
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
|
2013-04-12 16:19:56 +00:00
|
|
|
//car.velocity.y = 200;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
})();
|