phaser/Tests/collision/collide sprites.ts

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/// <reference path="../../Phaser/Phaser.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.load();
}
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var car: Phaser.Sprite;
var melon: Phaser.Sprite;
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function create() {
car = myGame.createSprite(100, 300, 'car');
melon = myGame.createSprite(200, 310, 'melon');
car.name = 'car';
melon.name = 'melon';
}
function update() {
car.renderDebugInfo(16, 16);
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
car.angularVelocity = -200;
}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
car.angularVelocity = 200;
}
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 200));
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}
myGame.collide(car, melon, collides);
}
function collides(a, b) {
console.log('Collision!!!!!');
}
})();