phaser/src/renderer/webgl/pipelines/UtilityPipeline.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var AddBlendFS = require('../shaders/AddBlend-frag.js');
var Class = require('../../../utils/Class');
var ColorMatrix = require('../../../display/ColorMatrix');
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var ColorMatrixFS = require('../shaders/ColorMatrix-frag.js');
var CopyFS = require('../shaders/Copy-frag.js');
var GetFastValue = require('../../../utils/object/GetFastValue');
var LinearBlendFS = require('../shaders/LinearBlend-frag.js');
var QuadVS = require('../shaders/Quad-vert.js');
var WEBGL_CONST = require('../const');
var WebGLPipeline = require('../WebGLPipeline');
/**
* @classdesc
* TODO
*
* The fragment shader it uses can be found in `shaders/src/PostFX.frag`.
* The vertex shader it uses can be found in `shaders/src/PostFX.vert`.
*
* The default shader attributes for this pipeline are:
*
* `inPosition` (vec2, offset 0)
* `inTexCoord` (vec2, offset 8)
*
* The default shader uniforms for this pipeline are:
*
* `uProjectionMatrix` (mat4)
* `uMainSampler` (sampler2D)
*
* @class UtilityPipeline
* @extends Phaser.Renderer.WebGL.WebGLPipeline
* @memberof Phaser.Renderer.WebGL.Pipelines
* @constructor
* @since 3.50.0
*
* @param {Phaser.Types.Renderer.WebGL.WebGLPipelineConfig} config - The configuration options for this pipeline.
*/
var UtilityPipeline = new Class({
Extends: WebGLPipeline,
initialize:
function UtilityPipeline (config)
{
config.renderTarget = [
{
scale: 1
},
{
scale: 1
},
{
scale: 0.5
},
{
scale: 0.5
}
];
config.vertShader = QuadVS;
config.shaders = [
{
name: 'Copy',
fragShader: CopyFS,
uniforms: [
'uMainSampler',
'uBrightness'
]
},
{
name: 'AddBlend',
fragShader: AddBlendFS,
uniforms: [
'uMainSampler1',
'uMainSampler2',
'uStrength'
]
},
{
name: 'LinearBlend',
fragShader: LinearBlendFS,
uniforms: [
'uMainSampler1',
'uMainSampler2',
'uStrength'
]
},
{
name: 'ColorMatrix',
fragShader: ColorMatrixFS,
uniforms: [
'uMainSampler',
'uColorMatrix'
]
}
];
config.attributes = GetFastValue(config, 'attributes', [
{
name: 'inPosition',
size: 2,
type: WEBGL_CONST.FLOAT
},
{
name: 'inTexCoord',
size: 2,
type: WEBGL_CONST.FLOAT
}
]);
// x, y, u, v (x/y in NDC)
config.vertices = new Float32Array([
-1, -1, 0, 0,
-1, 1, 0, 1,
1, 1, 1, 1,
-1, -1, 0, 0,
1, 1, 1, 1,
1, -1, 1, 0
]);
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config.batchSize = 1;
WebGLPipeline.call(this, config);
this.colorMatrix = new ColorMatrix();
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this.copyShader;
this.addShader;
this.linearShader;
this.colorMatrixShader;
this.fullFrame1;
this.fullFrame2;
this.halfFrame1;
this.halfFrame2;
},
boot: function ()
{
WebGLPipeline.prototype.boot.call(this);
var shaders = this.shaders;
var targets = this.renderTargets;
this.copyShader = shaders[0];
this.addShader = shaders[1];
this.linearShader = shaders[2];
this.colorMatrixShader = shaders[3];
this.fullFrame1 = targets[0];
this.fullFrame2 = targets[1];
this.halfFrame1 = targets[2];
this.halfFrame2 = targets[3];
console.log(this);
},
// params = RenderTargets
copyFrame: function (source, target, brightness, clearAlpha)
{
if (brightness === undefined) { brightness = 1; }
if (clearAlpha === undefined) { clearAlpha = true; }
var gl = this.gl;
this.set1i('uMainSampler', 0, this.copyShader);
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this.set1f('uBrightness', brightness, this.copyShader);
if (target)
{
gl.viewport(0, 0, target.width, target.height);
}
else
{
gl.viewport(0, 0, source.width, source.height);
}
gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, source.texture);
if (target)
{
gl.bindFramebuffer(gl.FRAMEBUFFER, target.framebuffer);
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, target.texture, 0);
}
if (clearAlpha)
{
gl.clearColor(0, 0, 0, 0);
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}
else
{
gl.clearColor(0, 0, 0, 1);
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}
gl.clear(gl.COLOR_BUFFER_BIT);
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gl.bufferData(gl.ARRAY_BUFFER, this.vertexData, gl.STATIC_DRAW);
gl.drawArrays(gl.TRIANGLES, 0, 6);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.bindTexture(gl.TEXTURE_2D, null);
},
drawFrame: function (source, target, clearAlpha, colorMatrix)
{
if (clearAlpha === undefined) { clearAlpha = true; }
if (colorMatrix === undefined) { colorMatrix = this.colorMatrix; }
var gl = this.gl;
this.set1i('uMainSampler', 0, this.colorMatrixShader);
this.set1fv('uColorMatrix', colorMatrix.getData(), this.colorMatrixShader);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, source.texture);
if (target)
{
gl.bindFramebuffer(gl.FRAMEBUFFER, target.framebuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, target.texture, 0);
}
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if (clearAlpha)
{
gl.clearColor(0, 0, 0, 0);
}
else
{
gl.clearColor(0, 0, 0, 1);
}
gl.clear(gl.COLOR_BUFFER_BIT);
gl.bufferData(gl.ARRAY_BUFFER, this.vertexData, gl.STATIC_DRAW);
gl.drawArrays(gl.TRIANGLES, 0, 6);
gl.bindTexture(gl.TEXTURE_2D, null);
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},
blendFrames: function (source1, source2, target, strength, clearAlpha, blendShader)
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{
if (strength === undefined) { strength = 1; }
if (clearAlpha === undefined) { clearAlpha = true; }
if (blendShader === undefined) { blendShader = this.linearShader; }
var gl = this.gl;
this.set1i('uMainSampler1', 0, blendShader);
this.set1i('uMainSampler2', 1, blendShader);
this.set1f('uStrength', strength, blendShader);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, source1.texture);
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(gl.TEXTURE_2D, source2.texture);
if (target)
{
gl.bindFramebuffer(gl.FRAMEBUFFER, target.framebuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, target.texture, 0);
gl.viewport(0, 0, target.width, target.height);
}
else
{
gl.viewport(0, 0, source1.width, source1.height);
}
if (clearAlpha)
{
gl.clearColor(0, 0, 0, 0);
}
else
{
gl.clearColor(0, 0, 0, 1);
}
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.bufferData(gl.ARRAY_BUFFER, this.vertexData, gl.STATIC_DRAW);
gl.drawArrays(gl.TRIANGLES, 0, 6);
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gl.bindTexture(gl.TEXTURE_2D, null);
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}
});
module.exports = UtilityPipeline;