phaser/v3/typings/textures/TextureManager.d.ts

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2017-01-16 21:43:07 +00:00
import Texture from './Texture';
/**
* Textures are managed by the global TextureManager. This is a singleton class that is
* responsible for creating and delivering Textures and their corresponding Frames to Game Objects.
*
* Sprites and other Game Objects get the texture data they need from the TextureManager.
*
* Access it via `state.textures`.
*
* @class Phaser.TextureManager
* @constructor
*/
export default class TextureManager {
list: any;
constructor();
addImage(key: any, source: any): Texture;
addCanvas(key: any, source: any): Texture;
addAtlas(key: any, source: any, data: any): Texture;
addAtlasJSONArray(key: any, source: any, data: any): Texture;
addAtlasJSONHash(key: any, source: any, data: any): Texture;
addSpriteSheet(key: any, source: any, frameWidth: any, frameHeight: any, startFrame: any, endFrame: any, margin: any, spacing: any): Texture;
addSpriteSheetFromAtlas(key: any, atlasKey: any, atlasFrame: any, frameWidth: any, frameHeight: any, startFrame: any, endFrame: any, margin: any, spacing: any): Texture;
addAtlasStarlingXML(key: any, source: any, data: any): Texture;
addAtlasPyxel(key: any, source: any, data: any): Texture;
create(key: any, source: any): Texture;
exists(key: any): any;
get(key: any): any;
cloneFrame(key: any, frame: any): any;
getFrame(key: any, frame: any): any;
setTexture(gameObject: any, key: any, frame: any): any;
/**
* Passes all Textures to the given callback.
*
* @method each
* @param {function} callback - The function to call.
* @param {object} [thisArg] - Value to use as `this` when executing callback.
* @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the child.
*/
each(callback: any, thisArg: any): void;
}