mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
21 lines
1.3 KiB
Markdown
21 lines
1.3 KiB
Markdown
|
# Phaser 3 Change Log
|
||
|
|
||
|
## Version 3.5.1 - Kirito - 17th April 2018
|
||
|
|
||
|
### Updates
|
||
|
|
||
|
* The change made in 3.5.0 with how the Scene systems lifecycle is handled has been tweaked. When a Scene is instantiated it will now emit a boot event, as before, and Systems that need it will listen for this event and set-up their internal properties as required. They'll also do the same under the 'start' event, allowing them to restart properly once shutdown. In 3.5 if a Scene was previously not launched or started you wouldn't be able to access all of its internal systems fully, but in 3.5.1 you can.
|
||
|
|
||
|
### Bug Fixes
|
||
|
|
||
|
* LoaderPlugin.destroy would try and remove an incorrect event listener.
|
||
|
* TileSprites would try to call `deleteTexture` on both renderers, but it's only available in WebGL (thanks @jmcriat)
|
||
|
* Using a geometry mask stopped working in WebGL. Fix #3582 (thanks @rafelsanso)
|
||
|
* The particle emitter incorrectly adjusted the vertex count, causing WebGL rendering issues. Fix #3583 (thanks @murteira)
|
||
|
|
||
|
### Examples, Documentation and TypeScript
|
||
|
|
||
|
My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:
|
||
|
|
||
|
@NemoStein @gabegordon @gazpachu @samme @cristlee @melissaelopez @dazigemm @tgrajewski
|