phaser/wip/TS Tests/sprites/create sprite 1.ts

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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
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function preload() {
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// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('bunny', 'assets/sprites/bunny.png');
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}
function create() {
// This will create a Sprite positioned at the top-left of the game (0,0)
// Try changing the 0, 0 values
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game.add.sprite(0, 0, 'bunny');
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}
})();