2019-01-16 13:12:07 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2023-01-02 17:36:27 +00:00
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* @copyright 2013-2023 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2019-01-16 13:12:07 +00:00
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*/
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/**
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* The Pointer Drag Enter Input Event.
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2022-02-28 14:29:51 +00:00
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*
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2019-01-16 13:12:07 +00:00
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* This event is dispatched by the Input Plugin belonging to a Scene if a pointer drags a Game Object into a Drag Target.
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2022-02-28 14:29:51 +00:00
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*
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2019-01-16 13:12:07 +00:00
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* Listen to this event from within a Scene using: `this.input.on('dragenter', listener)`.
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2022-02-28 14:29:51 +00:00
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*
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2019-01-16 13:12:07 +00:00
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* A Pointer can only drag a single Game Object at once.
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2022-02-28 14:29:51 +00:00
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*
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2019-01-18 15:20:56 +00:00
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* To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_DRAG_ENTER]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_DRAG_ENTER} event instead.
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2019-01-16 13:12:07 +00:00
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*
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* @event Phaser.Input.Events#DRAG_ENTER
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2022-09-21 21:01:03 +00:00
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* @type {string}
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2019-02-12 11:37:58 +00:00
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* @since 3.0.0
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2022-02-28 14:29:51 +00:00
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*
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2019-01-16 13:12:07 +00:00
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* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
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* @param {Phaser.GameObjects.GameObject} gameObject - The interactive Game Object that this pointer is dragging.
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* @param {Phaser.GameObjects.GameObject} target - The drag target that this pointer has moved into.
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*/
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module.exports = 'dragenter';
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