2013-08-28 06:02:55 +00:00
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* The base class for all objects that are rendered on the screen.
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*
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* @class DisplayObject
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* @constructor
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*/
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PIXI.DisplayObject = function()
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{
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2013-12-23 04:19:52 +00:00
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/**
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* The coordinate of the object relative to the local coordinates of the parent.
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*
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* @property position
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* @type Point
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*/
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this.position = new PIXI.Point();
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/**
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* The scale factor of the object.
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*
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* @property scale
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* @type Point
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*/
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this.scale = new PIXI.Point(1,1);//{x:1, y:1};
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/**
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* The pivot point of the displayObject that it rotates around
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*
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* @property pivot
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* @type Point
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*/
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this.pivot = new PIXI.Point(0,0);
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/**
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* The rotation of the object in radians.
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*
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* @property rotation
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* @type Number
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*/
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this.rotation = 0;
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/**
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* The opacity of the object.
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*
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* @property alpha
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* @type Number
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*/
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this.alpha = 1;
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/**
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* The visibility of the object.
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*
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* @property visible
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* @type Boolean
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*/
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this.visible = true;
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/**
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* This is the defined area that will pick up mouse / touch events. It is null by default.
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* Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
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*
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* @property hitArea
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* @type Rectangle|Circle|Ellipse|Polygon
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*/
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this.hitArea = null;
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/**
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* This is used to indicate if the displayObject should display a mouse hand cursor on rollover
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*
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* @property buttonMode
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* @type Boolean
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*/
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this.buttonMode = false;
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/**
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* Can this object be rendered
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*
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* @property renderable
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* @type Boolean
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*/
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this.renderable = false;
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/**
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* [read-only] The display object container that contains this display object.
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*
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* @property parent
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* @type DisplayObjectContainer
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* @readOnly
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*/
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this.parent = null;
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/**
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* [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
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*
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* @property stage
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* @type Stage
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* @readOnly
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*/
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this.stage = null;
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/**
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2014-02-06 00:19:46 +00:00
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* [read-only] The multiplied alpha of the displayObject
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2013-12-23 04:19:52 +00:00
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*
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* @property worldAlpha
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* @type Number
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* @readOnly
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*/
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this.worldAlpha = 1;
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/**
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* [read-only] Whether or not the object is interactive, do not toggle directly! use the `interactive` property
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*
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* @property _interactive
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* @type Boolean
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* @readOnly
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* @private
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*/
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this._interactive = false;
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2014-02-06 00:19:46 +00:00
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/**
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* This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
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2014-03-23 07:59:28 +00:00
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*
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2014-02-06 00:19:46 +00:00
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* @property defaultCursor
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* @type String
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*
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*/
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2013-12-23 04:19:52 +00:00
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this.defaultCursor = 'pointer';
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/**
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* [read-only] Current transform of the object based on world (parent) factors
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*
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* @property worldTransform
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* @type Mat3
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* @readOnly
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* @private
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*/
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2014-02-06 00:19:46 +00:00
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this.worldTransform = new PIXI.Matrix();
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2013-12-23 04:19:52 +00:00
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/**
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2014-02-06 00:19:46 +00:00
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* [NYI] Unknown
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2013-12-23 04:19:52 +00:00
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*
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* @property color
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* @type Array<>
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* @private
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*/
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this.color = [];
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/**
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* [NYI] Holds whether or not this object is dynamic, for rendering optimization
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*
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* @property dynamic
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* @type Boolean
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* @private
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*/
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this.dynamic = true;
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2014-02-06 00:19:46 +00:00
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// cached sin rotation and cos rotation
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2013-12-23 04:19:52 +00:00
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this._sr = 0;
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this._cr = 1;
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2014-02-06 00:19:46 +00:00
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/**
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2014-03-23 07:59:28 +00:00
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* The area the filter is applied to
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2014-02-06 00:19:46 +00:00
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*
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* @property filterArea
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* @type Rectangle
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*/
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2013-12-23 04:19:52 +00:00
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this.filterArea = new PIXI.Rectangle(0,0,1,1);
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2014-02-06 00:19:46 +00:00
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/**
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* The original, cached bounds of the object
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*
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* @property _bounds
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* @type Rectangle
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* @private
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*/
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this._bounds = new PIXI.Rectangle(0, 0, 1, 1);
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/**
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* The most up-to-date bounds of the object
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*
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* @property _currentBounds
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* @type Rectangle
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* @private
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*/
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this._currentBounds = null;
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/**
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* The original, cached mask of the object
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*
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* @property _currentBounds
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* @type Rectangle
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* @private
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*/
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this._mask = null;
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2014-02-18 03:01:51 +00:00
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this._cacheAsBitmap = false;
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this._cacheIsDirty = false;
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2013-12-23 04:19:52 +00:00
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/*
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* MOUSE Callbacks
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*/
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/**
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* A callback that is used when the users clicks on the displayObject with their mouse
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* @method click
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* @param interactionData {InteractionData}
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*/
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/**
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* A callback that is used when the user clicks the mouse down over the sprite
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* @method mousedown
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* @param interactionData {InteractionData}
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*/
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/**
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* A callback that is used when the user releases the mouse that was over the displayObject
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* for this callback to be fired the mouse must have been pressed down over the displayObject
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* @method mouseup
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* @param interactionData {InteractionData}
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*/
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/**
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* A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject
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* for this callback to be fired, The touch must have started over the displayObject
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* @method mouseupoutside
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* @param interactionData {InteractionData}
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*/
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/**
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* A callback that is used when the users mouse rolls over the displayObject
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* @method mouseover
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* @param interactionData {InteractionData}
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*/
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/**
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* A callback that is used when the users mouse leaves the displayObject
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* @method mouseout
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* @param interactionData {InteractionData}
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*/
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/*
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* TOUCH Callbacks
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*/
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/**
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* A callback that is used when the users taps on the sprite with their finger
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* basically a touch version of click
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* @method tap
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* @param interactionData {InteractionData}
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*/
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/**
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2014-02-06 00:19:46 +00:00
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* A callback that is used when the user touches over the displayObject
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2013-12-23 04:19:52 +00:00
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* @method touchstart
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* @param interactionData {InteractionData}
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*/
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/**
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* A callback that is used when the user releases a touch over the displayObject
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* @method touchend
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* @param interactionData {InteractionData}
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*/
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/**
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* A callback that is used when the user releases the touch that was over the displayObject
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* for this callback to be fired, The touch must have started over the sprite
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* @method touchendoutside
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* @param interactionData {InteractionData}
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*/
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};
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2013-08-28 06:02:55 +00:00
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// constructor
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PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject;
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/**
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* [Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default
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* Instead of using this function you can now simply set the interactive property to true or false
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*
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* @method setInteractive
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* @param interactive {Boolean}
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* @deprecated Simply set the `interactive` property directly
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*/
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PIXI.DisplayObject.prototype.setInteractive = function(interactive)
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{
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2013-12-23 04:19:52 +00:00
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this.interactive = interactive;
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};
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2013-08-28 06:02:55 +00:00
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/**
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* Indicates if the sprite will have touch and mouse interactivity. It is false by default
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*
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* @property interactive
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* @type Boolean
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* @default false
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*/
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Object.defineProperty(PIXI.DisplayObject.prototype, 'interactive', {
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get: function() {
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return this._interactive;
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},
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set: function(value) {
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2013-12-23 04:19:52 +00:00
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this._interactive = value;
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// TODO more to be done here..
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// need to sort out a re-crawl!
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if(this.stage)this.stage.dirty = true;
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2013-08-28 06:02:55 +00:00
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}
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});
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2014-02-06 00:19:46 +00:00
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/**
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* [read-only] Indicates if the sprite is globaly visible.
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*
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* @property worldVisible
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* @type Boolean
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*/
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Object.defineProperty(PIXI.DisplayObject.prototype, 'worldVisible', {
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get: function() {
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var item = this;
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do
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{
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if(!item.visible)return false;
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item = item.parent;
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}
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while(item);
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return true;
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}
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});
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2013-08-28 06:02:55 +00:00
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/**
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* Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
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2014-02-06 00:19:46 +00:00
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* In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
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2013-08-28 06:02:55 +00:00
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* To remove a mask, set this property to null.
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*
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* @property mask
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* @type Graphics
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*/
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Object.defineProperty(PIXI.DisplayObject.prototype, 'mask', {
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get: function() {
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return this._mask;
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},
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set: function(value) {
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2013-12-23 04:19:52 +00:00
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2014-02-06 00:19:46 +00:00
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if(this._mask)this._mask.isMask = false;
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2013-11-06 04:51:23 +00:00
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this._mask = value;
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2014-02-06 00:19:46 +00:00
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if(this._mask)this._mask.isMask = true;
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2013-11-06 04:51:23 +00:00
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}
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});
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/**
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2013-12-23 04:19:52 +00:00
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* Sets the filters for the displayObject.
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2013-11-06 04:51:23 +00:00
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* * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
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* To remove filters simply set this property to 'null'
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* @property filters
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* @type Array An array of filters
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*/
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Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
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get: function() {
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return this._filters;
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},
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set: function(value) {
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2013-12-23 04:19:52 +00:00
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2013-08-28 06:02:55 +00:00
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if(value)
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{
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2013-12-23 04:19:52 +00:00
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// now put all the passes in one place..
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var passes = [];
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for (var i = 0; i < value.length; i++)
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{
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var filterPasses = value[i].passes;
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for (var j = 0; j < filterPasses.length; j++)
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{
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passes.push(filterPasses[j]);
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}
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}
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2014-02-06 00:19:46 +00:00
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// TODO change this as it is legacy
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this._filterBlock = {target:this, filterPasses:passes};
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2013-08-28 06:02:55 +00:00
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}
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2013-11-06 04:51:23 +00:00
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2013-12-23 04:19:52 +00:00
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this._filters = value;
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2013-08-28 06:02:55 +00:00
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}
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});
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2014-02-18 03:01:51 +00:00
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Object.defineProperty(PIXI.DisplayObject.prototype, 'cacheAsBitmap', {
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get: function() {
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return this._cacheAsBitmap;
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},
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set: function(value) {
|
|
|
|
|
|
|
|
if(this._cacheAsBitmap === value)return;
|
|
|
|
|
|
|
|
if(value)
|
|
|
|
{
|
|
|
|
//this._cacheIsDirty = true;
|
|
|
|
this._generateCachedSprite();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this._destroyCachedSprite();
|
|
|
|
}
|
|
|
|
|
|
|
|
this._cacheAsBitmap = value;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
2013-08-28 06:02:55 +00:00
|
|
|
/*
|
2014-02-06 00:19:46 +00:00
|
|
|
* Updates the object transform for rendering
|
2013-08-28 06:02:55 +00:00
|
|
|
*
|
2014-02-06 00:19:46 +00:00
|
|
|
* @method updateTransform
|
2013-08-28 06:02:55 +00:00
|
|
|
* @private
|
|
|
|
*/
|
2014-02-06 00:19:46 +00:00
|
|
|
PIXI.DisplayObject.prototype.updateTransform = function()
|
2013-08-28 06:02:55 +00:00
|
|
|
{
|
2014-02-06 00:19:46 +00:00
|
|
|
// TODO OPTIMIZE THIS!! with dirty
|
|
|
|
if(this.rotation !== this.rotationCache)
|
2013-12-23 04:19:52 +00:00
|
|
|
{
|
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
this.rotationCache = this.rotation;
|
|
|
|
this._sr = Math.sin(this.rotation);
|
|
|
|
this._cr = Math.cos(this.rotation);
|
2013-12-23 04:19:52 +00:00
|
|
|
}
|
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
// var localTransform = this.localTransform//.toArray();
|
|
|
|
var parentTransform = this.parent.worldTransform;//.toArray();
|
|
|
|
var worldTransform = this.worldTransform;//.toArray();
|
2014-02-18 03:01:51 +00:00
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
var px = this.pivot.x;
|
|
|
|
var py = this.pivot.y;
|
2013-12-23 04:19:52 +00:00
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
var a00 = this._cr * this.scale.x,
|
|
|
|
a01 = -this._sr * this.scale.y,
|
|
|
|
a10 = this._sr * this.scale.x,
|
|
|
|
a11 = this._cr * this.scale.y,
|
2014-02-12 14:50:32 +00:00
|
|
|
a02 = this.position.x - a00 * px - py * a01,
|
|
|
|
a12 = this.position.y - a11 * py - px * a10,
|
2014-02-12 01:25:36 +00:00
|
|
|
b00 = parentTransform.a, b01 = parentTransform.b,
|
|
|
|
b10 = parentTransform.c, b11 = parentTransform.d;
|
2013-12-23 04:19:52 +00:00
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
worldTransform.a = b00 * a00 + b01 * a10;
|
|
|
|
worldTransform.b = b00 * a01 + b01 * a11;
|
2014-02-12 01:25:36 +00:00
|
|
|
worldTransform.tx = b00 * a02 + b01 * a12 + parentTransform.tx;
|
2013-12-23 04:19:52 +00:00
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
worldTransform.c = b10 * a00 + b11 * a10;
|
|
|
|
worldTransform.d = b10 * a01 + b11 * a11;
|
2014-02-12 01:25:36 +00:00
|
|
|
worldTransform.ty = b10 * a02 + b11 * a12 + parentTransform.ty;
|
2013-12-23 04:19:52 +00:00
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
this.worldAlpha = this.alpha * this.parent.worldAlpha;
|
2013-12-23 04:19:52 +00:00
|
|
|
};
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
/**
|
|
|
|
* Retrieves the bounds of the displayObject as a rectangle object
|
2013-08-28 06:02:55 +00:00
|
|
|
*
|
2014-02-06 00:19:46 +00:00
|
|
|
* @method getBounds
|
|
|
|
* @return {Rectangle} the rectangular bounding area
|
2013-08-28 06:02:55 +00:00
|
|
|
*/
|
2014-02-12 01:25:36 +00:00
|
|
|
PIXI.DisplayObject.prototype.getBounds = function( matrix )
|
2013-08-28 06:02:55 +00:00
|
|
|
{
|
2014-02-12 01:25:36 +00:00
|
|
|
matrix = matrix;//just to get passed js hinting (and preserve inheritance)
|
2014-02-06 00:19:46 +00:00
|
|
|
return PIXI.EmptyRectangle;
|
2013-12-23 04:19:52 +00:00
|
|
|
};
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
/**
|
|
|
|
* Retrieves the local bounds of the displayObject as a rectangle object
|
2013-08-28 06:02:55 +00:00
|
|
|
*
|
2014-02-06 00:19:46 +00:00
|
|
|
* @method getLocalBounds
|
|
|
|
* @return {Rectangle} the rectangular bounding area
|
2013-08-28 06:02:55 +00:00
|
|
|
*/
|
2014-02-06 00:19:46 +00:00
|
|
|
PIXI.DisplayObject.prototype.getLocalBounds = function()
|
2013-08-28 06:02:55 +00:00
|
|
|
{
|
2014-02-12 01:25:36 +00:00
|
|
|
return this.getBounds(PIXI.identityMatrix);///PIXI.EmptyRectangle();
|
2014-02-06 00:19:46 +00:00
|
|
|
};
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2014-02-18 03:01:51 +00:00
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
/**
|
|
|
|
* Sets the object's stage reference, the stage this object is connected to
|
|
|
|
*
|
|
|
|
* @method setStageReference
|
|
|
|
* @param stage {Stage} the stage that the object will have as its current stage reference
|
|
|
|
*/
|
|
|
|
PIXI.DisplayObject.prototype.setStageReference = function(stage)
|
|
|
|
{
|
|
|
|
this.stage = stage;
|
|
|
|
if(this._interactive)this.stage.dirty = true;
|
|
|
|
};
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2014-02-18 03:01:51 +00:00
|
|
|
PIXI.DisplayObject.prototype.generateTexture = function(renderer)
|
|
|
|
{
|
|
|
|
var bounds = this.getLocalBounds();
|
|
|
|
|
|
|
|
var renderTexture = new PIXI.RenderTexture(bounds.width | 0, bounds.height | 0, renderer);
|
|
|
|
renderTexture.render(this);
|
|
|
|
|
|
|
|
return renderTexture;
|
|
|
|
};
|
|
|
|
|
|
|
|
PIXI.DisplayObject.prototype.updateCache = function()
|
|
|
|
{
|
|
|
|
this._generateCachedSprite();
|
|
|
|
};
|
|
|
|
|
|
|
|
PIXI.DisplayObject.prototype._renderCachedSprite = function(renderSession)
|
|
|
|
{
|
|
|
|
if(renderSession.gl)
|
|
|
|
{
|
|
|
|
PIXI.Sprite.prototype._renderWebGL.call(this._cachedSprite, renderSession);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PIXI.Sprite.prototype._renderCanvas.call(this._cachedSprite, renderSession);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
PIXI.DisplayObject.prototype._generateCachedSprite = function()//renderSession)
|
|
|
|
{
|
|
|
|
this._cacheAsBitmap = false;
|
|
|
|
var bounds = this.getLocalBounds();
|
2014-03-23 07:59:28 +00:00
|
|
|
|
2014-02-18 03:01:51 +00:00
|
|
|
if(!this._cachedSprite)
|
|
|
|
{
|
|
|
|
var renderTexture = new PIXI.RenderTexture(bounds.width | 0, bounds.height | 0);//, renderSession.renderer);
|
2014-03-23 07:59:28 +00:00
|
|
|
|
2014-02-18 03:01:51 +00:00
|
|
|
this._cachedSprite = new PIXI.Sprite(renderTexture);
|
|
|
|
this._cachedSprite.worldTransform = this.worldTransform;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this._cachedSprite.texture.resize(bounds.width | 0, bounds.height | 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
//REMOVE filter!
|
|
|
|
var tempFilters = this._filters;
|
|
|
|
this._filters = null;
|
|
|
|
|
|
|
|
this._cachedSprite.filters = tempFilters;
|
|
|
|
this._cachedSprite.texture.render(this);
|
|
|
|
|
|
|
|
this._filters = tempFilters;
|
|
|
|
|
|
|
|
this._cacheAsBitmap = true;
|
|
|
|
};
|
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
/**
|
|
|
|
* Renders the object using the WebGL renderer
|
|
|
|
*
|
|
|
|
* @method _renderWebGL
|
2014-03-23 07:59:28 +00:00
|
|
|
* @param renderSession {RenderSession}
|
2014-02-06 00:19:46 +00:00
|
|
|
* @private
|
|
|
|
*/
|
2014-02-18 03:01:51 +00:00
|
|
|
PIXI.DisplayObject.prototype._destroyCachedSprite = function()
|
|
|
|
{
|
|
|
|
if(!this._cachedSprite)return;
|
|
|
|
|
|
|
|
this._cachedSprite.texture.destroy(true);
|
|
|
|
// console.log("DESTROY")
|
|
|
|
// let the gc collect the unused sprite
|
|
|
|
// TODO could be object pooled!
|
|
|
|
this._cachedSprite = null;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
|
|
|
|
{
|
|
|
|
// OVERWRITE;
|
|
|
|
// this line is just here to pass jshinting :)
|
|
|
|
renderSession = renderSession;
|
|
|
|
};
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
/**
|
|
|
|
* Renders the object using the Canvas renderer
|
|
|
|
*
|
|
|
|
* @method _renderCanvas
|
2014-03-23 07:59:28 +00:00
|
|
|
* @param renderSession {RenderSession}
|
2014-02-06 00:19:46 +00:00
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
PIXI.DisplayObject.prototype._renderCanvas = function(renderSession)
|
|
|
|
{
|
|
|
|
// OVERWRITE;
|
|
|
|
// this line is just here to pass jshinting :)
|
|
|
|
renderSession = renderSession;
|
2013-12-23 04:19:52 +00:00
|
|
|
};
|
2013-08-28 06:02:55 +00:00
|
|
|
|
2014-02-06 00:19:46 +00:00
|
|
|
/**
|
|
|
|
* The position of the displayObject on the x axis relative to the local coordinates of the parent.
|
|
|
|
*
|
|
|
|
* @property x
|
|
|
|
* @type Number
|
|
|
|
*/
|
|
|
|
Object.defineProperty(PIXI.DisplayObject.prototype, 'x', {
|
|
|
|
get: function() {
|
|
|
|
return this.position.x;
|
|
|
|
},
|
|
|
|
set: function(value) {
|
|
|
|
this.position.x = value;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The position of the displayObject on the y axis relative to the local coordinates of the parent.
|
|
|
|
*
|
|
|
|
* @property y
|
|
|
|
* @type Number
|
|
|
|
*/
|
|
|
|
Object.defineProperty(PIXI.DisplayObject.prototype, 'y', {
|
|
|
|
get: function() {
|
|
|
|
return this.position.y;
|
|
|
|
},
|
|
|
|
set: function(value) {
|
|
|
|
this.position.y = value;
|
|
|
|
}
|
|
|
|
});
|