mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
62 lines
1.5 KiB
JavaScript
62 lines
1.5 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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Phaser.GameObject.Blitter = function (state, parent)
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{
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Phaser.GameObject.call(this, state, 0, 0, null, null, parent);
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this.type = Phaser.BLITTER;
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this.children = new Phaser.Component.Children(this);
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};
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Phaser.GameObject.Blitter.prototype = Object.create(Phaser.GameObject.prototype);
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Phaser.GameObject.Blitter.prototype.constructor = Phaser.GameObject.Blitter;
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Phaser.GameObject.Blitter.prototype.preUpdate = function ()
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{
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if (this.parent)
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{
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this.color.worldAlpha = this.parent.color.worldAlpha;
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}
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};
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Phaser.GameObject.Blitter.prototype.create = function (frame, x, y, visible, index)
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{
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if (x === undefined) { x = 0; }
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if (y === undefined) { y = 0; }
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if (visible === undefined) { visible = true; }
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if (index === undefined) { index = 0; }
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var bob = new Phaser.GameObject.Blitter.Bob(this, frame, x, y, visible);
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this.children.addAt(bob, index, true);
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return bob;
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};
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Phaser.GameObject.Blitter.prototype.createMultiple = function (quantity, frame, visible)
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{
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if (visible === undefined) { visible = true; }
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if (!Array.isArray(frame))
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{
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frame = [ frame ];
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}
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var bobs = [];
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for (var f = 0; f < frame.length; f++)
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{
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for (var i = 0; i < quantity; i++)
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{
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bobs.push(this.create(frame[f], 0, 0, visible));
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}
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}
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return bobs;
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};
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