phaser/src/textures/parsers/JSONArray.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var Clone = require('../../utils/object/Clone');
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/**
* Parses a Texture Atlas JSON Array and adds the Frames to the Texture.
* JSON format expected to match that defined by Texture Packer, with the frames property containing an array of Frames.
*
* @function Phaser.Textures.Parsers.JSONArray
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* @memberof Phaser.Textures.Parsers
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* @private
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* @since 3.0.0
*
* @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to.
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* @param {number} sourceIndex - The index of the TextureSource.
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* @param {object} json - The JSON data.
*
* @return {Phaser.Textures.Texture} The Texture modified by this parser.
*/
var JSONArray = function (texture, sourceIndex, json)
{
// Malformed?
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if (!json['frames'] && !json['textures'])
{
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console.warn('Invalid Texture Atlas JSON Array');
return;
}
// Add in a __BASE entry (for the entire atlas)
var source = texture.source[sourceIndex];
texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height);
// By this stage frames is a fully parsed array
var frames = (Array.isArray(json.textures)) ? json.textures[sourceIndex].frames : json.frames;
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var newFrame;
for (var i = 0; i < frames.length; i++)
{
var src = frames[i];
// The frame values are the exact coordinates to cut the frame out of the atlas from
newFrame = texture.add(src.filename, sourceIndex, src.frame.x, src.frame.y, src.frame.w, src.frame.h);
// These are the original (non-trimmed) sprite values
if (src.trimmed)
{
newFrame.setTrim(
src.sourceSize.w,
src.sourceSize.h,
src.spriteSourceSize.x,
src.spriteSourceSize.y,
src.spriteSourceSize.w,
src.spriteSourceSize.h
);
}
if (src.rotated)
{
newFrame.rotated = true;
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newFrame.updateUVsInverted();
}
var pivot = src.anchor || src.pivot;
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if (pivot)
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{
newFrame.customPivot = true;
newFrame.pivotX = pivot.x;
newFrame.pivotY = pivot.y;
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}
// Copy over any extra data
newFrame.customData = Clone(src);
}
// Copy over any additional data that was in the JSON to Texture.customData
for (var dataKey in json)
{
if (dataKey === 'frames')
{
continue;
}
if (Array.isArray(json[dataKey]))
{
texture.customData[dataKey] = json[dataKey].slice(0);
}
else
{
texture.customData[dataKey] = json[dataKey];
}
}
return texture;
};
module.exports = JSONArray;