phaser/examples/tilesprite1.php

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2013-09-03 02:19:42 +00:00
<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('disk', 'assets/sprites/p2.jpeg');
}
var s;
var count = 0;
function create() {
game.world._stage.backgroundColorString = '#182d3b';
s = game.add.tileSprite(0, 0, 512, 512, 'disk');
// s.rotation = 0.1;
}
function update() {
count += 0.005
// s.rotation += 0.01;
s.tileScale.x = 2 + Math.sin(count);
s.tileScale.y = 2 + Math.cos(count);
s.tilePosition.x += 1;
s.tilePosition.y += 1;
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
s.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
s.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
s.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
s.y += 4;
}
}
function render() {
// game.debug.renderSpriteCorners(s, true, true);
}
})();
</script>
</body>
</html>