2016-11-30 17:16:45 +00:00
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var FILE_CONST = require('./const');
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var Set = require('../structs/Set');
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var XHRSettings = require('./XHRSettings');
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var BaseLoader = function ()
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{
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2016-12-05 15:29:53 +00:00
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// To finish the loader ...
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//
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// 1) Image Tag loader
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// 2) Events (or Signals?) for the various stages
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// 3) Progress update
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// 4) JSON loader
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// 5) XML Loader
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// 6) Multi File support (atlas + data)
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// 7) Atlas Loader
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2016-11-30 17:16:45 +00:00
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// Move to a 'setURL' method?
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this.baseURL = '';
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this.path = '';
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// Read from Game / State Config
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this.enableParallel = true;
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this.maxParallelDownloads = 8;
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// xhr specific global settings (can be overridden on a per-file basis)
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this.xhr = XHRSettings();
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this.crossOrigin = undefined;
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this.list = new Set();
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this.inflight = new Set();
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this.failed = new Set();
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this.queue = new Set();
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2016-12-05 15:29:53 +00:00
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2016-11-30 17:16:45 +00:00
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this.storage = new Set();
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this._state = 'PENDING';
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};
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BaseLoader.prototype.contructor = BaseLoader;
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BaseLoader.prototype = {
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addFile: function (file)
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{
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if (!this.isReady())
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{
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return -1;
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}
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// Multipart file?
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if (file.multipart)
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{
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file.fileA.path = this.path;
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file.fileB.path = this.path;
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this.list.add(file.fileA);
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this.list.add(file.fileB);
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}
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else
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{
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file.path = this.path;
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this.list.add(file);
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}
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return this;
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},
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// Is the Loader actively loading (or processing loaded files)
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isLoading: function ()
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{
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return (this._state === 'LOADING' || this._state === 'PROCESSING');
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},
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// Is the Loader ready to start a new load?
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isReady: function ()
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{
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return (this._state === 'PENDING' || this._state === 'COMPLETE' || this._state === 'FAILED');
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},
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start: function ()
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{
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console.log('BaseLoader start. Files to load:', this.list.size);
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if (!this.isReady())
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{
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return;
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}
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if (this.list.size === 0)
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{
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this.finishedLoading();
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}
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else
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{
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// this.state = LOADING;
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this.failed.clear();
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this.inflight.clear();
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this.queue.clear();
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this.updateProgress();
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this.processLoadQueue();
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}
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},
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updateProgress: function ()
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{
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},
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processLoadQueue: function ()
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{
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console.log('BaseLoader processLoadQueue', this.list.size);
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var _this = this;
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this.list.each(function (file)
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{
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if (file.state === FILE_CONST.PENDING && _this.inflight.size < _this.maxParallelDownloads)
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{
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console.log('ADDED TO QUEUE:', file.key);
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_this.inflight.add(file);
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_this.list.delete(file);
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_this.loadFile(file);
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}
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if (_this.inflight.size === _this.maxParallelDownloads)
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{
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// Tells the Set iterator to abort
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return false;
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}
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});
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},
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// private
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loadFile: function (file)
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{
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console.log('LOADING', file.key);
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// If the file doesn't have its own crossOrigin set,
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// we'll use the Loaders (which is undefined by default)
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if (!file.crossOrigin)
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{
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file.crossOrigin = this.crossOrigin;
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}
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2016-12-01 12:50:58 +00:00
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file.load(this.nextFile.bind(this), this.baseURL);
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2016-11-30 17:16:45 +00:00
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},
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nextFile: function (previousFile, success)
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{
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console.log('LOADED:', previousFile.src, success);
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// Move the file that just loaded from the inflight list to the queue or failed Set
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if (success)
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{
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this.queue.add(previousFile);
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}
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else
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{
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this.failed.add(previousFile);
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}
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this.inflight.delete(previousFile);
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if (this.list.size > 0)
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{
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console.log('nextFile - still something in the list');
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this.processLoadQueue();
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}
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else if (this.inflight.size === 0)
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{
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console.log('nextFile calling finishedLoading');
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this.finishedLoading();
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}
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},
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finishedLoading: function ()
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{
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console.log('BaseLoader.finishedLoading PROCESSING');
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this.state = 'PROCESSING';
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2016-12-01 12:50:58 +00:00
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var storage = this.storage;
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storage.clear();
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2016-11-30 17:16:45 +00:00
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// This could be Promise based as well, allowing for async processing
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this.queue.each(function (file)
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{
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file.onProcess();
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// The File specific process handler has run
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// Now run any custom callbacks
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if (file.processCallback)
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{
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file.processCallback(file);
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}
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file.onComplete();
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2016-12-01 12:50:58 +00:00
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storage.add(file);
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2016-11-30 17:16:45 +00:00
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});
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this.list.clear();
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this.inflight.clear();
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this.queue.clear();
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2016-12-01 12:50:58 +00:00
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console.log('Loader Complete. Loaded:', storage.size, 'Failed:', this.failed.size);
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2016-11-30 17:16:45 +00:00
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console.log('BaseLoader COMPLETE');
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this.state = 'COMPLETE';
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// Dispatch 'on complete' signals now
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},
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getLoadedFiles (group = '', output = []) {
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2016-12-05 15:29:53 +00:00
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var output = [];
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2016-11-30 17:16:45 +00:00
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// Return an array of all files that have state = COMPLETE (which means loaded + processed)
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for (let file of this.storage)
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{
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if (file.state === FILE.COMPLETE && file.tag === group && (type !== '' && file.type === type))
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{
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output.push(file);
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}
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}
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return output;
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},
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reset: function ()
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{
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this.list.clear();
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this.inflight.clear();
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this.failed.clear();
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this.queue.clear();
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this.storage.clear();
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this.tag = '';
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this.path = '';
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this.baseURL = '';
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this.state = 'PENDING';
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},
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destroy: function ()
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{
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this.reset();
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this.state = 'DESTROYED';
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}
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};
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module.exports = BaseLoader;
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