phaser/src/gameobjects/components/Depth.js

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2018-02-01 00:04:45 +00:00
/**
* Provides methods used for setting the depth of a Game Object.
* Should be applied as a mixin and not used directly.
*
* @name Phaser.GameObjects.Components.Depth
* @mixin
* @since 3.0.0
*/
var Depth = {
// "private" properties
_depth: 0,
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/**
* The depth of this Game Object within the Scene.
*
* The depth is also known as the 'z-index' in some environments, and allows you to change the rendering order
* of Game Objects, without actually moving their position in the display list.
*
* The depth starts from zero (the default value) and increases from that point. A Game Object with a higher depth
* value will always render in front of one with a lower value.
*
* Setting the depth will queue a depth sort event within the Scene.
*
* @name Phaser.GameObjects.Components.Depth#depth
* @type {number}
* @since 3.0.0
*/
depth: {
get: function ()
{
return this._depth;
},
set: function (value)
{
this.scene.sys.queueDepthSort();
this._depth = value;
}
},
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/**
* The depth of this Game Object within the Scene.
*
* The depth is also known as the 'z-index' in some environments, and allows you to change the rendering order
* of Game Objects, without actually moving their position in the display list.
*
* The depth starts from zero (the default value) and increases from that point. A Game Object with a higher depth
* value will always render in front of one with a lower value.
*
* Setting the depth will queue a depth sort event within the Scene.
*
* @method Phaser.GameObjects.Components.Depth.setDepth
* @since 3.0.0
*
* @param {integer} value - The depth of this Game Object.
*
* @return {Phaser.GameObjects.GameObject} This Game Object instance.
*/
setDepth: function (value)
{
if (value === undefined) { value = 0; }
this.depth = value;
return this;
}
};
module.exports = Depth;