2013-10-02 19:18:24 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 19:18:24 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 19:18:24 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 19:18:24 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 19:18:24 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.BitmapData.html">BitmapData</a>
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2013-10-25 15:54:40 +00:00
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2013-10-02 19:18:24 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 19:18:24 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 19:18:24 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 19:18:24 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 19:18:24 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-02 19:18:24 +00:00
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2013-10-03 01:38:35 +00:00
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<a href="Phaser.Device.html">Device</a>
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2013-10-02 19:18:24 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-03 01:38:35 +00:00
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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2014-02-18 03:01:51 +00:00
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<a href="Phaser.Ellipse.html">Ellipse</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.Events.html">Events</a>
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Filter.html">Filter</a>
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2013-10-03 01:38:35 +00:00
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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2013-10-03 00:21:08 +00:00
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2013-10-02 19:18:24 +00:00
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<a href="Phaser.Game.html">Game</a>
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2014-02-21 15:37:26 +00:00
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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2014-02-05 06:29:17 +00:00
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.Graphics.html">Graphics</a>
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2013-10-02 19:18:24 +00:00
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<a href="Phaser.Group.html">Group</a>
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2014-02-08 07:24:22 +00:00
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<a href="Phaser.Image.html">Image</a>
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2013-10-02 19:18:24 +00:00
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.Line.html">Line</a>
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2013-10-02 19:18:24 +00:00
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<li>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<li>
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2013-10-03 01:38:35 +00:00
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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2013-10-02 19:18:24 +00:00
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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2014-02-21 15:37:26 +00:00
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<li>
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<li>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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<li>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<li>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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2014-02-21 15:37:26 +00:00
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2013-10-02 19:18:24 +00:00
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<li>
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<a href="Phaser.Pointer.html">Pointer</a>
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2013-11-07 06:10:15 +00:00
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<li>
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<a href="Phaser.Polygon.html">Polygon</a>
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2014-03-14 06:36:05 +00:00
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<li>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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2013-10-02 19:18:24 +00:00
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<li>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<li>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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2013-10-03 00:21:08 +00:00
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<li>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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2014-03-14 06:36:05 +00:00
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<li>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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</li>
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<li>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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2013-10-02 19:18:24 +00:00
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<li>
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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2013-10-03 00:21:08 +00:00
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<li>
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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2014-02-18 03:01:51 +00:00
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<li>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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</li>
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2013-10-02 19:18:24 +00:00
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<li>
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li>
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<a href="Phaser.State.html">State</a>
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</li>
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<li>
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Text.html">Text</a>
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</li>
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2013-11-28 15:57:09 +00:00
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<li>
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li>
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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2013-10-03 01:38:35 +00:00
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<li>
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<a href="Phaser.Time.html">Time</a>
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</li>
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2013-11-28 15:57:09 +00:00
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<li>
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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</li>
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2013-10-02 19:18:24 +00:00
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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2013-10-03 01:38:35 +00:00
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<li>
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<a href="Phaser.Tween.html">Tween</a>
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</li>
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<li>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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</li>
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<li>
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<a href="Phaser.Utils.html">Utils</a>
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</li>
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<li>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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</li>
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2013-10-02 19:18:24 +00:00
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<li>
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<a href="Phaser.World.html">World</a>
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</li>
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<li>
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<a href="SignalBinding.html">SignalBinding</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span12">
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<div id="main">
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<h1 class="page-title">Source: particles/Particles.js</h1>
|
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<section>
|
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|
<article>
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|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
2014-02-05 06:29:17 +00:00
|
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|
* @copyright 2014 Photon Storm Ltd.
|
2013-10-02 19:18:24 +00:00
|
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|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
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|
*/
|
|
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|
|
|
|
|
/**
|
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|
|
* Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.
|
|
|
|
*
|
|
|
|
* @class Phaser.Particles
|
|
|
|
* @classdesc Phaser Particles
|
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|
* @constructor
|
|
|
|
* @param {Phaser.Game} game - A reference to the currently running game.
|
|
|
|
*/
|
|
|
|
Phaser.Particles = function (game) {
|
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* @property {Phaser.Game} game - A reference to the currently running Game.
|
|
|
|
*/
|
|
|
|
this.game = game;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {object} emitters - Internal emitters store.
|
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|
*/
|
|
|
|
this.emitters = {};
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* @property {number} ID -
|
|
|
|
* @default
|
|
|
|
*/
|
|
|
|
this.ID = 0;
|
2013-10-02 19:18:24 +00:00
|
|
|
|
|
|
|
};
|
|
|
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|
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|
|
Phaser.Particles.prototype = {
|
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* Adds a new Particle Emitter to the Particle Manager.
|
|
|
|
* @method Phaser.Particles#add
|
|
|
|
* @param {Phaser.Emitter} emitter - The emitter to be added to the particle manager.
|
|
|
|
* @return {Phaser.Emitter} The emitter that was added.
|
|
|
|
*/
|
|
|
|
add: function (emitter) {
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
this.emitters[emitter.name] = emitter;
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
return emitter;
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
},
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* Removes an existing Particle Emitter from the Particle Manager.
|
|
|
|
* @method Phaser.Particles#remove
|
|
|
|
* @param {Phaser.Emitter} emitter - The emitter to remove.
|
|
|
|
*/
|
|
|
|
remove: function (emitter) {
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
delete this.emitters[emitter.name];
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
},
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* Called by the core game loop. Updates all Emitters who have their exists value set to true.
|
|
|
|
* @method Phaser.Particles#update
|
|
|
|
* @protected
|
|
|
|
*/
|
|
|
|
update: function () {
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
for (var key in this.emitters)
|
|
|
|
{
|
|
|
|
if (this.emitters[key].exists)
|
|
|
|
{
|
|
|
|
this.emitters[key].update();
|
|
|
|
}
|
|
|
|
}
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
}
|
2013-10-02 19:18:24 +00:00
|
|
|
|
2014-02-05 06:29:17 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
Phaser.Particles.prototype.constructor = Phaser.Particles;
|
|
|
|
</pre>
|
2013-10-02 19:18:24 +00:00
|
|
|
</article>
|
|
|
|
</section>
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</div>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
|
2014-02-05 06:29:17 +00:00
|
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
2013-10-02 19:18:24 +00:00
|
|
|
</span>
|
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|
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<br />
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<span class="jsdoc-message">
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2013-10-25 15:54:40 +00:00
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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2014-03-14 06:36:05 +00:00
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on Fri Mar 14 2014 06:34:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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2013-10-02 19:18:24 +00:00
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</div>
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<script src="scripts/sunlight.js"></script>
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$( "#toc" ).toc( {
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2014-03-14 06:36:05 +00:00
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