phaser/v3/src/gameobjects/image/ImageWebGLRenderer.js

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var ImageWebGLRenderer = function (renderer, src, interpolationPercentage)
{
var frame = src.frame;
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// var alpha = src.color.worldAlpha * 255 << 24;
var alpha = 16777216;
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// Skip rendering?
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// if (src.skipRender || !src.visible || alpha === 0 || !frame.cutWidth || !frame.cutHeight)
// {
// return;
// }
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// var verts = src.transform.getVertexData(interpolationPercentage, renderer);
// var index = src.frame.source.glTextureIndex;
// var tint = src.color._glTint;
// var bg = src.color._glBg;
// renderer.batch.add(frame.source, src.blendMode, verts, frame.uvs, index, alpha, tint, bg);
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var transform = src.transform;
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renderer.setBlendMode(src.color._blendMode);
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renderer.spriteBatch.add(
frame,
src.anchorX, src.anchorY,
transform.worldMatrix.matrix,
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src.color._glTint
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);
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};
module.exports = ImageWebGLRenderer;