phaser/v3/src/gameobjects/tilesprite/TileSpriteCreator.js

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var TileSprite = require('./TileSprite');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var BuildGameObject = require('../BuildGameObject');
var TileSpriteCreator = function (scene, config)
{
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 512);
var height = GetAdvancedValue(config, 'height', 512);
var key = GetAdvancedValue(config, 'key', '');
var frame = GetAdvancedValue(config, 'frame', '');
var tile = new TileSprite(scene, x, y, width, height, key, frame);
BuildGameObject(scene, tile, config);
return tile;
};
module.exports = TileSpriteCreator;