phaser/v3/src/gameobjects/tilesprite/TileSprite.js

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var Class = require('../../utils/Class');
var GameObject = require('../GameObject');
var Components = require('../../components');
var TileSpriteRender = require('./TileSpriteRender');
var CanvasPool = require('../../dom/CanvasPool')
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var TileSprite = new Class({
Extends: GameObject,
Mixins: [
Components.Alpha,
Components.BlendMode,
Components.Flip,
Components.GetBounds,
Components.Origin,
Components.RenderTarget,
Components.ScaleMode,
Components.Size,
Components.Texture,
Components.Transform,
Components.Visible,
TileSpriteRender
],
initialize:
function TileSprite (state, x, y, width, height, texture, frame)
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{
var resourceManager = state.game.renderer.resourceManager;
var gl;
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GameObject.call(this, state, 'TileSprite');
this.tilePositionX = 0;
this.tilePositionY = 0;
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this.dirty = true;
this.tileTexture = null;
this.renderer = null;
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this.setTexture(texture, frame);
this.setPosition(x, y);
this.setSizeToFrame();
this.setOrigin();
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this.setSize(width, height);
this.potWidth = this.frame.width;
this.potHeight = this.frame.height;
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this.canvasPattern = null;
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if (resourceManager)
{
this.potWidth--;
this.potWidth |= this.potWidth >> 1;
this.potWidth |= this.potWidth >> 2;
this.potWidth |= this.potWidth >> 4;
this.potWidth |= this.potWidth >> 8;
this.potWidth |= this.potWidth >> 16;
this.potWidth++;
this.potHeight--;
this.potHeight |= this.potHeight >> 1;
this.potHeight |= this.potHeight >> 2;
this.potHeight |= this.potHeight >> 4;
this.potHeight |= this.potHeight >> 8;
this.potHeight |= this.potHeight >> 16;
this.potHeight++;
this.renderer = state.game.renderer;
gl = state.game.renderer.gl;
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this.tileTexture = resourceManager.createTexture(0, gl.LINEAR, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.RGBA, this.canvasBuffer, this.potWidth, this.potHeight);
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}
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this.canvasBuffer = CanvasPool.create2D(null, this.potWidth, this.potHeight);
this.canvasBufferCtx = this.canvasBuffer.getContext('2d');
this.updateTileTexture();
},
updateTileTexture: function ()
{
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if (!this.dirty)
return;
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this.canvasBuffer.width = this.canvasBuffer.width;
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this.canvasBufferCtx.drawImage(
this.frame.source.image,
this.frame.cutX, this.frame.cutY,
this.frame.cutWidth, this.frame.cutHeight,
0, 0,
this.potWidth, this.potHeight
);
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if (this.renderer)
{
this.renderer.uploadCanvasToGPU(this.canvasBuffer, this.tileTexture, true);
}
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else
{
this.canvasPattern = this.canvasBufferCtx.createPattern(this.canvasBuffer, 'repeat');
}
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this.dirty = false;
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},
destroy: function ()
{
if (this.renderer)
{
this.renderer.gl.deleteTexture(this.tileTexture);
}
CanvasPool.remove(this.canvasBuffer);
this.canvasPattern = null;
this.canvasBufferCtx = null;
this.canvasBuffer = null;
this.renderer = null;
this.visible = false;
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}
});
module.exports = TileSprite;