phaser/src/gameobjects/tilesprite/TileSpriteCanvasRenderer.js

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var GameObject = require('../GameObject');
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var TileSpriteCanvasRenderer = function (renderer, src, interpolationPercentage, camera)
{
if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
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{
return;
}
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var ctx = renderer.currentContext;
var frame = src.frame;
// Blend Mode
if (renderer.currentBlendMode !== src.blendMode)
{
renderer.currentBlendMode = src.blendMode;
ctx.globalCompositeOperation = renderer.blendModes[src.blendMode];
}
// Alpha
if (renderer.currentAlpha !== src.alpha)
{
renderer.currentAlpha = src.alpha;
ctx.globalAlpha = src.alpha;
}
// Smoothing
if (renderer.currentScaleMode !== src.scaleMode)
{
renderer.currentScaleMode = src.scaleMode;
}
var dx = frame.x - (src.originX * src.width);
var dy = frame.y - (src.originY * src.height);
ctx.save();
ctx.translate(dx, dy);
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ctx.translate(src.x - camera.scrollX * src.scrollFactorX, src.y - camera.scrollY * src.scrollFactorY);
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ctx.fillStyle = src.canvasPattern;
ctx.translate(-this.tilePositionX, -this.tilePositionY);
ctx.fillRect(this.tilePositionX, this.tilePositionY, src.width, src.height);
ctx.restore();
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};
module.exports = TileSpriteCanvasRenderer;