phaser/plugins/impact/events/PAUSE_EVENT.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Impact Physics World Pause Event.
*
* This event is dispatched by an Impact Physics World instance when it is paused.
*
* Listen to it from a Scene using: `this.impact.world.on('pause', listener)`.
*
* @event Phaser.Physics.Impact.Events#PAUSE
* @since 3.0.0
*/
module.exports = 'pause';