phaser/v3/src/gameobjects/GameObject.js

49 lines
982 B
JavaScript
Raw Normal View History

2016-12-07 02:28:22 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Class = require('../utils/Class');
2016-12-07 02:28:22 +00:00
/**
* This is the base Game Object class that you can use when creating your own extended Game Objects.
*
* @class
*/
var GameObject = new Class({
2016-12-07 02:28:22 +00:00
initialize:
2016-12-07 02:28:22 +00:00
function GameObject (state)
{
this.state = state;
2016-12-07 02:28:22 +00:00
this.id = 0;
this.name = '';
2016-12-07 02:28:22 +00:00
this.parent;
2016-12-07 02:28:22 +00:00
// 0001 | 0010 | 0100 | 1000
// Will Render bitmask flags for the components Visible, Alpha, Transform and Texture respectively
this.renderMask = 15;
this.renderFlags = 15;
},
2016-12-07 02:28:22 +00:00
2017-04-04 22:59:27 +00:00
// To be overridden by custom Game Objects
preUpdate: function ()
{
},
2016-12-07 02:28:22 +00:00
destroy: function ()
{
this.parent.remove(this);
2017-02-22 16:30:53 +00:00
this.state = undefined;
2016-12-07 02:28:22 +00:00
}
});
module.exports = GameObject;