2013-10-01 12:54:29 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2013-09-08 23:30:44 +00:00
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/**
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2013-10-03 01:38:35 +00:00
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* @overview
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*
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2013-09-08 23:30:44 +00:00
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* Phaser - http://www.phaser.io
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*
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2013-10-23 12:15:56 +00:00
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* v<%= version %> - Built at: <%= buildDate %>
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2013-09-08 23:30:44 +00:00
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*
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2013-10-03 01:38:35 +00:00
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* By Richard Davey http://www.photonstorm.com @photonstorm
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2013-09-08 23:30:44 +00:00
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*
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* A feature-packed 2D HTML5 game framework born from the smouldering pits of Flixel and
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* constructed via plenty of blood, sweat, tears and coffee by Richard Davey (@photonstorm).
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*
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* Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com/ @Doormat23.
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*
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* Follow Phaser development progress at http://www.photonstorm.com
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*
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* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from both which Phaser
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* and my love of game development originate.
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*
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* "If you want your children to be intelligent, read them fairy tales."
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* "If you want them to be more intelligent, read them more fairy tales."
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* -- Albert Einstein
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*/
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