phaser/src/math/RotateAround.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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/**
* [description]
*
* @function Phaser.Math.RotateAround
* @since 3.0.0
*
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* @param {(Phaser.Geom.Point|object)} point - [description]
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* @param {number} x - [description]
* @param {number} y - [description]
* @param {number} angle - [description]
*
* @return {Phaser.Geom.Point} [description]
*/
var RotateAround = function (point, x, y, angle)
{
var c = Math.cos(angle);
var s = Math.sin(angle);
var tx = point.x - x;
var ty = point.y - y;
point.x = tx * c - ty * s + x;
point.y = tx * s + ty * c + y;
return point;
};
module.exports = RotateAround;